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30 lines
1.5 KiB
HTML
30 lines
1.5 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<title>Save-State Files</title>
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<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
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</head>
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<body style="FONT-FAMILY: verdana; BACKGROUND-COLOR: rgb(255,255,255)" alink="#008000"
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link="#008000" vlink="#008000">
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<h2 style="COLOR: rgb(0,128,0)">Save-state Files</h2>
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<hr size="4">
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<p style="FONT-WEIGHT: bold">Overview:
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</p>
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<p>The complete<sub style="FONT-WEIGHT: bold">1</sub> Apple //e state can be saved
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to a PC file at any time. This can be useful for continuity across AppleWin
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sessions or to help with games that don't have a save option.</p>
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<p>This is controlled by the AppleWin Configuration tab labelled <em>Save State</em>.</p>
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<p style="FONT-WEIGHT: bold">Details:</p>
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<p>The entire Apple //e state is saved to a file (.aws). This includes Disk][ (even
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during r/w operation) and Mockingboards.</p>
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<p><span style="FONT-WEIGHT: bold">1</span>
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Currently the harddisk state is not persisted to the .aws file. Phasor,
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Uthernet and Mouse cards are not persisted either.</p>
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<p>Note: Only the file names of the disk images are stored in the .aws (not the
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full path). This allows you to move your disk image around or distribute them.
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If AppleWin can't locate the disk image(s), then it will prompt for the new
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location.</p>
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<p>For the file format of the .aws file, see the source file: AW_Structs.h</p>
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</body>
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</html>
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