AppleWin/source/Debugger
Andrea 159cde7d64
Video & FrameBase: better split (PR #908)
* Video / FrameBase: move arch specific code to FrameBase.
* Video::Initialize & SetFrameBuffer.
Ensure initialization and SetBuffer can only happen in the right order.
* Video: move virtual functions to FrameBase.
With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device.
* Move a few more functions from Video to FrameBase (snapshot related)
Now, the inclusion is one way with Video *not* including FrameBase.
* FrameBase::VideoRefreshScreen move Video related code to Video.
And only leave management to FrameBase.
2021-01-03 16:21:24 +00:00
..
Debug.cpp Video & FrameBase: better split (PR #908) 2021-01-03 16:21:24 +00:00
Debug.h
DebugDefs.h
Debugger_Assembler.cpp
Debugger_Assembler.h
Debugger_Color.cpp
Debugger_Color.h
Debugger_Commands.cpp Move interface into a class FrameBase. (PR #893) 2020-12-24 15:08:50 +00:00
Debugger_Console.cpp Remove VirtualAlloc, VirtualFree & ZeroMemory. (PR #884) 2020-12-10 21:08:15 +00:00
Debugger_Console.h
Debugger_DisassemblerData.cpp
Debugger_DisassemblerData.h
Debugger_Display.cpp
Debugger_Display.h
Debugger_Help.cpp
Debugger_Help.h
Debugger_Parser.cpp
Debugger_Parser.h
Debugger_Range.cpp PCH refactor: remove non-system headers from stdafx.h 2014-08-13 21:30:35 +01:00
Debugger_Range.h
Debugger_Symbols.cpp
Debugger_Symbols.h
Debugger_Types.h
Util_MemoryTextFile.cpp Remove VirtualAlloc, VirtualFree & ZeroMemory. (PR #884) 2020-12-10 21:08:15 +00:00
Util_MemoryTextFile.h
Util_Text.h