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45 lines
1.9 KiB
Plaintext
45 lines
1.9 KiB
Plaintext
To-do list (Tom)
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This is a (non-exhaustive) list of stuff that I personally would like to get done:
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. Consolidate the Spkr_SubmitWaveBuffer() & Spkr_SubmitWaveBuffer_FullSpeed() funcs.
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This will make the code cleaner & simpler.
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. Software mix Speaker & Mockingboard waves before submitting to sound-buffer.
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This will:
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a) fix the problem with speaker sound be rough when MB is active.
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b) probably fix the problem with other processes having problems playing sound at the
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same time as AppleWin. (Although I've not experienced this)
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c) hopefully simplify things :)
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. Run emulation (or message-pump?) in a seperate thread.
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So that the sound is continuous when dragging the window or starting other applications, etc.
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. Add proper Votrax support (using PinMAME samples & code).
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. Fix SSI263 so that phonemes are overlapped (like Votrax).
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. Support for zipped disk images (r/w) & harddisk images (read-only, but maybe write too?)
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. Save-state supporting Phasor, harddisk & Ramworks III
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. [NICK] Floating-bus support (using Nick Westgate's code)
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For Drol, Lock'n'Chase, TetrisII, etc
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. Support for switching display modes mid-frame
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To support Bob Bishop's intros
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---
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Plans for (1st pass) cleaning up are:
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. Ditch the x86 code to access the PC speaker + ditch PC speaker support
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. The arrays ioread[] & iowrite[] in Memory.cpp should be switched from units of 1 byte to 16 bytes.
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This will yield 256 entries spanning [$C000…$CFFF] – currently it’s only [$C000…$C0FF]. This will mean that:
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a) cards with I/O mapped above $C0FF (eg Mockingboard, Mouse?) don’t have to be kludged as in the READ/WRITE macros in CPU.cpp
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b) $CFFF (ROMs out) can be emulated
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. Talking of CPU.cpp & those macros: I’d prefer to replace them with inline funcs. Maintenance of these
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macros is a bitch & they can’t be single-stepped. Inline funs should yield the same code (in release build)
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as the macros.
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