AppleWin/source/Windows/Win32Frame.cpp

617 lines
17 KiB
C++

#include "StdAfx.h"
#include "Windows/Win32Frame.h"
#include "Interface.h"
#include "Core.h"
#include "CPU.h"
#include "Joystick.h"
#include "Log.h"
#include "Memory.h"
#include "CardManager.h"
#include "Debugger/Debug.h"
#include "../resource/resource.h"
// Win32Frame methods are implemented in AppleWin, WinFrame and WinVideo.
// in time they should be brought together and more freestanding functions added to Win32Frame.
Win32Frame::Win32Frame()
{
g_pFramebufferinfo = NULL;
num_draw_devices = 0;
g_lpDD = NULL;
g_hLogoBitmap = (HBITMAP)0;
g_hDeviceBitmap = (HBITMAP)0;
g_hDeviceDC = (HDC)0;
g_bAltEnter_ToggleFullScreen = false;
g_bIsFullScreen = false;
g_bShowingCursor = true;
g_bLastCursorInAppleViewport = false;
g_uCount100msec = 0;
g_TimerIDEvent_100msec = 0;
g_bUsingCursor = FALSE;
g_bAppActive = false;
g_bFrameActive = false;
g_windowMinimized = false;
g_bFullScreen_ShowSubunitStatus = true;
g_win_fullscreen_scale = 1;
g_win_fullscreen_offsetx = 0;
g_win_fullscreen_offsety = 0;
btnfacebrush = (HBRUSH)0;
btnfacepen = (HPEN)0;
btnhighlightpen = (HPEN)0;
btnshadowpen = (HPEN)0;
buttonactive = -1;
buttondown = -1;
buttonover = -1;
buttonx = BUTTONX;
buttony = BUTTONY;
g_hFrameDC = (HDC)0;
memset(&framerect, 0, sizeof(framerect));
helpquit = 0;
smallfont = (HFONT)0;
tooltipwindow = (HWND)0;
viewportx = VIEWPORTX; // Default to Normal (non-FullScreen) mode
viewporty = VIEWPORTY; // Default to Normal (non-FullScreen) mode
g_bScrollLock_FullSpeed = false;
g_nTrackDrive1 = -1;
g_nTrackDrive2 = -1;
g_nSectorDrive1 = -1;
g_nSectorDrive2 = -1;
strcpy_s(g_sTrackDrive1, sizeof(g_sTrackDrive1), "??");
strcpy_s(g_sTrackDrive2, sizeof(g_sTrackDrive1), "??");
strcpy_s(g_sSectorDrive1, sizeof(g_sTrackDrive1), "??");
strcpy_s(g_sSectorDrive2, sizeof(g_sTrackDrive1), "??");
g_eStatusDrive1 = DISK_STATUS_OFF;
g_eStatusDrive2 = DISK_STATUS_OFF;
g_nViewportCX = GetVideo().GetFrameBufferBorderlessWidth() * kDEFAULT_VIEWPORT_SCALE;
g_nViewportCY = GetVideo().GetFrameBufferBorderlessHeight() * kDEFAULT_VIEWPORT_SCALE;
g_nViewportScale = kDEFAULT_VIEWPORT_SCALE; // saved REGSAVE
g_nMaxViewportScale = kDEFAULT_VIEWPORT_SCALE; // Max scale in Windowed mode with borders, buttons etc (full-screen may be +1)
}
void Win32Frame::videoCreateDIBSection(Video & video)
{
// CREATE THE DEVICE CONTEXT
HWND window = GetDesktopWindow();
HDC dc = GetDC(window);
if (g_hDeviceDC)
{
DeleteDC(g_hDeviceDC);
}
g_hDeviceDC = CreateCompatibleDC(dc);
// CREATE THE FRAME BUFFER DIB SECTION
if (g_hDeviceBitmap)
DeleteObject(g_hDeviceBitmap);
uint8_t* pFramebufferbits;
g_hDeviceBitmap = CreateDIBSection(
dc,
g_pFramebufferinfo,
DIB_RGB_COLORS,
(LPVOID*)&pFramebufferbits, 0, 0
);
SelectObject(g_hDeviceDC, g_hDeviceBitmap);
video.Initialize(pFramebufferbits);
}
void Win32Frame::Initialize(void)
{
// LOAD THE LOGO
g_hLogoBitmap = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_APPLEWIN));
// CREATE A BITMAPINFO STRUCTURE FOR THE FRAME BUFFER
g_pFramebufferinfo = (LPBITMAPINFO) new BYTE[sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)];
Video & video = GetVideo();
memset(g_pFramebufferinfo, 0, sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD));
