mirror of
https://github.com/AppleWin/AppleWin.git
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67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
/*
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AppleWin : An Apple //e emulator for Windows
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Copyright (C) 1994-1996, Michael O'Brien
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Copyright (C) 1999-2001, Oliver Schmidt
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Copyright (C) 2002-2005, Tom Charlesworth
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Copyright (C) 2006-2014, Tom Charlesworth, Michael Pohoreski
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AppleWin is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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AppleWin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with AppleWin; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Description: Frame
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*
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* Author: Various
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*/
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#include "StdAfx.h"
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#include "Frame.h"
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UINT GetFrameBufferBorderlessWidth(void)
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{
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static const UINT uFrameBufferBorderlessW = 560; // 560 = Double Hi-Res
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return uFrameBufferBorderlessW;
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}
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UINT GetFrameBufferBorderlessHeight(void)
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{
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static const UINT uFrameBufferBorderlessH = 384; // 384 = Double Scan Line
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return uFrameBufferBorderlessH;
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}
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// NB. These border areas are not visible (... and these border areas are unrelated to the 3D border below)
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UINT GetFrameBufferBorderWidth(void)
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{
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static const UINT uBorderW = 20;
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return uBorderW;
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}
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UINT GetFrameBufferBorderHeight(void)
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{
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static const UINT uBorderH = 18;
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return uBorderH;
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}
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UINT GetFrameBufferWidth(void)
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{
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return GetFrameBufferBorderlessWidth() + 2*GetFrameBufferBorderWidth();
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}
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UINT GetFrameBufferHeight(void)
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{
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return GetFrameBufferBorderlessHeight() + 2*GetFrameBufferBorderHeight();
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}
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