mirror of
https://github.com/AppleWin/AppleWin.git
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225 lines
5.5 KiB
C++
225 lines
5.5 KiB
C++
/*
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AppleWin : An Apple //e emulator for Windows
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Copyright (C) 1994-1996, Michael O'Brien
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Copyright (C) 1999-2001, Oliver Schmidt
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Copyright (C) 2002-2005, Tom Charlesworth
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Copyright (C) 2006-2010, Tom Charlesworth, Michael Pohoreski, Nick Westgate
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AppleWin is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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AppleWin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with AppleWin; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* Description: No Slot Clock/Phantom Clock (Dallas SmartWatch DS1216) emulation
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*
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* Author: Nick Westgate
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*/
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/* Posted to csa2, "No Slot Clock and Day Of Week apps?" by Nick on 21/06/2011:
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DOW interpretation is only a convention, but unfortunately it seems Dallas chose a different
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convention from the original NSC vendors. And perhaps the NSC vendors then adopted the new convention.
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This conclusion is drawn from the 3 available data points:
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- Original (1986/1987) NSC manual: 1=MON
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- SmartWatch Utility (1987) v1.1: 1=SUN
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- No Slot Clock Utilities (1991) v.14: 1=SUN
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All the other drivers and utilities available to me don't define the DOW mapping.
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*/
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#include "StdAfx.h"
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#include "NoSlotClock.h"
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CNoSlotClock::CNoSlotClock()
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:
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m_ClockRegister(),
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m_ComparisonRegister(kClockInitSequence)
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{
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Reset();
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}
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void CNoSlotClock::Reset()
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{
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// SmartWatch reset - whether tied to system reset is component specific
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m_ComparisonRegister.Reset();
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m_bClockRegisterEnabled = false;
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m_bWriteEnabled = true;
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}
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bool CNoSlotClock::Read(int address, int& data)
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{
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// this may read or write the clock (returns true if data is changed)
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if (address & 0x04)
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return ClockRead(data);
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else
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{
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ClockWrite(address);
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return false;
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}
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}
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void CNoSlotClock::Write(int address)
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{
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// this may read or write the clock
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int dummy = 0;
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if (address & 0x04)
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ClockRead(dummy);
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else
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ClockWrite(address);
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}
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bool CNoSlotClock::ClockRead(int& data)
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{
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// for a ROM, A2 high = read, and data out (if any) is on D0
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if (!m_bClockRegisterEnabled)
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{
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m_ComparisonRegister.Reset();
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m_bWriteEnabled = true;
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return false;
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}
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else
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{
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m_ClockRegister.ReadBit(data);
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if (m_ClockRegister.NextBit())
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m_bClockRegisterEnabled = false;
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return true;
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}
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}
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void CNoSlotClock::ClockWrite(int address)
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{
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// for a ROM, A2 low = write, and data in is on A0
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if (!m_bWriteEnabled)
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return;
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if (!m_bClockRegisterEnabled)
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{
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if ((m_ComparisonRegister.CompareBit(address & 0x1)))
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{
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if (m_ComparisonRegister.NextBit())
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{
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m_bClockRegisterEnabled = true;
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PopulateClockRegister();
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}
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}
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else
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{
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// mismatch ignores further writes
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m_bWriteEnabled = false;
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}
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}
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else if (m_ClockRegister.NextBit())
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{
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// simulate writes, but our clock register is read-only
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m_bClockRegisterEnabled = false;
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}
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}
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void CNoSlotClock::PopulateClockRegister()
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{
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// all values are in packed BCD format (4 bits per decimal digit)
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SYSTEMTIME now;
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GetLocalTime(&now);
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int centisecond = now.wMilliseconds / 10; // 00-99
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m_ClockRegister.WriteNibble(centisecond % 10);
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m_ClockRegister.WriteNibble(centisecond / 10);
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int second = now.wSecond; // 00-59
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m_ClockRegister.WriteNibble(second % 10);
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m_ClockRegister.WriteNibble(second / 10);
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int minute = now.wMinute; // 00-59
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m_ClockRegister.WriteNibble(minute % 10);
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m_ClockRegister.WriteNibble(minute / 10);
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int hour = now.wHour; // 01-23
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m_ClockRegister.WriteNibble(hour % 10);
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m_ClockRegister.WriteNibble(hour / 10);
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int day = now.wDayOfWeek + 1; // 01-07 (1 = Sunday)
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m_ClockRegister.WriteNibble(day % 10);
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m_ClockRegister.WriteNibble(day / 10);
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int date = now.wDay; // 01-31
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m_ClockRegister.WriteNibble(date % 10);
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m_ClockRegister.WriteNibble(date / 10);
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int month = now.wMonth; // 01-12
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m_ClockRegister.WriteNibble(month % 10);
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m_ClockRegister.WriteNibble(month / 10);
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int year = now.wYear % 100; // 00-99
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m_ClockRegister.WriteNibble(year % 10);
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m_ClockRegister.WriteNibble(year / 10);
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}
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CNoSlotClock::RingRegister64::RingRegister64()
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{
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Reset();
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m_Register = 0;
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}
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CNoSlotClock::RingRegister64::RingRegister64(UINT64 data)
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{
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Reset();
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m_Register = data;
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}
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void CNoSlotClock::RingRegister64::Reset()
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{
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m_Mask = 1;
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}
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void CNoSlotClock::RingRegister64::WriteNibble(int data)
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{
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WriteBits(data, 4);
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}
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void CNoSlotClock::RingRegister64::WriteBits(int data, int count)
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{
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for (int i = 1; i <= count; i++)
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{
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WriteBit(data);
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NextBit();
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data >>= 1;
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}
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}
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void CNoSlotClock::RingRegister64::WriteBit(int data)
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{
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m_Register = (data & 0x1) ? (m_Register | m_Mask) : (m_Register & ~m_Mask);
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}
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void CNoSlotClock::RingRegister64::ReadBit(int& data)
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{
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data = (m_Register & m_Mask) ? data | 1 : data & ~1;
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}
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bool CNoSlotClock::RingRegister64::CompareBit(int data)
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{
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return ((m_Register & m_Mask) != 0) == ((data & 1) != 0);
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}
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bool CNoSlotClock::RingRegister64::NextBit()
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{
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if ((m_Mask <<= 1) == 0)
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{
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m_Mask = 1;
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return true; // wrap
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}
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return false;
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}
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