AppleWin/ApplewinExpress10.00.vcxproj
2014-12-31 14:13:36 -08:00

542 lines
31 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug NoDX|Win32">
<Configuration>Debug NoDX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release NoDX|Win32">
<Configuration>Release NoDX</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Applewin</ProjectName>
<ProjectGuid>{1DA0C491-B5F4-4EC8-B1D2-CF6BE635DADC}</ProjectGuid>
<RootNamespace>Applewin</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/Applewin.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>source\cpu;source\emulator;source\debugger;zlib;zip_lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;NO_DSHOW_STRSAFE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4819;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>htmlhelp.lib;comctl32.lib;ddraw.lib;winmm.lib;dsound.lib;dxguid.lib;version.lib;strmiids.lib;dinput8.lib;user32.lib;gdi32.lib;Advapi32.lib;shell32.lib;Comdlg32.lib;ole32.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalManifestDependencies>type=%27Win32%27 name=%27Microsoft.Windows.Common-Controls%27 version=%276.0.0.0%27 processorArchitecture=%27X86%27 publicKeyToken=%276595b64144ccf1df%27 language=%27*%27;%(AdditionalManifestDependencies)</AdditionalManifestDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(MSBuildProjectDirectory)\ddraw_lib\x86;</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/Applewin.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<AdditionalIncludeDirectories>source\cpu;source\emulator;source\debugger;zlib;zip_lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;NO_DSHOW_STRSAFE;NO_DIRECT_X;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DisableSpecificWarnings>4819;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>htmlhelp.lib;comctl32.lib;winmm.lib;dsound.lib;version.lib;strmiids.lib;user32.lib;gdi32.lib;Advapi32.lib;shell32.lib;Comdlg32.lib;ole32.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalManifestDependencies>type=%27Win32%27 name=%27Microsoft.Windows.Common-Controls%27 version=%276.0.0.0%27 processorArchitecture=%27X86%27 publicKeyToken=%276595b64144ccf1df%27 language=%27*%27;%(AdditionalManifestDependencies)</AdditionalManifestDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(MSBuildProjectDirectory)\ddraw_lib\x86;</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/Applewin.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>source\cpu;source\emulator;source\debugger;zlib;zip_lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;NO_DSHOW_STRSAFE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4819;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>htmlhelp.lib;comctl32.lib;ddraw.lib;winmm.lib;dsound.lib;dxguid.lib;version.lib;strmiids.lib;dinput8.lib;user32.lib;gdi32.lib;Advapi32.lib;shell32.lib;Comdlg32.lib;ole32.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalManifestDependencies>type=%27Win32%27 name=%27Microsoft.Windows.Common-Controls%27 version=%276.0.0.0%27 processorArchitecture=%27X86%27 publicKeyToken=%276595b64144ccf1df%27 language=%27*%27;%(AdditionalManifestDependencies)</AdditionalManifestDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(MSBuildProjectDirectory)\ddraw_lib\x86;</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/Applewin.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ClCompile>
<AdditionalOptions>/Zm200 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>source\cpu;source\emulator;source\debugger;zlib;zip_lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;NO_DSHOW_STRSAFE;NO_DIRECT_X;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>Use</PrecompiledHeader>
