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https://github.com/AppleWin/AppleWin.git
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685b93f387
Support these new cards in slots 3, 4 or 5; based on code from Lukazi. - extend Configuration's Input prop sheet page. - add save/load snapshot for both cards. - add command line switch for alt controller type (for SNES MAX card). Change to using Registry's 'Configuration\Slot 3' for slot 3 cards (Uthernet, 4Play & SNES MAX). Update help doc.
122 lines
5.0 KiB
C++
122 lines
5.0 KiB
C++
#pragma once
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#include "IPropertySheetPage.h"
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#include "PropertySheetDefs.h"
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#include "../Joystick.h"
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class CPropertySheetHelper;
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class CConfigNeedingRestart;
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class CPageInput : private IPropertySheetPage
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{
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public:
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CPageInput(CPropertySheetHelper& PropertySheetHelper) :
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m_Page(PG_INPUT),
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m_PropertySheetHelper(PropertySheetHelper),
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m_uScrollLockToggle(0),
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m_uCursorControl(1),
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m_uCenteringControl(JOYSTICK_MODE_CENTERING),
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m_bmAutofire(0),
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m_bSwapButtons0and1(false),
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m_uMouseShowCrosshair(0),
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m_uMouseRestrictToWindow(0),
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m_CPMChoice(CPM_UNPLUGGED),
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m_FourPlayChoice(FOURPLAY_UNPLUGGED),
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m_SNESMAXChoice(SNESMAX_UNPLUGGED)
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{
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CPageInput::ms_this = this;
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}
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virtual ~CPageInput(){}
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static INT_PTR CALLBACK DlgProc(HWND window, UINT message, WPARAM wparam, LPARAM lparam);
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UINT GetScrollLockToggle(void){ return m_uScrollLockToggle; }
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void SetScrollLockToggle(UINT uValue){ m_uScrollLockToggle = uValue; }
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UINT GetJoystickCursorControl(void){ return m_uCursorControl; }
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void SetJoystickCursorControl(UINT uValue){ m_uCursorControl = uValue; }
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UINT GetJoystickCenteringControl(void){ return m_uCenteringControl; }
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void SetJoystickCenteringControl(UINT uValue){ m_uCenteringControl = uValue; }
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UINT GetAutofire(UINT uButton) { return (m_bmAutofire >> uButton) & 1; } // Get a specific button
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void SetAutofire(UINT uValue) { m_bmAutofire = uValue; } // Set all buttons
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bool GetButtonsSwapState(void){ return m_bSwapButtons0and1; }
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void SetButtonsSwapState(bool value){ m_bSwapButtons0and1 = value; }
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UINT GetMouseShowCrosshair(void){ return m_uMouseShowCrosshair; }
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void SetMouseShowCrosshair(UINT uValue){ m_uMouseShowCrosshair = uValue; }
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UINT GetMouseRestrictToWindow(void){ return m_uMouseRestrictToWindow; }
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void SetMouseRestrictToWindow(UINT uValue){ m_uMouseRestrictToWindow = uValue; }
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protected:
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// IPropertySheetPage
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virtual INT_PTR DlgProcInternal(HWND hWnd, UINT message, WPARAM wparam, LPARAM lparam);
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virtual void DlgOK(HWND hWnd);
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virtual void DlgCANCEL(HWND hWnd){}
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private:
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void InitOptions(HWND hWnd);
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void InitJoystickChoices(HWND hWnd, int nJoyNum, int nIdcValue);
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void InitSlotOptions(HWND hWnd);
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void InitCPMChoices(HWND hWnd);
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void InitFourPlayChoices(HWND hWnd);
