mirror of
https://github.com/AppleWin/AppleWin.git
synced 2024-11-05 21:07:21 +00:00
256 lines
6.7 KiB
C++
256 lines
6.7 KiB
C++
#pragma once
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#include "..\Structs.h"
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#include "..\Common.h"
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#include "Debugger_Types.h"
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#include "Debugger_DisassemblerData.h"
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#include "Debugger_Range.h"
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#include "Debugger_Parser.h"
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#include "Debugger_Console.h"
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#include "Debugger_Assembler.h"
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#include "Debugger_Help.h"
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#include "Debugger_Display.h"
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#include "Debugger_Symbols.h"
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#include "Util_MemoryTextFile.h"
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// Globals __________________________________________________________________
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// All (Global)
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extern bool g_bDebuggerEatKey;
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// Benchmarking
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extern DWORD extbench;
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// Bookmarks
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extern int g_nBookmarks;
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extern Bookmark_t g_aBookmarks[ MAX_BOOKMARKS ];
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// Breakpoints
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enum BreakpointHit_t
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{
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BP_HIT_NONE = 0
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,BP_HIT_INVALID = (1 << 0)
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,BP_HIT_OPCODE = (1 << 1)
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,BP_HIT_REG = (1 << 2)
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,BP_HIT_MEM = (1 << 3)
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};
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extern int g_nBreakpoints;
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extern Breakpoint_t g_aBreakpoints[ MAX_BREAKPOINTS ];
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extern const char *g_aBreakpointSource [ NUM_BREAKPOINT_SOURCES ];
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extern const TCHAR *g_aBreakpointSymbols[ NUM_BREAKPOINT_OPERATORS ];
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// MODE_RUNNING // Normal Speed Breakpoints
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extern bool g_bDebugNormalSpeedBreakpoints;
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// MODE_STEPPING // Full Speed Breakpoints
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// Any Speed Breakpoints
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extern int g_nDebugBreakOnInvalid ;
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extern int g_iDebugBreakOnOpcode ;
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// Breakpoint Status
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extern bool g_bDebugBreakDelayCheck;
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extern int g_bDebugBreakpointHit ;
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// Commands
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void VerifyDebuggerCommandTable();
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extern const int NUM_COMMANDS_WITH_ALIASES; // = sizeof(g_aCommands) / sizeof (Command_t); // Determined at compile-time ;-)
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extern int g_iCommand; // last command
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extern Command_t g_aCommands[];
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extern Command_t g_aParameters[];
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class commands_functor_compare
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{
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public:
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bool operator() ( const Command_t & rLHS, const Command_t & rRHS ) const
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{
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// return true if lhs<rhs
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return (_tcscmp( rLHS.m_sName, rRHS.m_sName ) <= 0) ? true : false;
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}
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};
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// Config - FileName
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extern char g_sFileNameConfig[];
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// Cursor
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extern WORD g_nDisasmTopAddress ;
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extern WORD g_nDisasmBotAddress ;
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extern WORD g_nDisasmCurAddress ;
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extern bool g_bDisasmCurBad ;
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extern int g_nDisasmCurLine ; // Aligned to Top or Center
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extern int g_iDisasmCurState ;
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extern int g_nDisasmWinHeight;
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extern const int WINDOW_DATA_BYTES_PER_LINE;
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// Config - Disassembly
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extern bool g_bConfigDisasmAddressView ;
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extern bool g_bConfigDisasmAddressColon ;
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extern bool g_bConfigDisasmOpcodesView ;
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extern bool g_bConfigDisasmOpcodeSpaces ;
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extern int g_iConfigDisasmTargets ;
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extern int g_iConfigDisasmBranchType ;
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extern int g_bConfigDisasmImmediateChar;
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// Config - Info
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extern bool g_bConfigInfoTargetPointer ;
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// Disassembly
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extern int g_aDisasmTargets[ MAX_DISPLAY_LINES ];
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// Display
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extern bool g_bDebuggerViewingAppleOutput;
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// Font
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extern int g_nFontHeight;
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extern int g_iFontSpacing;
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// Memory
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extern MemoryDump_t g_aMemDump[ NUM_MEM_DUMPS ];
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// extern MemorySearchArray_t g_vMemSearchMatches;
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extern std::vector<int> g_vMemorySearchResults;
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// Source Level Debugging
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extern TCHAR g_aSourceFileName[ MAX_PATH ];
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extern MemoryTextFile_t g_AssemblerSourceBuffer;
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extern int g_iSourceDisplayStart ;
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extern int g_nSourceAssembleBytes ;
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extern int g_nSourceAssemblySymbols;
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// Version
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extern const int DEBUGGER_VERSION;
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// Watches
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extern int g_nWatches;
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extern Watches_t g_aWatches[ MAX_WATCHES ];
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// Window
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extern int g_iWindowLast;
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extern int g_iWindowThis;
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extern WindowSplit_t g_aWindowConfig[ NUM_WINDOWS ];
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// Zero Page
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extern int g_nZeroPagePointers;
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extern ZeroPagePointers_t g_aZeroPagePointers[ MAX_ZEROPAGE_POINTERS ]; // TODO: use vector<> ?