<BrowseInformation>true</BrowseInformation>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DisableSpecificWarnings>4819;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>htmlhelp.lib;comctl32.lib;winmm.lib;dsound.lib;version.lib;strmiids.lib;user32.lib;gdi32.lib;Advapi32.lib;shell32.lib;Comdlg32.lib;ole32.lib;wsock32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalManifestDependencies>type=%27Win32%27 name=%27Microsoft.Windows.Common-Controls%27 version=%276.0.0.0%27 processorArchitecture=%27X86%27 publicKeyToken=%276595b64144ccf1df%27 language=%27*%27;%(AdditionalManifestDependencies)</AdditionalManifestDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX86</TargetMachine>
<AdditionalLibraryDirectories>$(MSBuildProjectDirectory)\ddraw_lib\x86;</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="source\Applewin.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">Use</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\Debugger\Debug.cpp" />
<ClCompile Include="source\Debugger\Debugger_Assembler.cpp" />
<ClCompile Include="source\Debugger\Debugger_Color.cpp" />
<ClCompile Include="source\Debugger\Debugger_Commands.cpp" />
<ClCompile Include="source\Debugger\Debugger_Console.cpp" />
<ClCompile Include="source\Debugger\Debugger_DisassemblerData.cpp" />
<ClCompile Include="source\Debugger\Debugger_Display.cpp" />
<ClCompile Include="source\Debugger\Debugger_Help.cpp" />
<ClCompile Include="source\Debugger\Debugger_Parser.cpp" />
<ClCompile Include="source\Debugger\Debugger_Range.cpp" />
<ClCompile Include="source\Debugger\Debugger_Symbols.cpp" />
<ClCompile Include="source\NTSC.cpp" />
<ClCompile Include="source\StdAfx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\Debugger\Util_MemoryTextFile.cpp" />
<ClCompile Include="source\Tfe\Tfe.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\Tfe\Tfearch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\Tfe\Tfesupp.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\Tfe\Uilib.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\Z80VICE\daa.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\Z80VICE\z80.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\Z80VICE\z80mem.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="source\6821.cpp" />
<ClCompile Include="source\AY8910.cpp" />
<ClCompile Include="source\Joystick.cpp" />
<ClCompile Include="source\Keyboard.cpp" />
<ClCompile Include="source\Log.cpp" />
<ClCompile Include="source\Memory.cpp" />
<ClCompile Include="source\Mockingboard.cpp" />
<ClCompile Include="source\MouseInterface.cpp" />
<ClCompile Include="source\NoSlotClock.cpp" />
<ClCompile Include="source\ParallelPrinter.cpp" />
<ClCompile Include="source\Registry.cpp" />
<ClCompile Include="source\Riff.cpp" />
<ClCompile Include="source\SaveState.cpp" />
<ClCompile Include="source\SerialComms.cpp" />
<ClCompile Include="source\SoundCore.cpp" />
<ClCompile Include="source\Speaker.cpp" />
<ClCompile Include="source\Speech.cpp" />
<ClCompile Include="source\Tape.cpp" />
<ClCompile Include="source\z80emu.cpp" />
<ClCompile Include="source\CPU.cpp" />
<ClCompile Include="source\Disk.cpp" />
<ClCompile Include="source\DiskImage.cpp" />
<ClCompile Include="source\DiskImageHelper.cpp" />
<ClCompile Include="source\Harddisk.cpp" />
<ClCompile Include="source\Frame.cpp" />
<ClCompile Include="source\Video.cpp" />
<ClCompile Include="source\Configuration\About.cpp" />
<ClCompile Include="source\Configuration\PageAdvanced.cpp" />