g_pFramebufferinfo->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
g_pFramebufferinfo->bmiHeader.biWidth = video.GetFrameBufferWidth();
g_pFramebufferinfo->bmiHeader.biHeight = video.GetFrameBufferHeight();
g_pFramebufferinfo->bmiHeader.biPlanes = 1;
g_pFramebufferinfo->bmiHeader.biBitCount = 32;
g_pFramebufferinfo->bmiHeader.biCompression = BI_RGB;
g_pFramebufferinfo->bmiHeader.biClrUsed = 0;
videoCreateDIBSection(video);
#if 0
DDInit(); // For WaitForVerticalBlank()
#endif
}
void Win32Frame::Destroy(void)
{
// DESTROY BUFFERS
delete[] g_pFramebufferinfo;
g_pFramebufferinfo = NULL;
// DESTROY FRAME BUFFER
DeleteDC(g_hDeviceDC);
g_hDeviceDC = (HDC)0;
DeleteObject(g_hDeviceBitmap); // this invalidates the Video's FrameBuffer pointer
GetVideo().Destroy(); // this resets the Video's FrameBuffer pointer
g_hDeviceBitmap = (HBITMAP)0;
// DESTROY LOGO
if (g_hLogoBitmap) {
DeleteObject(g_hLogoBitmap);
g_hLogoBitmap = (HBITMAP)0;
}
DDUninit();
}
//===========================================================================
void Win32Frame::Benchmark(void)
{
_ASSERT(g_nAppMode == MODE_BENCHMARK);
Sleep(500);
Video& video = GetVideo();
// PREPARE TWO DIFFERENT FRAME BUFFERS, EACH OF WHICH HAVE HALF OF THE
// BYTES SET TO 0x14 AND THE OTHER HALF SET TO 0xAA
int loop;
LPDWORD mem32 = (LPDWORD)mem;
for (loop = 4096; loop < 6144; loop++)
*(mem32 + loop) = ((loop & 1) ^ ((loop & 0x40) >> 6)) ? 0x14141414
: 0xAAAAAAAA;
for (loop = 6144; loop < 8192; loop++)
*(mem32 + loop) = ((loop & 1) ^ ((loop & 0x40) >> 6)) ? 0xAAAAAAAA
: 0x14141414;
// SEE HOW MANY TEXT FRAMES PER SECOND WE CAN PRODUCE WITH NOTHING ELSE
// GOING ON, CHANGING HALF OF THE BYTES IN THE VIDEO BUFFER EACH FRAME TO
// SIMULATE THE ACTIVITY OF AN AVERAGE GAME
DWORD totaltextfps = 0;
video.SetVideoMode(VF_TEXT);
memset(mem + 0x400, 0x14, 0x400);
VideoRedrawScreen();
DWORD milliseconds = GetTickCount();
while (GetTickCount() == milliseconds);
milliseconds = GetTickCount();
DWORD cycle = 0;
do {
if (cycle & 1)
memset(mem + 0x400, 0x14, 0x400);
else
memcpy(mem + 0x400, mem + ((cycle & 2) ? 0x4000 : 0x6000), 0x400);
VideoPresentScreen();
if (cycle++ >= 3)
cycle = 0;
totaltextfps++;
} while (GetTickCount() - milliseconds < 1000);
// SEE HOW MANY HIRES FRAMES PER SECOND WE CAN PRODUCE WITH NOTHING ELSE
// GOING ON, CHANGING HALF OF THE BYTES IN THE VIDEO BUFFER EACH FRAME TO
// SIMULATE THE ACTIVITY OF AN AVERAGE GAME
DWORD totalhiresfps = 0;
video.SetVideoMode(VF_HIRES);
memset(mem + 0x2000, 0x14, 0x2000);
VideoRedrawScreen();
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds);
milliseconds = GetTickCount();
cycle = 0;
do {
if (cycle & 1)
memset(mem + 0x2000, 0x14, 0x2000);
else
memcpy(mem + 0x2000, mem + ((cycle & 2) ? 0x4000 : 0x6000), 0x2000);
VideoPresentScreen();
if (cycle++ >= 3)
cycle = 0;
totalhiresfps++;
} while (GetTickCount() - milliseconds < 1000);
// DETERMINE HOW MANY 65C02 CLOCK CYCLES WE CAN EMULATE PER SECOND WITH
// NOTHING ELSE GOING ON
DWORD totalmhz10[2] = { 0,0 }; // bVideoUpdate & !bVideoUpdate
for (UINT i = 0; i < 2; i++)
{
CpuSetupBenchmark();
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds);
milliseconds = GetTickCount();
do {
