AppleWin/source/Debugger_Console.h
2006-02-26 06:26:56 +00:00

85 lines
3.0 KiB
C

#ifndef DEBUGGER_CONSOLE_H
#define DEBUGGER_CONSOLE_H
// const int CONSOLE_HEIGHT = 384; // Lines, was 128, but need ~ 256+16 for PROFILE LIST
// const int CONSOLE_WIDTH = 80;
enum
{
CONSOLE_HEIGHT = 384, // Lines, was 128, but need ~ 256+16 for PROFILE LIST
CONSOLE_WIDTH = 80,
CONSOLE_FIRST_LINE = 1, // where ConsoleDisplay is pushed up from
};
// Globals __________________________________________________________________
// Buffer
extern bool g_bConsoleBufferPaused;// = false; // buffered output is waiting for user to continue
extern int g_nConsoleBuffer; //= 0;
extern TCHAR g_aConsoleBuffer[ CONSOLE_HEIGHT ][ CONSOLE_WIDTH ]; // TODO: stl::vector< line_t >
// Display
extern TCHAR g_aConsolePrompt[];// = TEXT(">!"); // input, assembler // NUM_PROMPTS
extern TCHAR g_sConsolePrompt[];// = TEXT(">"); // No, NOT Integer Basic! The nostalgic '*' "Monitor" doesn't look as good, IMHO. :-(
extern bool g_bConsoleFullWidth;// = false;
extern int g_iConsoleDisplayStart ;// = 0; // to allow scrolling
extern int g_nConsoleDisplayTotal ;//= 0; // number of lines added to console
extern int g_nConsoleDisplayHeight ;//= 0;
extern int g_nConsoleDisplayWidth ;//= 0;
extern TCHAR g_aConsoleDisplay[ CONSOLE_HEIGHT ][ CONSOLE_WIDTH ];
// Input History
extern int g_nHistoryLinesStart;// = 0;
extern int g_nHistoryLinesTotal;// = 0; // number of commands entered
extern TCHAR g_aHistoryLines[ CONSOLE_HEIGHT ][ CONSOLE_WIDTH ];// = {TEXT("")};
// Input Line
// Raw input Line (has prompt)
extern TCHAR * const g_aConsoleInput; // = g_aConsoleDisplay[0];
// Cooked input line (no prompt)
extern int g_nConsoleInputChars ;//= 0;
extern TCHAR * g_pConsoleInput ;//= 0; // points to past prompt
extern const TCHAR * g_pConsoleFirstArg ;//= 0; // points to first arg
extern bool g_bConsoleInputQuoted ;//= false; // Allows lower-case to be entered
extern bool g_bConsoleInputSkip ;//= false;
// Prototypes _______________________________________________________________
// Console
// Buffered
void ConsoleBufferToDisplay ();
LPCSTR ConsoleBufferPeek ();
void ConsoleBufferPop ();
bool ConsoleBufferPush ( const TCHAR * pString );
// Display
Update_t ConsoleDisplayError (LPCTSTR errortext);
void ConsoleDisplayPause ();
void ConsoleDisplayPush ( LPCSTR pText );
Update_t ConsoleUpdate ();
// Input
void ConsoleInputToDisplay ();
LPCSTR ConsoleInputPeek ();
bool ConsoleInputClear ();
bool ConsoleInputBackSpace ();
bool ConsoleInputChar ( TCHAR ch );
void ConsoleInputReset ();
int ConsoleInputTabCompletion ();
void ConsoleBufferTryUnpause (int nLines);
// Scrolling
Update_t ConsoleScrollHome ();
Update_t ConsoleScrollEnd ();
Update_t ConsoleScrollUp ( int nLines );
Update_t ConsoleScrollDn ( int nLines );
Update_t ConsoleScrollPageUp ();
Update_t ConsoleScrollPageDn ();
#endif