<ClCompile Include="source\Configuration\PageConfig.cpp" />
<ClCompile Include="source\Configuration\PageConfigTfe.cpp" />
<ClCompile Include="source\Configuration\PageDisk.cpp" />
<ClCompile Include="source\Configuration\PageInput.cpp" />
<ClCompile Include="source\Configuration\PageSound.cpp" />
<ClCompile Include="source\Configuration\PropertySheet.cpp" />
<ClCompile Include="source\Configuration\PropertySheetHelper.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="source\Applewin.h" />
<ClInclude Include="source\Debugger\Debug.h" />
<ClInclude Include="source\Debugger\Debugger_Assembler.h" />
<ClInclude Include="source\Debugger\Debugger_Color.h" />
<ClInclude Include="source\Debugger\Debugger_Console.h" />
<ClInclude Include="source\Debugger\Debugger_DisassemblerData.h" />
<ClInclude Include="source\Debugger\Debugger_Display.h" />
<ClInclude Include="source\Debugger\Debugger_Help.h" />
<ClInclude Include="source\Debugger\Debugger_Parser.h" />
<ClInclude Include="source\Debugger\Debugger_Range.h" />
<ClInclude Include="source\Debugger\Debugger_Symbols.h" />
<ClInclude Include="source\Debugger\Debugger_Types.h" />
<ClInclude Include="source\Debugger\Util_MemoryTextFile.h" />
<ClInclude Include="source\NTSC.h" />
<ClInclude Include="source\Tfe\Bittypes.h" />
<ClInclude Include="source\Tfe\Bpf.h" />
<ClInclude Include="source\Tfe\Ip6_misc.h" />
<ClInclude Include="source\Tfe\Pcap-stdinc.h" />
<ClInclude Include="source\Tfe\Pcap.h" />
<ClInclude Include="source\Tfe\Tfe.h" />
<ClInclude Include="source\Tfe\Tfearch.h" />
<ClInclude Include="source\Tfe\Tfesupp.h" />
<ClInclude Include="source\Tfe\Uilib.h" />
<ClInclude Include="source\Z80VICE\daa.h" />
<ClInclude Include="source\Z80VICE\z80.h" />
<ClInclude Include="source\Z80VICE\z80mem.h" />
<ClInclude Include="source\Z80VICE\z80regs.h" />
<ClInclude Include="source\CommonVICE\6510core.h" />
<ClInclude Include="source\CommonVICE\alarm.h" />
<ClInclude Include="source\CommonVICE\interrupt.h" />
<ClInclude Include="source\CommonVICE\mem.h" />
<ClInclude Include="source\CommonVICE\types.h" />
<ClInclude Include="source\6821.h" />
<ClInclude Include="source\AY8910.h" />
<ClInclude Include="source\Joystick.h" />
<ClInclude Include="source\Keyboard.h" />
<ClInclude Include="source\Log.h" />
<ClInclude Include="source\Memory.h" />
<ClInclude Include="source\Mockingboard.h" />
<ClInclude Include="source\MouseInterface.h" />
<ClInclude Include="source\NoSlotClock.h" />
<ClInclude Include="source\ParallelPrinter.h" />
<ClInclude Include="source\Registry.h" />
<ClInclude Include="source\Riff.h" />
<ClInclude Include="source\SaveState.h" />
<ClInclude Include="source\SerialComms.h" />
<ClInclude Include="source\SoundCore.h" />
<ClInclude Include="source\Speaker.h" />
<ClInclude Include="source\Speech.h" />
<ClInclude Include="source\Tape.h" />
<ClInclude Include="source\z80emu.h" />
<ClInclude Include="source\Common.h" />
<ClInclude Include="resource\resource.h" />
<ClInclude Include="source\SSI263Phonemes.h" />
<ClInclude Include="source\StdAfx.h" />
<ClInclude Include="source\Structs.h" />
<ClInclude Include="source\CPU.h" />
<ClInclude Include="source\CPU\cpu6502.h" />
<ClInclude Include="source\CPU\cpu65C02.h" />
<ClInclude Include="source\CPU\cpu65d02.h" />
<ClInclude Include="source\Disk.h" />
<ClInclude Include="source\DiskImage.h" />
<ClInclude Include="source\DiskImageHelper.h" />
<ClInclude Include="source\Harddisk.h" />
<ClInclude Include="source\Frame.h" />
<ClInclude Include="source\Video.h" />
<ClInclude Include="source\Configuration\About.h" />
