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205 lines
7.6 KiB
C
205 lines
7.6 KiB
C
#pragma once
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const double _M14 = (157500000.0 / 11.0); // 14.3181818... * 10^6
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const double CLK_6502 = ((_M14 * 65.0) / 912.0); // 65 cycles per 912 14M clocks
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//const double CLK_6502 = 23 * 44100; // 1014300
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// The effective Z-80 clock rate is 2.041MHz
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// See: http://www.apple2info.net/hardware/softcard/SC-SWHW_a2in.pdf
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const double CLK_Z80 = (CLK_6502 * 2);
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const UINT uCyclesPerLine = 65; // 25 cycles of HBL & 40 cycles of HBL'
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const UINT uVisibleLinesPerFrame = 64*3; // 192
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const UINT uLinesPerFrame = 262; // 64 in each third of the screen & 70 in VBL
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const DWORD dwClksPerFrame = uCyclesPerLine * uLinesPerFrame; // 17030
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#define NUM_SLOTS 8
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#define MAX(a,b) (((a) > (b)) ? (a) : (b))
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#define MIN(a,b) (((a) < (b)) ? (a) : (b))
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#define RAMWORKS // 8MB RamWorks III support
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// Use a base freq so that DirectX (or sound h/w) doesn't have to up/down-sample
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// Assume base freqs are 44.1KHz & 48KHz
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const DWORD SPKR_SAMPLE_RATE = 44100;
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enum AppMode_e
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{
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MODE_LOGO = 0
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, MODE_PAUSED
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, MODE_RUNNING // 6502 is running at normal speed (Debugger breakpoints may or may not be active)
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, MODE_DEBUG // 6502 is paused
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, MODE_STEPPING // 6502 is running at full speed (Debugger breakpoints always active)
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};
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#define SPEED_MIN 0
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#define SPEED_NORMAL 10
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#define SPEED_MAX 40
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#define DRAW_BACKGROUND (1 << 0)
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#define DRAW_LEDS (1 << 1)
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#define DRAW_TITLE (1 << 2)
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#define DRAW_BUTTON_DRIVES (1 << 3)
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#define DRAW_DISK_STATUS (1 << 4)
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#define BTN_HELP 0
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#define BTN_RUN 1
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#define BTN_DRIVE1 2
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#define BTN_DRIVE2 3
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#define BTN_DRIVESWAP 4
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#define BTN_FULLSCR 5
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#define BTN_DEBUG 6
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#define BTN_SETUP 7
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// TODO: Move to StringTable.h
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#define TITLE_APPLE_2 TEXT("Apple ][ Emulator")
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#define TITLE_APPLE_2_PLUS TEXT("Apple ][+ Emulator")
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#define TITLE_APPLE_2E TEXT("Apple //e Emulator")
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#define TITLE_APPLE_2E_ENHANCED TEXT("Enhanced Apple //e Emulator")
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#define TITLE_APPLE_2C TEXT("Apple //e Emulator")
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#define TITLE_APPLE_2D TEXT("Apple )(d Virtual Debug Hardware")
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#define TITLE_PRAVETS_82 TEXT("Pravets 82 Emulator")
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#define TITLE_PRAVETS_8M TEXT("Pravets 8M Emulator")
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#define TITLE_PRAVETS_8A TEXT("Pravets 8A Emulator")
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#define TITLE_PAUSED TEXT("* PAUSED *")
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#define TITLE_STEPPING TEXT("Stepping")
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// Configuration
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#define REG_CONFIG "Configuration"
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#define REGVALUE_APPLE2_TYPE "Apple2 Type"
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#define REGVALUE_OLD_APPLE2_TYPE "Computer Emulation" // Deprecated
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#define REGVALUE_CONFIRM_REBOOT "Confirm Reboot" // Added at 1.24.1 PageConfig
