AppleWin/help/savestate.html

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<title>Save-State Files</title>
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<h2 style="COLOR: rgb(0,128,0)">Save-state Files</h2>
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<p style="FONT-WEIGHT: bold">Overview:
</p>
<p>The complete<sub style="FONT-WEIGHT: bold">1</sub> Apple //e state can be saved
to a PC file at any time. This can be useful for continuity across AppleWin
sessions or to help with games that don't have a save option.</p>
<p>This is controlled by the AppleWin Configuration tab labelled <em>Save State</em>.</p>
<p style="FONT-WEIGHT: bold">Details:</p>
<p>The entire Apple //e state is saved to a human-readable (.yaml) file.</p>
<p><span style="FONT-WEIGHT: bold">1</span>
The following are persisted to the file:
<ul>
<li>Apple model: ][, ][+, //e, Enhanced //e or clone (eg. Pravets)</li>
<li>Apple //e's auxiliary card: 80 Column, Extended 80 Column or RamWorks III</li>
<li>Disk][ (even during r/w operation)</li>
<li>Harddisk (even during r/w operation)</li>
<li>Mockingboard</li>
<li>Phasor</li>
<li>Mouse card</li>
<li>CP/M SoftCard</li>
<li>Parallel Printer card</li>
</ul>
The following are not yet persisted to the file:
<ul>
<li>Uthernet card</li>
<li>SAM card</li>
<li>No-Slot clock (there's nothing to persist)</li>
</ul>
<p>Note: Only the file names of the disk images are stored in the .yaml file (not the
full path). This allows you to move your disk image around or distribute them.
If AppleWin can't locate the disk image(s), then it will prompt for the new
location.</p>
<p>NB. Loading of the old v1 file format (.aws file) is still supported.</p>
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