CpuExecute(100000, i == 0 ? true : false);
totalmhz10[i]++;
} while (GetTickCount() - milliseconds < 1000);
}
// IF THE PROGRAM COUNTER IS NOT IN THE EXPECTED RANGE AT THE END OF THE
// CPU BENCHMARK, REPORT AN ERROR AND OPTIONALLY TRACK IT DOWN
if ((regs.pc < 0x300) || (regs.pc > 0x400))
if (FrameMessageBox(
TEXT("The emulator has detected a problem while running ")
TEXT("the CPU benchmark. Would you like to gather more ")
TEXT("information?"),
TEXT("Benchmarks"),
MB_ICONQUESTION | MB_YESNO | MB_SETFOREGROUND) == IDYES) {
BOOL error = 0;
WORD lastpc = 0x300;
int loop = 0;
while ((loop < 10000) && !error) {
CpuSetupBenchmark();
CpuExecute(loop, true);
if ((regs.pc < 0x300) || (regs.pc > 0x400))
error = 1;
else {
lastpc = regs.pc;
++loop;
}
}
if (error) {
TCHAR outstr[256];
wsprintf(outstr,
TEXT("The emulator experienced an error %u clock cycles ")
TEXT("into the CPU benchmark. Prior to the error, the ")
TEXT("program counter was at $%04X. After the error, it ")
TEXT("had jumped to $%04X."),
(unsigned)loop,
(unsigned)lastpc,
(unsigned)regs.pc);
FrameMessageBox(
outstr,
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
else
FrameMessageBox(
TEXT("The emulator was unable to locate the exact ")
TEXT("point of the error. This probably means that ")
TEXT("the problem is external to the emulator, ")
TEXT("happening asynchronously, such as a problem in ")
TEXT("a timer interrupt handler."),
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
// DO A REALISTIC TEST OF HOW MANY FRAMES PER SECOND WE CAN PRODUCE
// WITH FULL EMULATION OF THE CPU, JOYSTICK, AND DISK HAPPENING AT
// THE SAME TIME
DWORD realisticfps = 0;
memset(mem + 0x2000, 0xAA, 0x2000);
VideoRedrawScreen();
milliseconds = GetTickCount();
while (GetTickCount() == milliseconds);
milliseconds = GetTickCount();
cycle = 0;
do {
if (realisticfps < 10) {
int cycles = 100000;
while (cycles > 0) {
DWORD executedcycles = CpuExecute(103, true);
cycles -= executedcycles;
GetCardMgr().GetDisk2CardMgr().UpdateDriveState(executedcycles);
JoyUpdateButtonLatch(executedcycles);
}
}
if (cycle & 1)
memset(mem + 0x2000, 0xAA, 0x2000);
else
memcpy(mem + 0x2000, mem + ((cycle & 2) ? 0x4000 : 0x6000), 0x2000);
VideoRedrawScreen();
if (cycle++ >= 3)
cycle = 0;
realisticfps++;
} while (GetTickCount() - milliseconds < 1000);
// DISPLAY THE RESULTS
DisplayLogo();
TCHAR outstr[256];
wsprintf(outstr,
TEXT("Pure Video FPS:\t%u hires, %u text\n")
TEXT("Pure CPU MHz:\t%u.%u%s (video update)\n")
TEXT("Pure CPU MHz:\t%u.%u%s (full-speed)\n\n")
TEXT("EXPECTED AVERAGE VIDEO GAME\n")
TEXT("PERFORMANCE: %u FPS"),
(unsigned)totalhiresfps,
(unsigned)totaltextfps,
(unsigned)(totalmhz10[0] / 10), (unsigned)(totalmhz10[0] % 10), (LPCTSTR)(IS_APPLE2 ? TEXT(" (6502)") : TEXT("")),
(unsigned)(totalmhz10[1] / 10), (unsigned)(totalmhz10[1] % 10), (LPCTSTR)(IS_APPLE2 ? TEXT(" (6502)") : TEXT("")),
(unsigned)realisticfps);
FrameMessageBox(
outstr,
TEXT("Benchmarks"),
MB_ICONINFORMATION | MB_SETFOREGROUND);
}
//===========================================================================
// This is called from PageConfig
void Win32Frame::ChooseMonochromeColor(void)
{
Video& video = GetVideo();
CHOOSECOLOR cc;
memset(&cc, 0, sizeof(CHOOSECOLOR));
