Move FN key handling from SDL to main App, and add menu items for them

This commit is contained in:
Christopher A. Mosher 2022-12-12 21:47:10 -05:00
parent b064d06efd
commit 498edf22e1
6 changed files with 298 additions and 166 deletions

View File

@ -28,6 +28,8 @@
#include "e2const.h" #include "e2const.h"
#include <wx/app.h> #include <wx/app.h>
#include <wx/uiaction.h>
#include <wx/window.h>
#include <wx/xrc/xmlres.h> #include <wx/xrc/xmlres.h>
#include <wx/fileconf.h> #include <wx/fileconf.h>
#include <wx/log.h> #include <wx/log.h>
@ -201,6 +203,34 @@ bool E2wxApp::OnInit() {
void E2wxApp::OnFnKeyPressed(const SDL_Keycode k) {
if (k == SDLK_F1) {
this->TogglePower();
} else if (k == SDLK_F2) {
this->CycleMonitor();
} else if (k == SDLK_F3) {
this->ToggleFullScreen();
} else if (k == SDLK_F4) {
//
} else if (k == SDLK_F5) {
//
} else if (k == SDLK_F6) {
this->Reset();
} else if (k == SDLK_F7) {
this->Paste();
} else if (k == SDLK_F8) {
this->ScreenShot();
} else if (k == SDLK_F9) {
this->CloseMainFrame();
} else if (k == SDLK_F10) {
//
} else if (k == SDLK_F11) {
//
} else if (k == SDLK_F12) {
this->ToggleBuffered();
}
}
bool E2wxApp::CloseMainFrame() { bool E2wxApp::CloseMainFrame() {
bool r = false; bool r = false;
if (this->frame) { if (this->frame) {
@ -365,6 +395,8 @@ void E2wxApp::StartEmulator() {
this->emu_timer->begin(); this->emu_timer->begin();
} }
bool E2wxApp::EnsureCanQuit() { bool E2wxApp::EnsureCanQuit() {
bool ok = true; bool ok = true;
if (this->emu) { if (this->emu) {
@ -375,6 +407,42 @@ bool E2wxApp::EnsureCanQuit() {
void E2wxApp::Paste() { void E2wxApp::Paste() {
if (this->emu) { if (this->emu) {
this->emu->handlePaste(); this->emu->paste();
} }
} }
void E2wxApp::CycleMonitor() {
if (this->emu) {
this->emu->monitorCycle();
}
}
void E2wxApp::ScreenShot() {
if (this->emu) {
this->emu->screenshot();
}
}
void E2wxApp::Reset() {
if (this->emu) {
this->emu->reset();
}
}
void E2wxApp::TogglePower() {
if (this->emu) {
this->emu->toggleComputerPower();
}
}
void E2wxApp::ToggleBuffered() {
if (this->emu) {
this->emu->toggleBuffered();
}
}
void E2wxApp::ToggleFullScreen() {
if (this->emu) {
this->emu->toggleFullScreen();
}
}

View File

@ -23,10 +23,13 @@
#include <SDL_keycode.h>
#include <wx/app.h> #include <wx/app.h>
#include <wx/cmdline.h> #include <wx/cmdline.h>
#include <wx/timer.h> #include <wx/timer.h>
#include <wx/string.h> #include <wx/string.h>
#include <filesystem> #include <filesystem>
#include <string> #include <string>
@ -81,9 +84,17 @@ public:
const std::filesystem::path GetConfigDir() const; const std::filesystem::path GetConfigDir() const;
const std::filesystem::path GetDocumentsDir() const; const std::filesystem::path GetDocumentsDir() const;
void OnFnKeyPressed(const SDL_Keycode k);
bool CloseMainFrame(); bool CloseMainFrame();
bool EnsureCanQuit(); bool EnsureCanQuit();
void Paste(); void Paste();
void CycleMonitor();
void ScreenShot();
void Reset();
void TogglePower();
void ToggleBuffered();
void ToggleFullScreen();
virtual bool OnInit() override; virtual bool OnInit() override;
virtual int OnExit() override; virtual int OnExit() override;

