2012-04-21 00:04:34 +00:00
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/*
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epple2
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2015-07-29 01:14:58 +00:00
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Copyright (C) 2008 by Christopher A. Mosher <cmosher01@gmail.com>
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2012-04-21 00:04:34 +00:00
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY, without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef APPLE2_H
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#define APPLE2_H
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#include "timable.h"
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#include "slots.h"
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#include "videomode.h"
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#include "keyboard.h"
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#include "addressbus.h"
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#include "memory.h"
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#include "picturegenerator.h"
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#include "textcharacters.h"
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#include "video.h"
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#include "cpu.h"
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#include "paddles.h"
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#include "paddlebuttonstates.h"
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#include "speakerclicker.h"
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#include "analogtv.h"
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#include "powerupreset.h"
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#include "cassette.h"
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2013-12-20 00:44:06 +00:00
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#include "Emu6502.h"
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#include <fstream>
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2012-04-21 00:04:34 +00:00
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class Emulator;
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class ScreenImage;
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2013-12-20 03:00:31 +00:00
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//#define USE_EMU 1
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#undef USE_EMU
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2012-04-21 00:04:34 +00:00
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class Apple2 : public Timable
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{
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Slots slts;
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VideoMode videoMode;
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Keyboard kbd;
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Paddles paddles;
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SpeakerClicker speaker;
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Memory rom;
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Memory ram;
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Cassette cassette;
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AddressBus addressBus;
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PictureGenerator picgen;
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TextCharacters textRows;
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Video video;
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2013-12-20 03:00:31 +00:00
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#ifdef USE_EMU
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2013-12-20 00:44:06 +00:00
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std::ifstream transistors;
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Emu6502 cpu;
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2013-12-20 03:00:31 +00:00
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#else
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CPU cpu;
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#endif
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2012-04-21 00:04:34 +00:00
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PowerUpReset powerUpReset;
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int revision;
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public:
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Apple2(KeypressQueue& keypresses, PaddleButtonStates& paddleButtonStates, AnalogTV& tv, HyperMode& fhyper, KeyboardBufferMode& buffered, ScreenImage& gui);
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~Apple2();
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void powerOn();
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void powerOff();
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void reset();
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virtual void tick();
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friend class Emulator;
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};
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#endif
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