<ClInclude Include="source\Configuration\Config.h" />
<ClInclude Include="source\Configuration\IPropertySheet.h" />
<ClInclude Include="source\Configuration\IPropertySheetPage.h" />
<ClInclude Include="source\Configuration\PageAdvanced.h" />
<ClInclude Include="source\Configuration\PageConfig.h" />
<ClInclude Include="source\Configuration\PageConfigTfe.h" />
<ClInclude Include="source\Configuration\PageDisk.h" />
<ClInclude Include="source\Configuration\PageInput.h" />
<ClInclude Include="source\Configuration\PageSound.h" />
<ClInclude Include="source\Configuration\PropertySheet.h" />
<ClInclude Include="source\Configuration\PropertySheetDefs.h" />
<ClInclude Include="source\Configuration\PropertySheetHelper.h" />
<ClInclude Include="resource\winres.h" />
</ItemGroup>
<ItemGroup>
<None Include="source\CPU\cpu_general.inl" />
<None Include="source\CPU\cpu_instructions.inl" />
<None Include="docs\CodingConventions.txt" />
<None Include="docs\Debugger_Changelog.txt" />
<None Include="docs\FAQ.txt" />
<None Include="bin\History.txt" />
<None Include="docs\ToDo.txt" />
<None Include="docs\Video_Cleanup.txt" />
<None Include="docs\Wishlist.txt" />
<None Include="resource\Apple2.rom" />
<None Include="resource\Apple2_Plus.rom" />
<None Include="resource\Apple2e.rom" />
<None Include="resource\Apple2e_Enhanced.rom" />
<None Include="resource\Applewin.bmp" />
<None Include="RESOURCE\APPLEWIN.ICO" />
<None Include="RESOURCE\CAPSOFF.BMP" />
<None Include="resource\CAPSOFF_P8.BMP" />
<None Include="RESOURCE\CAPSON.BMP" />
<None Include="resource\CAPSON_P8.BMP" />
<None Include="RESOURCE\CHARSET4.BMP" />
<None Include="resource\CHARSET82.bmp" />
<None Include="resource\CHARSET8C.bmp" />
<None Include="RESOURCE\COLOR.BMP" />
<None Include="RESOURCE\DEBUG.BMP" />
<None Include="resource\Debug_Font.bmp" />
<None Include="RESOURCE\DISK.ICO" />
<None Include="resource\Disk2.rom" />
<None Include="RESOURCE\DISKOFF.BMP" />
<None Include="resource\Diskprot.bmp" />
<None Include="RESOURCE\DISKREAD.BMP" />
<None Include="RESOURCE\DISKWRIT.BMP" />
<None Include="RESOURCE\DRIVE1.BMP" />
<None Include="RESOURCE\DRIVE2.BMP" />
<None Include="Resource\DriveSwap.bmp" />
<None Include="Resource\DRSWAP.bmp" />
<None Include="resource\Freezes_Non-autostart_F8_Rom.rom" />
<None Include="RESOURCE\FULLSCR.BMP" />
<None Include="Resource\Hddrvr.bin" />
<None Include="RESOURCE\HELP.BMP" />
<None Include="resource\LATOFF.BMP" />
<None Include="resource\LATON.BMP" />
<None Include="resource\Mockingboard-D.rom" />
<None Include="resource\MouseInterface.rom" />
<None Include="resource\Parallel.rom" />
<None Include="resource\PRAVETS82.ROM" />
<None Include="resource\Pravets8C.rom" />
<None Include="RESOURCE\RUN.BMP" />
<None Include="resource\RUNP.BMP" />
<None Include="RESOURCE\SETUP.BMP" />
<None Include="resource\SSC.rom" />
<None Include="resource\ThunderClockPlus.rom" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="RESOURCE\APPLEWIN.RC">
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">RESOURCE;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug NoDX|Win32'">RESOURCE;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">RESOURCE;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release NoDX|Win32'">RESOURCE;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="zip_lib\zip_lib.vcxproj">
<Project>{709278b8-c583-4bd8-90de-4e4f35a3bd8b}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="zlib\zlib-Express10.00.vcxproj">
<Project>{7935b998-c713-42ae-8f6d-9ff9080a1b1b}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>