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33 lines
1.2 KiB
Plaintext
33 lines
1.2 KiB
Plaintext
To-do list
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This is a (non-exhaustive) list of stuff that I personally would like to get done:
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. Consolidate the Spkr_SubmitWaveBuffer() & Spkr_SubmitWaveBuffer_FullSpeed() funcs.
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This will make the code cleaner & simpler.
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. Software mix Speaker & Mockingboard waves before submitting to sound-buffer.
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This will:
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a) fix the problem with speaker sound be rough when MB is active.
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b) probably fix the problem with other processes having problems playing sound at the
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same time as AppleWin. (Although I've not experienced this)
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c) hopefully simplify things :)
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. Ditch support for sound via the PC speaker.
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. Run emulation (or message-pump?) in a seperate thread.
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So that the sound is continuous when dragging the window or starting other applications, etc.
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. Add proper Votrax support (using PinMAME samples & code).
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. Fix SSI263 so that phonemes are overlapped (like Votrax).
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. Support for zipped disk images (r/w) & harddisk images (read-only, but maybe write too?)
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. Save-state supporting Phasor, harddisk & Ramworks III
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. Floating-bus support (using Nick Westgate's code)
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For Drol, Lock'n'Chase, TetrisII, etc
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. Support for switching display modes mid-frame
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To support Bob Bishop's intros |