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* Video / FrameBase: move arch specific code to FrameBase. * Video::Initialize & SetFrameBuffer. Ensure initialization and SetBuffer can only happen in the right order. * Video: move virtual functions to FrameBase. With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device. * Move a few more functions from Video to FrameBase (snapshot related) Now, the inclusion is one way with Video *not* including FrameBase. * FrameBase::VideoRefreshScreen move Video related code to Video. And only leave management to FrameBase. |
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.. | ||
About.cpp | ||
About.h | ||
Config.h | ||
IPropertySheet.h | ||
IPropertySheetPage.h | ||
PageAdvanced.cpp | ||
PageAdvanced.h | ||
PageConfig.cpp | ||
PageConfig.h | ||
PageConfigTfe.cpp | ||
PageConfigTfe.h | ||
PageDisk.cpp | ||
PageDisk.h | ||
PageInput.cpp | ||
PageInput.h | ||
PageSound.cpp | ||
PageSound.h | ||
PropertySheet.cpp | ||
PropertySheet.h | ||
PropertySheetDefs.h | ||
PropertySheetHelper.cpp | ||
PropertySheetHelper.h |