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* Video / FrameBase: move arch specific code to FrameBase. * Video::Initialize & SetFrameBuffer. Ensure initialization and SetBuffer can only happen in the right order. * Video: move virtual functions to FrameBase. With these changes all the virtual functions are in FrameBase and Video gets closer to be (only) the Apple ][ Video device. * Move a few more functions from Video to FrameBase (snapshot related) Now, the inclusion is one way with Video *not* including FrameBase. * FrameBase::VideoRefreshScreen move Video related code to Video. And only leave management to FrameBase. |
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Debug.cpp | ||
Debug.h | ||
DebugDefs.h | ||
Debugger_Assembler.cpp | ||
Debugger_Assembler.h | ||
Debugger_Color.cpp | ||
Debugger_Color.h | ||
Debugger_Commands.cpp | ||
Debugger_Console.cpp | ||
Debugger_Console.h | ||
Debugger_DisassemblerData.cpp | ||
Debugger_DisassemblerData.h | ||
Debugger_Display.cpp | ||
Debugger_Display.h | ||
Debugger_Help.cpp | ||
Debugger_Help.h | ||
Debugger_Parser.cpp | ||
Debugger_Parser.h | ||
Debugger_Range.cpp | ||
Debugger_Range.h | ||
Debugger_Symbols.cpp | ||
Debugger_Symbols.h | ||
Debugger_Types.h | ||
Util_MemoryTextFile.cpp | ||
Util_MemoryTextFile.h | ||
Util_Text.h |