cc.lStructSize = sizeof(CHOOSECOLOR);
cc.hwndOwner = g_hFrameWindow;
cc.rgbResult = video.GetMonochromeRGB();
cc.lpCustColors = customcolors + 1;
cc.Flags = CC_RGBINIT | CC_SOLIDCOLOR;
if (ChooseColor(&cc))
{
video.SetMonochromeRGB(cc.rgbResult);
ApplyVideoModeChange();
}
}
//===========================================================================
void Win32Frame::VideoDrawLogoBitmap(HDC hDstDC, int xoff, int yoff, int srcw, int srch, int scale)
{
HDC hSrcDC = CreateCompatibleDC(hDstDC);
SelectObject(hSrcDC, g_hLogoBitmap);
StretchBlt(
hDstDC, // hdcDest
xoff, yoff, // nXDest, nYDest
scale * srcw, scale * srch, // nWidth, nHeight
hSrcDC, // hdcSrc
0, 0, // nXSrc, nYSrc
srcw, srch,
SRCCOPY // dwRop
);
DeleteObject(hSrcDC);
}
//===========================================================================
void Win32Frame::DisplayLogo(void)
{
Video& video = GetVideo();
int nLogoX = 0, nLogoY = 0;
int scale = GetViewportScale();
HDC hFrameDC = FrameGetDC();
// DRAW THE LOGO
SelectObject(hFrameDC, GetStockObject(NULL_PEN));
if (g_hLogoBitmap)
{
BITMAP bm;
if (GetObject(g_hLogoBitmap, sizeof(bm), &bm))
{
nLogoX = (g_nViewportCX - scale * bm.bmWidth) / 2;
nLogoY = (g_nViewportCY - scale * bm.bmHeight) / 2;
if (IsFullScreen())
{
nLogoX += GetFullScreenOffsetX();
nLogoY += GetFullScreenOffsetY();
}
VideoDrawLogoBitmap(hFrameDC, nLogoX, nLogoY, bm.bmWidth, bm.bmHeight, scale);
}
}
// DRAW THE VERSION NUMBER
TCHAR sFontName[] = TEXT("Arial");
HFONT font = CreateFont(-20, 0, 0, 0, FW_NORMAL, 0, 0, 0, ANSI_CHARSET,
OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
VARIABLE_PITCH | 4 | FF_SWISS,
sFontName);
SelectObject(hFrameDC, font);
SetTextAlign(hFrameDC, TA_RIGHT | TA_TOP);
SetBkMode(hFrameDC, TRANSPARENT);
TCHAR szVersion[64];
StringCbPrintf(szVersion, 64, "Version %s", VERSIONSTRING);
int xoff = GetFullScreenOffsetX(), yoff = GetFullScreenOffsetY();
#define DRAWVERSION(x,y,c) \
SetTextColor(hFrameDC,c); \
TextOut(hFrameDC, \
scale*540+x+xoff,scale*358+y+yoff, \
szVersion, \
strlen(szVersion));
if (GetDeviceCaps(hFrameDC, PLANES) * GetDeviceCaps(hFrameDC, BITSPIXEL) <= 4) {
DRAWVERSION(2, 2, RGB(0x00, 0x00, 0x00));
DRAWVERSION(1, 1, RGB(0x00, 0x00, 0x00));
DRAWVERSION(0, 0, RGB(0xFF, 0x00, 0xFF));
}
else {
DRAWVERSION(1, 1, PALETTERGB(0x30, 0x30, 0x70));
DRAWVERSION(-1, -1, PALETTERGB(0xC0, 0x70, 0xE0));
DRAWVERSION(0, 0, PALETTERGB(0x70, 0x30, 0xE0));
}
#if _DEBUG
StringCbPrintf(szVersion, 64, "DEBUG");
DRAWVERSION(2, -358 * scale, RGB(0x00, 0x00, 0x00));
DRAWVERSION(1, -357 * scale, RGB(0x00, 0x00, 0x00));
DRAWVERSION(0, -356 * scale, RGB(0xFF, 0x00, 0xFF));
#endif
#undef DRAWVERSION
DeleteObject(font);
}
//===========================================================================
void Win32Frame::VideoPresentScreen(void)
{
HDC hFrameDC = FrameGetDC();
if (hFrameDC)
{
Video& video = GetVideo();
int xSrc = video.GetFrameBufferBorderWidth();
int ySrc = video.GetFrameBufferBorderHeight();
int xdest = IsFullScreen() ? GetFullScreenOffsetX() : 0;
int ydest = IsFullScreen() ? GetFullScreenOffsetY() : 0;
int wdest = g_nViewportCX;
int hdest = g_nViewportCY;
SetStretchBltMode(hFrameDC, COLORONCOLOR);
StretchBlt(
hFrameDC,
xdest, ydest,
wdest, hdest,
g_hDeviceDC,
xSrc, ySrc,
