2015-07-17 00:54:10 +00:00
|
|
|
anchor:cassette_tape[]
|
|
|
|
|
2012-04-21 00:44:14 +00:00
|
|
|
=== Cassette Tape Interface
|
|
|
|
|
|
|
|
The Apple ][ and Apple ][ plus machines had the ability to save and load binary
|
|
|
|
data to and from cassette tape. The user would attach a standard cassette tape
|
|
|
|
recorder to the jacks on the back of the Apple ][, and use the monitor +R+ and +W+
|
|
|
|
commands, or the Applesoft BASIC commands +LOAD+ and +SAVE+, to read and write data
|
|
|
|
on the cassette tape. The user would have to press the play and/or record buttons
|
|
|
|
on the player at the right time.
|
|
|
|
|
|
|
|
The Epple ][ emulates the cassette interface, using a file to hold the
|
|
|
|
recorded portion of the tape. The file will grow in length as necessary
|
|
|
|
to hold data that the emulated Apple is writing to the ``tape.''
|
|
|
|
The emulator will not overwrite existing data on a tape image.
|
|
|
|
The emulator will automatically ``press'' the play or record buttons that
|
|
|
|
would have been necessary when using the original machine.
|
|
|
|
|
|
|
|
==== Commands
|
|
|
|
|
|
|
|
+cassette new <file-path>+
|
|
|
|
|
|
|
|
This creates a new empty file (on the host computer) that represents a cassette tape image.
|
|
|
|
The file must not already exist.
|
|
|
|
|
|
|
|
+cassette load <file-path>+
|
|
|
|
|
|
|
|
This loads an existing file (from the host computer) containing a cassette tape image.
|
|
|
|
The tape is automatically positioned at its beginning (fully rewound).
|
|
|
|
|
|
|
|
+cassette unload+
|
|
|
|
|
|
|
|
This removes the file from the cassette tape. Note that you must manually save
|
|
|
|
the file using the +cassette save+ command (described below).
|
|
|
|
|
|
|
|
[WARNING]
|
|
|
|
Unloading an unsaved file will lose any changes made to the file, without warning.
|
|
|
|
|
|
|
|
+cassette rewind+
|
|
|
|
|
|
|
|
This command ``rewinds'' the cassette tape, positioning it at the beginning
|
|
|
|
of the tape (for subsequent reading). You do not need to rewind the tape
|
|
|
|
before saving or unloading it, of course.
|
|
|
|
|
|
|
|
+cassette save+
|
|
|
|
|
|
|
|
This command saves the changed tape to the file. Note that the display will show
|
|
|
|
an asterisk +*+ next to the file name if there are unsaved changes that need to
|
|
|
|
be saved. Unsaved changes will be lost without warning if the file is unloaded
|
|
|
|
or if you quit the program.
|
|
|
|
|
|
|
|
==== Example of Saving to Tape
|
|
|
|
|
|
|
|
Start up the emulator with Applesoft ROMs for this tutorial.
|
|
|
|
Enter a simple Applesoft program, just as an example, that we
|
|
|
|
are going to save to a cassette tape image file.
|
|
|
|
|
|
|
|
[source,vbs]
|
|
|
|
------------------------
|
|
|
|
]NEW
|
|
|
|
|
|
|
|
]10 PRINT "HELLO"
|
|
|
|
|
|
|
|
]20 END
|
|
|
|
|
|
|
|
]LIST
|
|
|
|
|
|
|
|
10 PRINT "HELLO"
|
|
|
|
20 END
|
|
|
|
|
|
|
|
]RUN
|
|
|
|
HELLO
|
|
|
|
|
|
|
|
]
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
We first need to load a tape image file into the cassette machine.
|
|
|
|
Enter command mode by pressing +F5+, then make a new tape
|
|
|
|
image file.
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
command: cassette new hello.tap
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
This will create a new, empty tape file image named +hello.tap+
|
|
|
|
in the current default directory. (We could have specified a full path
|
|
|
|
name for the file if we wanted to place it in a different directory.)
|
|
|
|
Notice that the emulator now displays the name of the tape image file,
|
|
|
|
along with the position and length of the tape image, which is now +0/0+.
|
|
|
|
|
|
|
|
Next, we tell Applesoft to save the program to the cassette. For this,
|
|
|
|
we just use the +SAVE+ command. Note that this is not the
|
|
|
|
DOS +SAVE+ command; the DOS command has a file name after
|
|
|
|
+SAVE+. We just use +SAVE+ with no file name.
