mirror of
https://github.com/AppleWin/AppleWin.git
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253a59fde6
And these Debugger related: . Improve FormatAddress() and GetSymbol(). . GetSymbol(), FindSymbolFromAddress(), FormatAddress() are changed to use std::string instead. . Remove static variable (not nice) in FormatAddress(). . GetSymbol() returns std::string reference instead of pointer.
253 lines
8.7 KiB
C++
253 lines
8.7 KiB
C++
/*
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AppleWin : An Apple //e emulator for Windows
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Copyright (C) 2009-2010, Tom Charlesworth, Michael Pohoreski
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AppleWin is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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AppleWin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with AppleWin; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Description: Debugger custom color support
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*
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* Author: Copyright (C) 2009 - 2010 Michael Pohoreski
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*/
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#include "StdAfx.h"
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#include "Debug.h"
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// Color ______________________________________________________________________
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int g_iColorScheme = SCHEME_COLOR;
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// Used when the colors are reset
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COLORREF g_aColorPalette[ NUM_PALETTE ] =
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{
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RGB(0,0,0),
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// NOTE: See _SetupColorRamp() if you want to programmatically set/change
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RGB(255, 0, 0), RGB(223, 0, 0), RGB(191, 0, 0), RGB(159, 0, 0), RGB(127, 0, 0), RGB( 95, 0, 0), RGB( 63, 0, 0), RGB( 31, 0, 0), // 001 // Red
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RGB( 0,255, 0), RGB( 0,223, 0), RGB( 0,191, 0), RGB( 0,159, 0), RGB( 0,127, 0), RGB( 0, 95, 0), RGB( 0, 63, 0), RGB( 0, 31, 0), // 010 // Green
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RGB(255,255, 0), RGB(223,223, 0), RGB(191,191, 0), RGB(159,159, 0), RGB(127,127, 0), RGB( 95, 95, 0), RGB( 63, 63, 0), RGB( 31, 31, 0), // 011 // Yellow
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RGB( 0, 0,255), RGB( 0, 0,223), RGB( 0, 0,191), RGB( 0, 0,159), RGB( 0, 0,127), RGB( 0, 0, 95), RGB( 0, 0, 63), RGB( 0, 0, 31), // 100 // Blue
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RGB(255, 0,255), RGB(223, 0,223), RGB(191, 0,191), RGB(159, 0,159), RGB(127, 0,127), RGB( 95, 0, 95), RGB( 63, 0, 63), RGB( 31, 0, 31), // 101 // Magenta
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RGB( 0,255,255), RGB( 0,223,223), RGB( 0,191,191), RGB( 0,159,159), RGB( 0,127,127), RGB( 0, 95, 95), RGB( 0, 63, 63), RGB( 0, 31, 31), // 110 // Cyan
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RGB(255,255,255), RGB(223,223,223), RGB(191,191,191), RGB(159,159,159), RGB(127,127,127), RGB( 95, 95, 95), RGB( 63, 63, 63), RGB( 31, 31, 31), // 111 // White/Gray
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// Custom Colors
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RGB( 80,192,255), // Light Sky Blue // Used for console FG
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RGB( 0,128,192), // Darker Sky Blue
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RGB( 0, 64,128), // Deep Sky Blue
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RGB(255,128, 0), // Orange (Full)
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RGB(128, 64, 0), // Orange (Half)
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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RGB( 0, 0, 0),
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};
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// Index into "Palette" of colors
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int g_aColorIndex[ NUM_DEBUG_COLORS ] =
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{
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K0, W8, // BG_CONSOLE_OUTPUT FG_CONSOLE_OUTPUT (W8)
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B2, COLOR_CUSTOM_01, // BG_CONSOLE_INPUT FG_CONSOLE_INPUT (W8)
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B2, // BG_DISASM_1
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B3, // BG_DISASM_2
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R8, W8, // BG_DISASM_BP_S_C FG_DISASM_BP_S_C
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R6, W5, // BG_DISASM_BP_0_C FG_DISASM_BP_0_C
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R7, // FG_DISASM_BP_S_X // Y8 lookes better on Info Cyan // R6
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W5, // FG_DISASM_BP_0_X
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W8, K0, // BG_DISASM_C FG_DISASM_C // B8 -> K0
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Y8, K0, // BG_DISASM_PC_C FG_DISASM_PC_C // K8 -> K0
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Y4, W8, // BG_DISASM_PC_X FG_DISASM_PC_X
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C4, W8, // BG_DISASM_BOOKMARK FG_DISASM_BOOKMARK
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W8, // FG_DISASM_ADDRESS
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G192, // FG_DISASM_OPERATOR
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Y8, // FG_DISASM_OPCODE
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W8, // FG_DISASM_MNEMONIC
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M8, // FG_DISASM_DIRECTIVE
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COLOR_CUSTOM_04, // FG_DISASM_TARGET (or W8)
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G8, // FG_DISASM_SYMBOL
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C8, // FG_DISASM_CHAR
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G8, // FG_DISASM_BRANCH
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COLOR_CUSTOM_01, // FG_DISASM_SINT8
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C3, // BG_INFO (C4, C2 too dark)
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C3, // BG_INFO_WATCH
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C3, // BG_INFO_ZEROPAGE
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W8, // FG_INFO_TITLE (or W8)
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Y7, // FG_INFO_BULLET (W8)
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G192, // FG_INFO_OPERATOR
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COLOR_CUSTOM_04, // FG_INFO_ADDRESS (was Y8)
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Y8, // FG_INFO_OPCODE
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COLOR_CUSTOM_01, // FG_INFO_REG (was orange)
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W8, C3, // BG_INFO_INVERSE FG_INFO_INVERSE
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C5, // BG_INFO_CHAR
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W8, // FG_INFO_CHAR_HI
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Y8, // FG_INFO_CHAR_LO
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COLOR_CUSTOM_04, // BG_INFO_IO_BYTE
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COLOR_CUSTOM_04, // FG_INFO_IO_BYTE
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C1, // BG_DATA_1 // 2.6.2.24 Changed: Tone-downed the alt. background cyan for the DATA window. C2, C3 -> C1,C2
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C2, // BG_DATA_2
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Y8, // FG_DATA_BYTE
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W8, // FG_DATA_TEXT
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G4, // BG_SYMBOLS_1
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G3, // BG_SYMBOLS_2
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W8, // FG_SYMBOLS_ADDRESS
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M8, // FG_SYMBOLS_NAME
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K0, // BG_SOURCE_TITLE