View File

@ -30,16 +30,26 @@
enum E2MenuID { enum E2MenuID {
ID_MENUITEM_POWER = wxID_HIGHEST+1 ID_MENUITEM_POWER = wxID_HIGHEST+1,
ID_MENUITEM_CYCLE_MONITOR,
ID_MENUITEM_TOGGLE_FULL_SCREEN,
ID_MENUITEM_RESET,
ID_MENUITEM_SCREEN_SHOT,
ID_MENUITEM_TOGGLE_BUFFERED,
}; };
wxBEGIN_EVENT_TABLE(E2wxFrame, wxFrame) wxBEGIN_EVENT_TABLE(E2wxFrame, wxFrame)
EVT_CLOSE(E2wxFrame::HandleUserQuitRequest)
EVT_MENU(wxID_EXIT, E2wxFrame::OnExit) EVT_MENU(wxID_EXIT, E2wxFrame::OnExit)
EVT_MENU(wxID_PASTE, E2wxFrame::OnPaste)
EVT_MENU(wxID_PREFERENCES, E2wxFrame::OnPreferences) EVT_MENU(wxID_PREFERENCES, E2wxFrame::OnPreferences)
EVT_MENU(wxID_ABOUT, E2wxFrame::OnAbout) EVT_MENU(wxID_ABOUT, E2wxFrame::OnAbout)
EVT_MENU(ID_MENUITEM_POWER, E2wxFrame::OnTogglePower) EVT_MENU(ID_MENUITEM_POWER, E2wxFrame::OnTogglePower)
EVT_CLOSE(E2wxFrame::HandleUserQuitRequest) EVT_MENU(ID_MENUITEM_CYCLE_MONITOR, E2wxFrame::OnCycleMonitor)
EVT_MENU(ID_MENUITEM_TOGGLE_FULL_SCREEN, E2wxFrame::OnToggleFullScreen)
EVT_MENU(ID_MENUITEM_RESET, E2wxFrame::OnReset)
EVT_MENU(wxID_PASTE, E2wxFrame::OnPaste)
EVT_MENU(ID_MENUITEM_SCREEN_SHOT, E2wxFrame::OnScreenShot)
EVT_MENU(ID_MENUITEM_TOGGLE_BUFFERED, E2wxFrame::OnToggleBuffered)
wxEND_EVENT_TABLE() wxEND_EVENT_TABLE()
@ -50,6 +60,8 @@ E2wxFrame::E2wxFrame() : wxFrame(nullptr, wxID_ANY, "epple2") {
E2wxFrame::~E2wxFrame() { E2wxFrame::~E2wxFrame() {
} }
void E2wxFrame::DoInit() { void E2wxFrame::DoInit() {
InitMenuBar(); InitMenuBar();
InitStatusBar(); InitStatusBar();
@ -74,12 +86,29 @@ void E2wxFrame::InitMenuBar() {
wxMenuItem *miPaste = menuEdit->Append(wxID_PASTE); wxMenuItem *miPaste = menuEdit->Append(wxID_PASTE);
miPaste->AddExtraAccel(wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F7)); miPaste->AddExtraAccel(wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F7));
menuEdit->AppendSeparator(); menuEdit->AppendSeparator();
menuEdit->Append(wxID_PREFERENCES); wxMenuItem *miPrefs = menuEdit->Append(wxID_PREFERENCES);
miPrefs->SetAccel(new wxAcceleratorEntry(wxACCEL_CTRL, ','));
wxMenu *menuMachine = new wxMenu(); wxMenu *menuMachine = new wxMenu();
menuBar->Append(menuMachine, "&Machine"); menuBar->Append(menuMachine, "&Machine");
wxMenuItem *miPower = menuMachine->Append(ID_MENUITEM_POWER, "Toggle Power"); wxMenuItem *miPower = menuMachine->Append(ID_MENUITEM_POWER, "Toggle Power");
miPower->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F1)); miPower->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F1));
wxMenuItem *miReset = menuMachine->Append(ID_MENUITEM_RESET, "Reset");
miReset->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F6));
menuMachine->AppendSeparator();
wxMenuItem *miBuffered = menuMachine->Append(ID_MENUITEM_TOGGLE_BUFFERED, "Toggle Keyboard Buffer");
miBuffered->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F12));
wxMenu *menuMonitor = new wxMenu();
menuBar->Append(menuMonitor, "Mo&nitor");
wxMenuItem *miCycleMonitor = menuMonitor->Append(ID_MENUITEM_CYCLE_MONITOR, "Cycle Type");
miCycleMonitor->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F2));
wxMenuItem *miToggleFullScreen = menuMonitor->Append(ID_MENUITEM_TOGGLE_FULL_SCREEN, "Toggle Full Screen");
miToggleFullScreen->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F3));
menuMonitor->AppendSeparator();
wxMenuItem *miScreenShot = menuMonitor->Append(ID_MENUITEM_SCREEN_SHOT, "Screen Shot!");
miScreenShot->SetAccel(new wxAcceleratorEntry(wxACCEL_NORMAL, WXK_F8));
wxMenu *menuHelp = new wxMenu(); wxMenu *menuHelp = new wxMenu();
menuBar->Append(menuHelp, "&Help"); menuBar->Append(menuHelp, "&Help");
@ -93,10 +122,27 @@ void E2wxFrame::InitStatusBar() {
void E2wxFrame::HandleUserQuitRequest(wxCloseEvent& event) {
// TODO how to handle event.CanVeto() ? I'd like to auto-save everything
if (wxGetApp().EnsureCanQuit()) {
event.Skip();
} else {
event.Veto();
}
}
void E2wxFrame::OnExit(wxCommandEvent& event) { void E2wxFrame::OnExit(wxCommandEvent& event) {
Close(false); Close(false);
} }
void E2wxFrame::OnPreferences(wxCommandEvent& event) {
PreferencesDialog *dlg = new PreferencesDialog(this);
dlg->OnInit();
dlg->ShowModal();
}
void E2wxFrame::OnAbout(wxCommandEvent& event) { void E2wxFrame::OnAbout(wxCommandEvent& event) {
wxString msg = ""; wxString msg = "";
@ -110,25 +156,34 @@ void E2wxFrame::OnAbout(wxCommandEvent& event) {
wxMessageBox(msg, "About "+wxGetApp().GetID(), wxOK | wxICON_INFORMATION); wxMessageBox(msg, "About "+wxGetApp().GetID(), wxOK | wxICON_INFORMATION);
} }
void E2wxFrame::OnPaste(wxCommandEvent& event) {
wxGetApp().Paste();
}
void E2wxFrame::OnPreferences(wxCommandEvent& event) {
PreferencesDialog *dlg = new PreferencesDialog(this);
dlg->OnInit();
dlg->ShowModal();
}
void E2wxFrame::OnTogglePower(wxCommandEvent& event) { void E2wxFrame::OnTogglePower(wxCommandEvent& event) {
GUI::queueTogglePower(); GUI::queueTogglePower();
} }
void E2wxFrame::HandleUserQuitRequest(wxCloseEvent& event) { void E2wxFrame::OnCycleMonitor(wxCommandEvent& event) {
// TODO how to handle event.CanVeto() ? I'd like to auto-save everything wxGetApp().CycleMonitor();
if (wxGetApp().EnsureCanQuit()) {
event.Skip();
} else {
event.Veto();
}
} }
void E2wxFrame::OnToggleFullScreen(wxCommandEvent& event) {
wxGetApp().ToggleFullScreen();
}
void E2wxFrame::OnReset(wxCommandEvent& event) {
wxGetApp().Reset();
}
void E2wxFrame::OnPaste(wxCommandEvent& event) {
wxGetApp().Paste();
}
void E2wxFrame::OnScreenShot(wxCommandEvent& event) {
wxGetApp().ScreenShot();
}
void E2wxFrame::OnToggleBuffered(wxCommandEvent& event) {
wxGetApp().ToggleBuffered();
}