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
]SAVE
|
|
|
|
|
|
|
|
]
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
It will take 10 seconds or so for it to save. Notice that the
|
|
|
|
current position of the tape is counting up as the Apple saves
|
|
|
|
the program. When it is finished, you need to save the changes
|
|
|
|
to the file. Press +F5+ and enter the emulator command to save
|
|
|
|
the tape image file.
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
command: cassette save
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
We can now unload the file from the emulator (which is like ejecting
|
|
|
|
the tape from the cassette player).
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
command: cassette unload
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
==== Example of Loading from Tape
|
|
|
|
|
|
|
|
To load the saved program (from the previous section) into the Apple again,
|
|
|
|
we will need to first load the tape image file back into the cassette machine.
|
|
|
|
Press +F5+ to enter command mode and load the image file.
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
command: cassette load hello.tap
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
This will load hello.tap (in the current default directory). Notice the
|
|
|
|
emulator now displays the name of the tape image file, along with the
|
|
|
|
position and length of the tape image, which in this case is +0/33481+.
|
|
|
|
|
|
|
|
Next, we tell Applesoft to load the program from the cassette. For this,
|
|
|
|
we just use the +LOAD+ command. Note that this is not the
|
|
|
|
DOS +LOAD+ command; the DOS command has a file name after
|
|
|
|
+LOAD+. We just use +LOAD+ with no file name.
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
]LOAD
|
|
|
|
|
|
|
|
]
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
It will take 10 seconds or so for it to load. Notice that the
|
|
|
|
current position of the tape is counting up as the Apple loads
|
|
|
|
the program. When it is finished, the program will be loaded.
|
|
|
|
|
|
|
|
[source,vbs]
|
|
|
|
------------------------
|
|
|
|
]LIST
|
|
|
|
|
|
|
|
10 PRINT "HELLO"
|
|
|
|
20 END
|
|
|
|
|
|
|
|
]RUN
|
|
|
|
HELLO
|
|
|
|
|
|
|
|
]
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
==== Tape Image File Format
|
|
|
|
|
|
|
|
The format of the tape image file is unique to the Epple ][
|
|
|
|
It is stored in a low-level format that represents the waveform that the Apple writes
|
|
|
|
to the cassette tape.
|
|
|
|
|
|
|
|
The file is a binary format. Each byte in the file represents the length of one half of one cycle
|
|
|
|
(of voltage level variation) written to the tape. The length is in 10-microsecond units.
|
|
|
|
|
|
|
|
For example, a tape image file might have the following binary bytes (in decimal):
|
|
|
|
+65 65 65 65 65 20 25 50 50 25 25 25 25 50 50+
|
|
|
|
Since each byte represents a 10-microsecond unit, these bytes represent the following
|
|
|
|
half-cycle lengths in microseconds:
|
|
|
|
+650 650 650 650 650 200 250 500 500 250 250 250 250 500 500+
|
|
|
|
The meaning of these half-cycle lengths to the Apple is as follows:
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
|-------HEADER------|--sync-|-1-bit-|-0-bit-|-0-bit-|-1-bit-|
|
|
|
|
| | | | | | |
|
|
|
|
|650 650 650 650 650|200 250|500 500|250 250|250 250|500 500|
|
|
|
|
------------------------
|
|
|
|
|
|
|
|
where +HEADER+ is a header section the Apple writes (to skip any
|
|
|
|
unrecordable leader section on a real cassette tape); +sync+ is a
|
|
|
|
synchronization cycle; and the subsequent cycles are the actual
|
|
|
|
bits of data saved on the tape. A 500-microsecond cycle (which
|
|
|
|
is stored in the file as two 250 microsecond half-cycles)
|
|
|
|
represents a *zero* bit, and a 1-millisecond cycle (which is
|
|
|
|
stored in the file as two 500 microsecond half-cycles)
|
|
|
|
represents a *one* bit.
|