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. Mouse interface now implemented & selectable from UI . Scroll Lock toggle also configurable from UI
23 lines
819 B
C
23 lines
819 B
C
#pragma once
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enum JOYNUM {JN_JOYSTICK0=0, JN_JOYSTICK1};
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extern DWORD joytype[2];
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void JoyInitialize ();
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BOOL JoyProcessKey (int,BOOL,BOOL,BOOL);
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void JoyReset ();
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void JoySetButton (eBUTTON,eBUTTONSTATE);
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BOOL JoySetEmulationType (HWND,DWORD,int);
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void JoySetPosition (int,int,int,int);
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void JoyUpdatePosition ();
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BOOL JoyUsingMouse ();
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void JoySetTrim(short nValue, bool bAxisX);
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short JoyGetTrim(bool bAxisX);
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DWORD JoyGetSnapshot(SS_IO_Joystick* pSS);
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DWORD JoySetSnapshot(SS_IO_Joystick* pSS);
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BYTE __stdcall JoyReadButton (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
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BYTE __stdcall JoyReadPosition (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
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BYTE __stdcall JoyResetPosition (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
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