AppleWin/source/Frame.cpp

67 lines
1.8 KiB
C++

/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 1994-1996, Michael O'Brien
Copyright (C) 1999-2001, Oliver Schmidt
Copyright (C) 2002-2005, Tom Charlesworth
Copyright (C) 2006-2014, Tom Charlesworth, Michael Pohoreski
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* Description: Frame
*
* Author: Various
*/
#include "StdAfx.h"
#include "Frame.h"
UINT GetFrameBufferBorderlessWidth(void)
{
static const UINT uFrameBufferBorderlessW = 560; // 560 = Double Hi-Res
return uFrameBufferBorderlessW;
}
UINT GetFrameBufferBorderlessHeight(void)
{
static const UINT uFrameBufferBorderlessH = 384; // 384 = Double Scan Line
return uFrameBufferBorderlessH;
}
// NB. These border areas are not visible (... and these border areas are unrelated to the 3D border below)
UINT GetFrameBufferBorderWidth(void)
{
static const UINT uBorderW = 20;
return uBorderW;
}
UINT GetFrameBufferBorderHeight(void)
{
static const UINT uBorderH = 18;
return uBorderH;
}
UINT GetFrameBufferWidth(void)
{
return GetFrameBufferBorderlessWidth() + 2*GetFrameBufferBorderWidth();
}
UINT GetFrameBufferHeight(void)
{
return GetFrameBufferBorderlessHeight() + 2*GetFrameBufferBorderHeight();
}