AppleWin/source/Joystick.h
tomcw 8c019bcd35 More main-loop reduction & removal of redundant globals.
Fixed JoyUpdateButtonLatch() to debounce in 5mecs instead of 5secs!

SpkrToggle() was using redundant global ('cyclenum') when using the PC speaker.
. I reworked the code (as it looked out-of-date),
    but probably better to just remove all the PC speaker support.
2014-09-14 21:23:54 +01:00

33 lines
1.3 KiB
C

#pragma once
enum JOYNUM {JN_JOYSTICK0=0, JN_JOYSTICK1};
enum JOY0CHOICE {J0C_DISABLED=0, J0C_JOYSTICK1, J0C_KEYBD_CURSORS, J0C_KEYBD_NUMPAD, J0C_MOUSE, J0C_MAX};
enum JOY1CHOICE {J1C_DISABLED=0, J1C_JOYSTICK2, J1C_KEYBD_CURSORS, J1C_KEYBD_NUMPAD, J1C_MOUSE, J1C_MAX};
extern DWORD joytype[2];
enum {JOYSTICK_MODE_FLOATING=0, JOYSTICK_MODE_CENTERING}; // Joystick centering control
void JoyInitialize();
BOOL JoyProcessKey(int,BOOL,BOOL,BOOL);
void JoyReset();
void JoySetButton(eBUTTON,eBUTTONSTATE);
BOOL JoySetEmulationType(HWND,DWORD,int, const bool bMousecardActive);
void JoySetPosition(int,int,int,int);
void JoyUpdateButtonLatch(const UINT nExecutionPeriodUsec);
BOOL JoyUsingMouse();
BOOL JoyUsingKeyboard();
BOOL JoyUsingKeyboardCursors();
BOOL JoyUsingKeyboardNumpad();
void JoyDisableUsingMouse();
void JoySetTrim(short nValue, bool bAxisX);
short JoyGetTrim(bool bAxisX);
void JoyportControl(const UINT uControl);
DWORD JoyGetSnapshot(SS_IO_Joystick* pSS);
DWORD JoySetSnapshot(SS_IO_Joystick* pSS);
BYTE __stdcall JoyReadButton(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
BYTE __stdcall JoyReadPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);
BYTE __stdcall JoyResetPosition(WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG nCyclesLeft);