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769d4c6927
Support 2nd Disk][ in slot-5, via command line: - -s5 diskii - -s5d1 \<imagefile\> - -s5d2 \<imagefile\> NB. there's currently no Configuration UI support, except the Drive icons' tooltips show what's in slot-5 & slot-6 (for drive-n). So there's no way to eject the disks or insert new disks. The use-case I'm supporting it Wasteland which just has the 4 disks in the 4 drives. Improved card management: - Added `class Card` (in Card.h) which all other cards (that exist as classes) derive from (eg. LC,SSC,Mouse,Disk2). - Added `class CardManager` (in CardManager.cpp\h) which now manages the 8 slots (and aux slot). - Added `class Disk2CardManager` (in Disk2CardManager.cpp\h) which provides methods for operations that act on all Disk2 instances at the same time. - Currently limited to just 1x SSC and 1x Mouse card (why would you need more?). This simplifies things, meaning there's no need to have dedicated SSCManager / MouseCardManager objects. - Currently the 2nd Disk2 card can only be put into slot-5. This limitation is just due to the complexity of the Configuration UI. Having a more general drop-down per slot UI would remove this limitation.
116 lines
2.3 KiB
C
116 lines
2.3 KiB
C
#pragma once
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// Structs used by save-state file
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// *** DON'T CHANGE ANY STRUCT WITHOUT CONSIDERING BACKWARDS COMPATIBILITY WITH .AWS FORMAT ***
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/////////////////////////////////////////////////////////////////////////////////
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#define MAKE_VERSION(a,b,c,d) ((a<<24) | (b<<16) | (c<<8) | (d))
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#define AW_SS_TAG 'SSWA' // 'AWSS' = AppleWin SnapShot
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struct SS_FILE_HDR
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{
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DWORD dwTag; // "AWSS"
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DWORD dwVersion;
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DWORD dwChecksum;
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};
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struct SS_UNIT_HDR
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{
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union
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{
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struct
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{
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DWORD dwLength; // Byte length of this unit struct
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DWORD dwVersion;
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} v1;
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struct
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{
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DWORD Length; // Byte length of this unit struct
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WORD Type; // SS_UNIT_TYPE
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WORD Version; // Incrementing value from 1
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} v2;
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} hdr;
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};
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enum SS_UNIT_TYPE
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{
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UT_Reserved = 0,
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UT_Apple2,
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UT_Card,
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UT_Config,
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};
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const UINT nMemMainSize = 64*1024;
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const UINT nMemAuxSize = 64*1024;
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struct SS_CARD_HDR
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{
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SS_UNIT_HDR UnitHdr;
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DWORD Type; // SS_CARDTYPE
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DWORD Slot; // [1..7], 0=Language card, 8=Aux
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};
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/////////////////////////////////////////////////////////////////////////////////
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struct SS_CARD_EMPTY
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{
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SS_CARD_HDR Hdr;
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};
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/////////////////////////////////////////////////////////////////////////////////
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struct IWORD
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{
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union
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{
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struct
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{
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BYTE l;
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BYTE h;
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};
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USHORT w;
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};
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};
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struct SY6522
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{
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BYTE ORB; // $00 - Port B
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BYTE ORA; // $01 - Port A (with handshaking)
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BYTE DDRB; // $02 - Data Direction Register B
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BYTE DDRA; // $03 - Data Direction Register A
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//
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// $04 - Read counter (L) / Write latch (L)
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// $05 - Read / Write & initiate count (H)
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// $06 - Read / Write & latch (L)
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// $07 - Read / Write & latch (H)
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// $08 - Read counter (L) / Write latch (L)
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// $09 - Read counter (H) / Write latch (H)
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IWORD TIMER1_COUNTER;
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IWORD TIMER1_LATCH;
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IWORD TIMER2_COUNTER;
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IWORD TIMER2_LATCH;
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int timer1IrqDelay;
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int timer2IrqDelay;
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//
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BYTE SERIAL_SHIFT; // $0A
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BYTE ACR; // $0B - Auxiliary Control Register
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BYTE PCR; // $0C - Peripheral Control Register
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BYTE IFR; // $0D - Interrupt Flag Register
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BYTE IER; // $0E - Interrupt Enable Register
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BYTE ORA_NO_HS; // $0F - Port A (without handshaking)
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};
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struct SSI263A
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{
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BYTE DurationPhoneme;
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BYTE Inflection; // I10..I3
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BYTE RateInflection;
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BYTE CtrlArtAmp;
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BYTE FilterFreq;
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//
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BYTE CurrentMode; // b7:6=Mode; b0=D7 pin (for IRQ)
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};
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