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. Mouse interface now implemented & selectable from UI . Scroll Lock toggle also configurable from UI
123 lines
3.9 KiB
C
123 lines
3.9 KiB
C
#pragma once
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const double _M14 = (157500000.0 / 11.0); // 14.3181818... * 10^6
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const double CLK_6502 = ((_M14 * 65.0) / 912.0); // 65 cycles per 912 14M clocks
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//const double CLK_6502 = 23 * 44100; // 1014300
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const UINT uCyclesPerLine = 65; // 25 cycles of HBL & 40 cycles of HBL'
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const UINT uVisibleLinesPerFrame = 64*3; // 192
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const UINT uLinesPerFrame = 262; // 64 in each third of the screen & 70 in VBL
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const DWORD dwClksPerFrame = uCyclesPerLine * uLinesPerFrame; // 17030
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#define NUM_SLOTS 8
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#define MAX(a,b) (((a) > (b)) ? (a) : (b))
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#define MIN(a,b) (((a) < (b)) ? (a) : (b))
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#define RAMWORKS // 8MB RamWorks III support
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// Use a base freq so that DirectX (or sound h/w) doesn't have to up/down-sample
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// Assume base freqs are 44.1KHz & 48KHz
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const DWORD SPKR_SAMPLE_RATE = 44100;
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enum AppMode_e
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{
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MODE_LOGO = 0
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, MODE_PAUSED
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, MODE_RUNNING
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, MODE_DEBUG
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, MODE_STEPPING
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};
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//#define MODE_LOGO 0
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//#define MODE_PAUSED 1
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//#define MODE_RUNNING 2
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//#define MODE_DEBUG 3
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//#define MODE_STEPPING 4
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#define SPEED_MIN 0
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#define SPEED_NORMAL 10
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#define SPEED_MAX 40
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#define DRAW_BACKGROUND 1
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#define DRAW_LEDS 2
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#define DRAW_TITLE 4
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#define DRAW_BUTTON_DRIVES 8
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#define BTN_HELP 0
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#define BTN_RUN 1
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#define BTN_DRIVE1 2
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#define BTN_DRIVE2 3
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#define BTN_DRIVESWAP 4
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#define BTN_FULLSCR 5
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#define BTN_DEBUG 6
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#define BTN_SETUP 7
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//#define MAXIMAGES 16
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// TODO: Move to StringTable.h
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#define TITLE_APPLE_2 TEXT("Apple ][ Emulator")
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#define TITLE_APPLE_2_PLUS TEXT("Apple ][+ Emulator")
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#define TITLE_APPLE_2E TEXT("Apple //e Emulator")
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#define TITLE_APPLE_2E_ENHANCED TEXT("Enhanced Apple //e Emulator")
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#define TITLE_PAUSED TEXT(" Paused ")
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#define TITLE_STEPPING TEXT("Stepping")
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#define LOAD(a,b) RegLoadValue(TEXT("Configuration"),a,1,b)
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#define SAVE(a,b) RegSaveValue(TEXT("Configuration"),a,1,b)
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// Configuration
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#define REGVALUE_APPLE2_TYPE "Apple2 Type"
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#define REGVALUE_SPKR_VOLUME "Speaker Volume"
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#define REGVALUE_MB_VOLUME "Mockingboard Volume"
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#define REGVALUE_SOUNDCARD_TYPE "Soundcard Type"
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#define REGVALUE_KEYB_BUFFER_ENABLE "Keyboard Buffer Enable"
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#define REGVALUE_SAVESTATE_FILENAME "Save State Filename"
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#define REGVALUE_SAVE_STATE_ON_EXIT "Save State On Exit"
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#define REGVALUE_HDD_ENABLED "Harddisk Enable"
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#define REGVALUE_HDD_IMAGE1 "Harddisk Image 1"
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#define REGVALUE_HDD_IMAGE2 "Harddisk Image 2"
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#define REGVALUE_PDL_XTRIM "PDL X-Trim"
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#define REGVALUE_PDL_YTRIM "PDL Y-Trim"
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#define REGVALUE_SCROLLLOCK_TOGGLE "ScrollLock Toggle"
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#define REGVALUE_MOUSE_IN_SLOT4 "Mouse in slot 4"
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// Preferences
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#define REGVALUE_PREF_START_DIR TEXT("Starting Directory")
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#define WM_USER_BENCHMARK WM_USER+1
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#define WM_USER_RESTART WM_USER+2
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#define WM_USER_SAVESTATE WM_USER+3
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#define WM_USER_LOADSTATE WM_USER+4
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enum eSOUNDCARDTYPE {SC_UNINIT=0, SC_NONE, SC_MOCKINGBOARD, SC_PHASOR}; // Apple soundcard type
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typedef BYTE (__stdcall *iofunction)(WORD nPC, WORD nAddr, BYTE nWriteFlag, BYTE nWriteValue, ULONG nCyclesLeft);
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typedef struct _IMAGE__ { int unused; } *HIMAGE;
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enum eIRQSRC {IS_6522=0, IS_SPEECH, IS_SSC, IS_MOUSE};
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//
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#define APPLE2E_MASK 0x10
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#define APPLE2C_MASK 0x20
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#define IS_APPLE2 ((g_Apple2Type & (APPLE2E_MASK|APPLE2C_MASK)) == 0)
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#define IS_APPLE2E (g_Apple2Type & APPLE2E_MASK)
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#define IS_APPLE2C (g_Apple2Type & APPLE2C_MASK)
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// NB. These get persisted to the Registry, so don't change the values for these enums!
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enum eApple2Type {
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A2TYPE_APPLE2=0,
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A2TYPE_APPLE2PLUS,
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A2TYPE_APPLE2E=APPLE2E_MASK,
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A2TYPE_APPLE2EEHANCED,
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// A2TYPE_APPLE2C=APPLE2C_MASK, // Placeholder
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A2TYPE_MAX
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};
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enum eBUTTON {BUTTON0=0, BUTTON1};
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enum eBUTTONSTATE {BUTTON_UP=0, BUTTON_DOWN};
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