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// Prototypes _______________________________________________________________
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// Bookmarks
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bool Bookmark_Find( const WORD nAddress );
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// Breakpoints
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int CheckBreakpointsIO ();
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int CheckBreakpointsReg ();
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bool GetBreakpointInfo ( WORD nOffset, bool & bBreakpointActive_, bool & bBreakpointEnable_ );
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inline int _IsDebugBreakpointHit()
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{
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g_bDebugBreakpointHit |= CheckBreakpointsIO() || CheckBreakpointsReg();
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return g_bDebugBreakpointHit;
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}
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inline int _IsDebugBreakOnOpcode( int iOpcode )
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{
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if (g_iDebugBreakOnOpcode == iOpcode)
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g_bDebugBreakpointHit |= BP_HIT_OPCODE;
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return g_bDebugBreakpointHit;
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}
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// iOpcodeType = AM_IMPLIED (BRK), AM_1, AM_2, AM_3
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inline int IsDebugBreakOnInvalid( int iOpcodeType )
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{
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g_bDebugBreakpointHit |= ((g_nDebugBreakOnInvalid >> iOpcodeType) & 1) ? BP_HIT_INVALID : 0;
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return g_bDebugBreakpointHit;
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}
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// iOpcodeType = AM_IMPLIED (BRK), AM_1, AM_2, AM_3
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inline void SetDebugBreakOnInvalid( int iOpcodeType, int nValue )
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{
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if (iOpcodeType <= AM_3)
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{
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g_nDebugBreakOnInvalid &= ~ ( 1 << iOpcodeType);
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g_nDebugBreakOnInvalid |= ((nValue & 1) << iOpcodeType);
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}
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}
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//
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// CPU checks the Debugger breakpoints
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// a) at opcode fetch
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// b) after opcode execution
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//
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inline int IsDebugBreakOpcode( int iOpcode )
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{
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if (g_bDebugBreakDelayCheck)
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{
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g_bDebugBreakDelayCheck = false;
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return false;
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}
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if (! iOpcode )
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IsDebugBreakOnInvalid( AM_IMPLIED );
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if (g_iDebugBreakOnOpcode ) // User wants to enter debugger on specific opcode?
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_IsDebugBreakOnOpcode(iOpcode);
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return g_bDebugBreakpointHit;
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}
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//
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inline int IsDebugBreakpointHit()
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{
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if ( !g_bDebugNormalSpeedBreakpoints )
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return false;
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return _IsDebugBreakpointHit();
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}
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// Source Level Debugging
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int FindSourceLine( WORD nAddress );
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const char* FormatAddress( WORD nAddress, int nBytes );
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// Symbol Table / Memory
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bool FindAddressFromSymbol( const char* pSymbol, WORD * pAddress_ = NULL, int * iTable_ = NULL );
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WORD GetAddressFromSymbol( const char* symbol); // HACK: returns 0 if symbol not found
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void SymbolUpdate( SymbolTable_Index_e eSymbolTable, char *pSymbolName, WORD nAddrss, bool bRemoveSymbol, bool bUpdateSymbol );
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const char* FindSymbolFromAddress( WORD nAdress, int * iTable_ = NULL );
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const char* GetSymbol( WORD nAddress, int nBytes);
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// Memory
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size_t Util_GetTextScreen( char* &pText_ );
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void Util_CopyTextToClipboard( const size_t nSize, const char *pText );
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// Main
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Update_t DebuggerProcessCommand( const bool bEchoConsoleInput );
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// Prototypes _______________________________________________________________
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enum
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{
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DEBUG_EXIT_KEY = 0x1B, // Escape
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DEBUG_TOGGLE_KEY = VK_F1 + BTN_DEBUG
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};
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void DebugBegin ();
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void DebugContinueStepping ();
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void DebugDestroy ();
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void DebugDisplay (BOOL);
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void DebugEnd ();
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void DebugInitialize ();
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// void DebugProcessChar (TCHAR);
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void DebuggerInputConsoleChar( TCHAR ch );
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// void DebugProcessCommand (int);
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void DebuggerProcessKey( int keycode );
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void DebuggerUpdate();
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void DebuggerCursorNext();
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void DebuggerMouseClick( int x, int y );
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