video.GetFrameBufferBorderlessWidth(), video.GetFrameBufferBorderlessHeight(),
SRCCOPY);
}
#ifdef NO_DIRECT_X
#else
//if (g_lpDD) g_lpDD->WaitForVerticalBlank(DDWAITVB_BLOCKBEGIN, NULL);
#endif // NO_DIRECT_X
GdiFlush();
}
//===========================================================================
BOOL CALLBACK Win32Frame::DDEnumProc(LPGUID lpGUID, LPCTSTR lpszDesc, LPCTSTR lpszDrvName, LPVOID lpContext)
{
Win32Frame* obj = (Win32Frame*)lpContext;
int i = obj->num_draw_devices;
if (i == MAX_DRAW_DEVICES)
return TRUE;
if (lpGUID != NULL)
memcpy(&(obj->draw_device_guid[i]), lpGUID, sizeof(GUID));
obj->draw_devices[i] = _strdup(lpszDesc);
if (g_fh) fprintf(g_fh, "%d: %s - %s\n", i, lpszDesc, lpszDrvName);
(obj->num_draw_devices)++;
return TRUE;
}
bool Win32Frame::DDInit(void)
{
#ifdef NO_DIRECT_X
return false;
#else
HRESULT hr = DirectDrawEnumerate((LPDDENUMCALLBACK)DDEnumProc, this);
if (FAILED(hr))
{
LogFileOutput("DSEnumerate failed (%08X)\n", hr);
return false;
}
LogFileOutput("Number of draw devices = %d\n", num_draw_devices);
bool bCreatedOK = false;
for (int x = 0; x < num_draw_devices; x++)
{
hr = DirectDrawCreate(&draw_device_guid[x], &g_lpDD, NULL);
if (SUCCEEDED(hr))
{
LogFileOutput("DSCreate succeeded for draw device #%d\n", x);
bCreatedOK = true;
break;
}
LogFileOutput("DSCreate failed for draw device #%d (%08X)\n", x, hr);
}
if (!bCreatedOK)
{
LogFileOutput("DSCreate failed for all draw devices\n");
return false;
}
return true;
#endif // NO_DIRECT_X
}
// From SoundCore.h
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
void Win32Frame::DDUninit(void)
{
SAFE_RELEASE(g_lpDD);
}
#undef SAFE_RELEASE
void Win32Frame::ApplyVideoModeChange(void)
{
Video& video = GetVideo();
video.Config_Save_Video();
video.VideoReinitialize(false);
if (g_nAppMode != MODE_LOGO)
{
if (g_nAppMode == MODE_DEBUG)
{
UINT debugVideoMode;
if (DebugGetVideoMode(&debugVideoMode))
VideoRefreshScreen(debugVideoMode, true);
else
VideoPresentScreen();
}
else
{
VideoPresentScreen();
}
}
}
Win32Frame& Win32Frame::GetWin32Frame()
{
FrameBase& frameBase = GetFrame();
Win32Frame& win32Frame = dynamic_cast<Win32Frame&>(frameBase);
return win32Frame;
}
int Win32Frame::FrameMessageBox(LPCSTR lpText, LPCSTR lpCaption, UINT uType)
{
const HWND handle = g_hFrameWindow ? g_hFrameWindow : GetDesktopWindow();
return MessageBox(handle, lpText, lpCaption, uType);
}
void Win32Frame::GetBitmap(LPCSTR lpBitmapName, LONG cb, LPVOID lpvBits)
{
HBITMAP hBitmap = LoadBitmap(g_hInstance, lpBitmapName);
GetBitmapBits(hBitmap, cb, lpvBits);
DeleteObject(hBitmap);
}
void Win32Frame::Restart()
{
// Changed h/w config, eg. Apple computer type (][+ or //e), slot configuration, etc.
g_bRestart = true;
PostMessage(g_hFrameWindow, WM_CLOSE, 0, 0);
}
BYTE* Win32Frame::GetResource(WORD id, LPCSTR lpType, DWORD dwExpectedSize)
{
HRSRC hResInfo = FindResource(NULL, MAKEINTRESOURCE(id), lpType);
if (hResInfo == NULL)
return NULL;
DWORD dwResSize = SizeofResource(NULL, hResInfo);
if (dwResSize != dwExpectedSize)
return NULL;
HGLOBAL hResData = LoadResource(NULL, hResInfo);
if (hResData == NULL)
return NULL;
BYTE* pResource = (BYTE*)LockResource(hResData); // NB. Don't need to unlock resource
return pResource;
}