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#define REGVALUE_SPKR_VOLUME "Speaker Volume"
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#define REGVALUE_MB_VOLUME "Mockingboard Volume"
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#define REGVALUE_SAVESTATE_FILENAME "Save State Filename"
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#define REGVALUE_SAVE_STATE_ON_EXIT "Save State On Exit"
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#define REGVALUE_HDD_ENABLED "Harddisk Enable"
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#define REGVALUE_JOYSTICK0_EMU_TYPE "Joystick0 Emu Type" // Added at 1.24.0 (previously was "Joystick 0 Emulation")
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#define REGVALUE_JOYSTICK1_EMU_TYPE "Joystick1 Emu Type" // Added at 1.24.0 (previously was "Joystick 1 Emulation")
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#define REGVALUE_OLD_JOYSTICK0_EMU_TYPE "Joystick 0 Emulation" // Deprecated from 1.24.0
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#define REGVALUE_OLD_JOYSTICK1_EMU_TYPE "Joystick 1 Emulation" // Deprecated from 1.24.0
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#define REGVALUE_PDL_XTRIM "PDL X-Trim"
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#define REGVALUE_PDL_YTRIM "PDL Y-Trim"
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#define REGVALUE_SCROLLLOCK_TOGGLE "ScrollLock Toggle"
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#define REGVALUE_CURSOR_CONTROL "Joystick Cursor Control"
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#define REGVALUE_CENTERING_CONTROL "Joystick Centering Control"
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#define REGVALUE_AUTOFIRE "Autofire"
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#define REGVALUE_MOUSE_CROSSHAIR "Mouse crosshair"
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#define REGVALUE_MOUSE_RESTRICT_TO_WINDOW "Mouse restrict to window"
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#define REGVALUE_THE_FREEZES_F8_ROM "The Freeze's F8 Rom"
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#define REGVALUE_CIDERPRESSLOC "CiderPress Location"
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#define REGVALUE_CPM_CONFIG "CPM Config"
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#define REGVALUE_DUMP_TO_PRINTER "Dump to printer"
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#define REGVALUE_CONVERT_ENCODING "Convert printer encoding for clones"
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#define REGVALUE_FILTER_UNPRINTABLE "Filter unprintable characters"
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#define REGVALUE_PRINTER_FILENAME "Printer Filename"
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#define REGVALUE_PRINTER_APPEND "Append to printer file"
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#define REGVALUE_PRINTER_IDLE_LIMIT "Printer idle limit"
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#define REGVALUE_VIDEO_MODE "Video Emulation"
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#define REGVALUE_VIDEO_HALF_SCAN_LINES "Half Scan Lines"
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#define REGVALUE_VIDEO_MONO_COLOR "Monochrome Color"
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#define REGVALUE_SERIAL_PORT_NAME "Serial Port Name"
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#define REGVALUE_ENHANCE_DISK_SPEED "Enhance Disk Speed"
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#define REGVALUE_CUSTOM_SPEED "Custom Speed"
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#define REGVALUE_EMULATION_SPEED "Emulation Speed"
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#define REGVALUE_WINDOW_SCALE "Window Scale"
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#define REGVALUE_SLOT1 "Slot 1"
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#define REGVALUE_SLOT2 "Slot 2"
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#define REGVALUE_SLOT3 "Slot 3"
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#define REGVALUE_SLOT4 "Slot 4"
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#define REGVALUE_SLOT5 "Slot 5"
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#define REGVALUE_SLOT6 "Slot 6"
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#define REGVALUE_SLOT7 "Slot 7"
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#define REGVALUE_SLOTAUX "Slot Auxilary"
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#define REGVALUE_VERSION "Version"
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// Preferences
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#define REG_PREFS "Preferences"
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#define REGVALUE_PREF_START_DIR "Starting Directory"
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#define REGVALUE_PREF_LAST_DISK_1 "Last Disk Image 1"
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#define REGVALUE_PREF_LAST_DISK_2 "Last Disk Image 2"
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#define REGVALUE_PREF_WINDOW_X_POS "Window X-Position"
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#define REGVALUE_PREF_WINDOW_Y_POS "Window Y-Position"
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#define REGVALUE_PREF_HDV_START_DIR "HDV Starting Directory"
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#define REGVALUE_PREF_LAST_HARDDISK_1 "Last Harddisk Image 1"