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W8, // FG_SOURCE_TITLE
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W2, // BG_SOURCE_1 // C2 W2 for "Paper Look"
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W3, // BG_SOURCE_2
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W8, // FG_SOURCE
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C3, // BG_VIDEOSCANNER_TITLE
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W8, // FG_VIDEOSCANNER_TITLE
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Y8, // FG_VIDEOSCANNER_INVISIBLE
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G8, // FG_VIDEOSCANNER_VISIBLE
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C3, // BG_IRQ_TITLE
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R8, // FG_IRQ_TITLE
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};
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static COLORREF g_aColors[ NUM_COLOR_SCHEMES ][ NUM_DEBUG_COLORS ];
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//===========================================================================
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COLORREF DebuggerGetColor( int iColor )
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{
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COLORREF nColor = RGB(0,255,255); // 0xFFFF00; // Hot Pink! -- so we notice errors. Not that there is anything wrong with pink...
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if ((g_iColorScheme < NUM_COLOR_SCHEMES) && (iColor < NUM_DEBUG_COLORS))
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{
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nColor = g_aColors[ g_iColorScheme ][ iColor ];
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}
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return nColor;
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}
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bool DebuggerSetColor( const int iScheme, const int iColor, const COLORREF nColor )
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{
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bool bStatus = false;
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if ((g_iColorScheme < NUM_COLOR_SCHEMES) && (iColor < NUM_DEBUG_COLORS))
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{
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g_aColors[ iScheme ][ iColor ] = nColor;
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bStatus = true;
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}
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// Propagate to console since it has its own copy of colors
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if (iColor == FG_CONSOLE_OUTPUT)
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{
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COLORREF nConsole = DebuggerGetColor( FG_CONSOLE_OUTPUT );
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g_anConsoleColor[ CONSOLE_COLOR_x ] = nConsole;
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}
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return bStatus;
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}
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#if _DEBUG
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#define DEBUG_COLOR_RAMP 0
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//===========================================================================
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static void _SetupColorRamp(const int iPrimary, int & iColor_)
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{
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std::string strRamp;
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bool bR = (iPrimary & 1) ? true : false;
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bool bG = (iPrimary & 2) ? true : false;
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bool bB = (iPrimary & 4) ? true : false;
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int dStep = 32;
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int nLevels = 256 / dStep;
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for (int iLevel = nLevels; iLevel > 0; iLevel--)
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{
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int nC = ((iLevel * dStep) - 1);
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int nR = bR ? nC : 0;
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int nG = bG ? nC : 0;
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int nB = bB ? nC : 0;
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DWORD nColor = RGB(nR, nG, nB);
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g_aColorPalette[iColor_] = nColor;
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#if DEBUG_COLOR_RAMP
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strRamp += StrFormat("RGB(%3d,%3d,%3d), ", nR, nG, nB);
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#endif
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iColor_++;
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}
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#if DEBUG_COLOR_RAMP
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strRamp += StrFormat(" // %d%d%d\n", bB, bG, bR);
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OutputDebugString(strRamp.c_str());
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#endif
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}
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#endif // _DEBUG
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//===========================================================================
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void ConfigColorsReset(void)
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{
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// int iColor = 1; // black only has one level, skip it, since black levels same as white levels
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// for (int iPrimary = 1; iPrimary < 8; iPrimary++ )
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// {
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// _SetupColorRamp( iPrimary, iColor );
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// }
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// Setup default colors
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int iColor;
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for (iColor = 0; iColor < NUM_DEBUG_COLORS; iColor++)
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{
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COLORREF nColor = g_aColorPalette[g_aColorIndex[iColor]];
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int R = (nColor >> 0) & 0xFF;
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int G = (nColor >> 8) & 0xFF;
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int B = (nColor >> 16) & 0xFF;
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// There are many, many ways of shifting the color domain to the monochrome domain
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// NTSC uses 3x3 matrix, could map RGB -> wavelength, etc.
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int M = (R + G + B) / 3; // Monochrome component
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int nThreshold = 64;
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int BW;
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if (M < nThreshold)
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BW = 0;
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else
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BW = 255;
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COLORREF nMono = RGB(M, M, M);
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COLORREF nBW = RGB(BW, BW, BW);
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DebuggerSetColor(SCHEME_COLOR, iColor, nColor);
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DebuggerSetColor(SCHEME_MONO, iColor, nMono);
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DebuggerSetColor(SCHEME_BW, iColor, nBW);
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}
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}
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