AppleWin/source/CopyProtectionDongles.cpp

184 lines
5.2 KiB
C++

/*
AppleWin : An Apple //e emulator for Windows
Copyright (C) 1994-1996, Michael O'Brien
Copyright (C) 1999-2001, Oliver Schmidt
Copyright (C) 2002-2005, Tom Charlesworth
Copyright (C) 2006-2023, Tom Charlesworth, Michael Pohoreski
AppleWin is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
AppleWin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with AppleWin; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
CopyProtectionDongles.cpp
Emulate hardware copy protection dongles for Apple II
Currently supported:
- Southwestern Data Systems DataKey for SpeedStar Applesoft Compiler (Matthew D'Asaro Dec 2022)
- Dynatech Microsoftware / Cortechs Corp protection key for "CodeWriter"
*/
#include "StdAfx.h"
#include <sstream>
#include "CopyProtectionDongles.h"
#include "Memory.h"
#include "YamlHelper.h"
static DONGLETYPE copyProtectionDongleType = DT_EMPTY;
static const BYTE codewriterInitialLFSR = 0x6B; // %1101011 (7-bit LFSR)
static BYTE codewriterLFSR = codewriterInitialLFSR;
static void codeWriterResetLFSR()
{
codewriterLFSR = codewriterInitialLFSR;
}
static void codeWriterClockLFSR()
{
BYTE bit = ((codewriterLFSR >> 1) ^ (codewriterLFSR >> 0)) & 1;
codewriterLFSR = (codewriterLFSR >> 1) | (bit << 6);
}
void SetCopyProtectionDongleType(DONGLETYPE type)
{
copyProtectionDongleType = type;
}
DONGLETYPE GetCopyProtectionDongleType(void)
{
return copyProtectionDongleType;
}
void DongleControl(WORD address)
{
UINT AN = ((address - 8) >> 1) & 7;
bool state = address & 1; // ie. C058 = AN0_off; C059 = AN0_on
if (copyProtectionDongleType == DT_EMPTY || copyProtectionDongleType == DT_SDSSPEEDSTAR)
return;
if (copyProtectionDongleType == DT_CODEWRITER)
{
if ((AN == 3 && state == true) || MemGetAnnunciator(3)) // reset or was already reset? (ie. takes precedent over AN2)
codeWriterResetLFSR();
else if (AN == 2 && state == false && MemGetAnnunciator(2) == true) // AN2 true->false edge?
codeWriterClockLFSR();
}
}
// This protection dongle consists of a NAND gate connected with AN1 and AN2 on the inputs
// PB2 on the output, and AN0 connected to power it.
static bool SdsSpeedStar(void)
{
return !MemGetAnnunciator(0) || !(MemGetAnnunciator(1) && MemGetAnnunciator(2));
}
// Returns the copy protection dongle state of PB0. A return value of -1 means not used by copy protection dongle
int CopyProtectionDonglePB0(void)
{
return -1;
}
// Returns the copy protection dongle state of PB1. A return value of -1 means not used by copy protection dongle
int CopyProtectionDonglePB1(void)
{
return -1;
}
// Returns the copy protection dongle state of PB2. A return value of -1 means not used by copy protection dongle
int CopyProtectionDonglePB2(void)
{
switch (copyProtectionDongleType)
{
case DT_SDSSPEEDSTAR: // Southwestern Data Systems DataKey for SpeedStar Applesoft Compiler
return SdsSpeedStar();
case DT_CODEWRITER: // Dynatech Microsoftware / Cortechs Corp protection key for "CodeWriter"
return codewriterLFSR & 1;
default:
return -1;
break;
}
}
//===========================================================================
#define SS_YAML_KEY_CODEWRITER_INDEX "LFSR"
// Unit version history:
// 1: Add SDS SpeedStar dongle
// 2: Add Cortechs Corp CodeWriter protection key
static const UINT kUNIT_VERSION = 2;
static const std::string& GetSnapshotStructName_SDSSpeedStar(void)
{
static const std::string name("SDS SpeedStar dongle");
return name;
}
static const std::string& GetSnapshotStructName_CodeWriter(void)
{
static const std::string name("Cortechs Corp CodeWriter protection key");
return name;
}
void CopyProtectionDongleSaveSnapshot(YamlSaveHelper& yamlSaveHelper)
{
if (copyProtectionDongleType == DT_SDSSPEEDSTAR)
{
yamlSaveHelper.SaveString(SS_YAML_KEY_DEVICE, GetSnapshotStructName_SDSSpeedStar());
// NB. No state for this dongle
}
else if (copyProtectionDongleType == DT_CODEWRITER)
{
yamlSaveHelper.SaveString(SS_YAML_KEY_DEVICE, GetSnapshotStructName_CodeWriter());
yamlSaveHelper.SaveHexUint8(SS_YAML_KEY_CODEWRITER_INDEX, codewriterLFSR);
}
else
{
_ASSERT(0);
}
}
void CopyProtectionDongleLoadSnapshot(YamlLoadHelper& yamlLoadHelper, UINT version)
{
if (version < 1 || version > kUNIT_VERSION)
{
std::ostringstream msg;
msg << "Version " << version;
msg << " is not supported for game I/O device.";
throw std::runtime_error(msg.str());
}
std::string device = yamlLoadHelper.LoadString(SS_YAML_KEY_DEVICE);
if (device == GetSnapshotStructName_SDSSpeedStar())
{
copyProtectionDongleType = DT_SDSSPEEDSTAR;
}
else if (device == GetSnapshotStructName_CodeWriter())
{
copyProtectionDongleType = DT_CODEWRITER;
codewriterLFSR = yamlLoadHelper.LoadUint(SS_YAML_KEY_CODEWRITER_INDEX);
}
else
{
_ASSERT(0);
}
}