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void InitSNESMAXChoices(HWND hWnd);
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static CPageInput* ms_this;
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static const UINT MaxMenuChoiceLen = 40;
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static const TCHAR m_szJoyChoice0[];
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static const TCHAR m_szJoyChoice1[];
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static const TCHAR m_szJoyChoice2[];
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static const TCHAR m_szJoyChoice3[];
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static const TCHAR m_szJoyChoice4[];
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static const TCHAR m_szJoyChoice5[];
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static const TCHAR m_szJoyChoice6[];
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static const TCHAR* const m_pszJoy0Choices[J0C_MAX];
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static const TCHAR* const m_pszJoy1Choices[J1C_MAX];
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static const TCHAR m_szCPMSlotChoice_Slot4[];
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static const TCHAR m_szCPMSlotChoice_Slot5[];
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static const TCHAR m_szCPMSlotChoice_Unplugged[];
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static const TCHAR m_szCPMSlotChoice_Unavailable[];
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static const TCHAR m_szFourPlaySlotChoice_Slot3[];
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static const TCHAR m_szFourPlaySlotChoice_Slot4[];
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static const TCHAR m_szFourPlaySlotChoice_Slot5[];
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static const TCHAR m_szFourPlaySlotChoice_Unplugged[];
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static const TCHAR m_szFourPlaySlotChoice_Unavailable[];
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static const TCHAR m_szSNESMAXSlotChoice_Slot3[];
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static const TCHAR m_szSNESMAXSlotChoice_Slot4[];
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static const TCHAR m_szSNESMAXSlotChoice_Slot5[];
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static const TCHAR m_szSNESMAXSlotChoice_Unplugged[];
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static const TCHAR m_szSNESMAXSlotChoice_Unavailable[];
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int m_nJoy0ChoiceTranlationTbl[J0C_MAX];
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TCHAR m_joystick0choices[J0C_MAX * MaxMenuChoiceLen];
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int m_nJoy1ChoiceTranlationTbl[J1C_MAX];
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TCHAR m_joystick1choices[J1C_MAX * MaxMenuChoiceLen];
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const PAGETYPE m_Page;
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CPropertySheetHelper& m_PropertySheetHelper;
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UINT m_uScrollLockToggle;
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UINT m_uCursorControl; // 1 = Allow AppleII to read cursor keys from $C000 (when using keyboard for joystick emu)
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UINT m_uCenteringControl; // 1 = Centering, 0=Floating (when using keyboard for joystick emu)
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UINT m_bmAutofire; // bitmask b2:0
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bool m_bSwapButtons0and1;
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UINT m_uMouseShowCrosshair;
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UINT m_uMouseRestrictToWindow;
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enum CPMCHOICE {CPM_SLOT4=0, CPM_SLOT5, CPM_UNPLUGGED, CPM_UNAVAILABLE, _CPM_MAX_CHOICES};
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TCHAR m_szCPMSlotChoices[_CPM_MAX_CHOICES * MaxMenuChoiceLen];
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CPMCHOICE m_CPMChoice;
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CPMCHOICE m_CPMComboItemToChoice[_CPM_MAX_CHOICES];
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enum FOURPLAYCHOICE {FOURPLAY_SLOT3=0, FOURPLAY_SLOT4, FOURPLAY_SLOT5, FOURPLAY_UNPLUGGED, FOURPLAY_UNAVAILABLE, _FOURPLAY_MAX_CHOICES};
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TCHAR m_szFourPlaySlotChoices[_FOURPLAY_MAX_CHOICES * MaxMenuChoiceLen];
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FOURPLAYCHOICE m_FourPlayChoice;
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FOURPLAYCHOICE m_FourPlayComboItemToChoice[_FOURPLAY_MAX_CHOICES];
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enum SNESMAXCHOICE {SNESMAX_SLOT3=0, SNESMAX_SLOT4, SNESMAX_SLOT5, SNESMAX_UNPLUGGED, SNESMAX_UNAVAILABLE, _SNESMAX_MAX_CHOICES};
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TCHAR m_szSNESMAXSlotChoices[_SNESMAX_MAX_CHOICES * MaxMenuChoiceLen];
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SNESMAXCHOICE m_SNESMAXChoice;
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SNESMAXCHOICE m_SNESMAXComboItemToChoice[_SNESMAX_MAX_CHOICES];
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};
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