AppleWin/source/Frame.h

57 lines
1.2 KiB
C

#pragma once
// 1.19.0.0 Hard Disk Status/Indicator Light
#define HD_LED 1
// Keyboard -- keystroke type
enum {NOT_ASCII=0, ASCII};
// 3D Border
#define VIEWPORTX 5
#define VIEWPORTY 5
#ifdef WS_VIDEO
#define FRAMEBUFFER_W 600
#define FRAMEBUFFER_H 420
#else
// 560 = Double Hi-Res
// 384 = Doule Scan Line
#define FRAMEBUFFER_W 560
#define FRAMEBUFFER_H 384
// Direct Draw -- For Full Screen
extern LPDIRECTDRAW g_pDD;
extern LPDIRECTDRAWSURFACE g_pDDPrimarySurface;
extern IDirectDrawPalette* g_pDDPal;
#endif
// Win32
extern HWND g_hFrameWindow;
extern HDC g_hFrameDC;
extern BOOL g_bIsFullScreen;
// Emulator
extern bool g_bFreshReset;
extern string PathFilename[2];
extern bool g_bScrollLock_FullSpeed;
extern int g_nCharsetType;
// Prototypes
void CtrlReset();
void FrameCreateWindow (int, int, BOOL);
HDC FrameGetDC ();
HDC FrameGetVideoDC (LPBYTE *,LONG *);
void FrameRefreshStatus (int);
void FrameRegisterClass ();
void FrameReleaseDC ();
void FrameReleaseVideoDC ();
void FrameSetCursorPosByMousePos();
LRESULT CALLBACK FrameWndProc (
HWND window,
UINT message,
WPARAM wparam,
LPARAM lparam );