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#define REGVALUE_PREF_LAST_HARDDISK_2 "Last Harddisk Image 2"
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#define WM_USER_BENCHMARK WM_USER+1
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#define WM_USER_RESTART WM_USER+2
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#define WM_USER_SAVESTATE WM_USER+3
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#define WM_USER_LOADSTATE WM_USER+4
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#define VK_SNAPSHOT_560 WM_USER+5 // PrintScreen
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#define VK_SNAPSHOT_280 WM_USER+6 // PrintScreen+Shift
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#define WM_USER_TCP_SERIAL WM_USER+7
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#define WM_USER_BOOT WM_USER+8
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#define WM_USER_FULLSCREEN WM_USER+9
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#define VK_SNAPSHOT_TEXT WM_USER+10 // PrintScreen+Ctrl
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// TODO-TC: Refactor codebase by renaming /nCyclesLeft/ to /uExecutedCycles/
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typedef BYTE (__stdcall *iofunction)(WORD nPC, WORD nAddr, BYTE nWriteFlag, BYTE nWriteValue, ULONG nCyclesLeft);
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typedef struct _IMAGE__ { int unused; } *HIMAGE; // DiskImage's /ImageInfo/ is hidden behind HIMAGE
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enum eIRQSRC {IS_6522=0, IS_SPEECH, IS_SSC, IS_MOUSE};
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//
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#define APPLE2P_MASK 0x01
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/*
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][ 0
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][+ 1
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//e 10
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//e+ 11
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//c 20
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//d 40
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*/
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#define APPLE2E_MASK 0x10
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#define APPLE2C_MASK 0x20
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#define APPLE2D_MASK 0x40
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#define APPLECLONE_MASK 0x100
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#define IS_APPLE2 ((g_Apple2Type & (APPLE2E_MASK|APPLE2C_MASK)) == 0)
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#define IS_APPLE2E (g_Apple2Type & APPLE2E_MASK)
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#define IS_APPLE2C (g_Apple2Type & APPLE2C_MASK)
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#define IS_CLONE() (g_Apple2Type & APPLECLONE_MASK)
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// NB. These get persisted to the Registry, so don't change the values for these enums!
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enum eApple2Type {
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A2TYPE_APPLE2=0,
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A2TYPE_APPLE2PLUS,
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A2TYPE_APPLE2E=APPLE2E_MASK,
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A2TYPE_APPLE2EENHANCED,
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A2TYPE_UNDEFINED,
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A2TYPE_APPLE2C=APPLE2C_MASK,
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A2TYPE_APPLE2D=APPLE2D_MASK,
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//
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// Clones start here:
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A2TYPE_CLONE=APPLECLONE_MASK,
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A2TYPE_PRAVETS=APPLECLONE_MASK|APPLE2E_MASK,
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A2TYPE_PRAVETS82=A2TYPE_PRAVETS,
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A2TYPE_PRAVETS8M,
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A2TYPE_PRAVETS8A,
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A2TYPE_MAX
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};
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inline bool IsApple2(eApple2Type type)
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{
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return (type & (APPLE2E_MASK|APPLE2C_MASK)) == 0;
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}
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inline bool IsClone(eApple2Type type)
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{
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return (type & APPLECLONE_MASK) != 0;
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}
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extern eApple2Type g_Apple2Type;
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inline bool IsOriginal2E(void)
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{
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return (g_Apple2Type == A2TYPE_APPLE2E);
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}
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enum eBUTTON {BUTTON0=0, BUTTON1};
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enum eBUTTONSTATE {BUTTON_UP=0, BUTTON_DOWN};
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