View File

@ -33,16 +33,23 @@ public:
void DoInit(); void DoInit();
private: private:
void OnExit(wxCommandEvent& event);
void OnPaste(wxCommandEvent& event);
void OnPreferences(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnTogglePower(wxCommandEvent& event);
void HandleUserQuitRequest(wxCloseEvent& event);
void InitMenuBar(); void InitMenuBar();
void InitStatusBar(); void InitStatusBar();
void HandleUserQuitRequest(wxCloseEvent& event);
void OnExit(wxCommandEvent& event);
void OnPreferences(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnTogglePower(wxCommandEvent& event);
void OnCycleMonitor(wxCommandEvent& event);
void OnToggleFullScreen(wxCommandEvent& event);
void OnReset(wxCommandEvent& event);
void OnPaste(wxCommandEvent& event);
void OnScreenShot(wxCommandEvent& event);
void OnToggleBuffered(wxCommandEvent& event);
wxDECLARE_EVENT_TABLE(); wxDECLARE_EVENT_TABLE();
}; };

View File

@ -27,48 +27,39 @@
#include <ctime> #include <ctime>
static bool isKeyDown(const SDL_Keycode sym, const SDL_Keymod mod) {
return (
(sym < 0x7F || sym == SDLK_LEFT || sym == SDLK_RIGHT) &&
!(sym == SDLK_TAB || sym == SDLK_BACKQUOTE || sym == '[' || sym == '\\' || sym == SDLK_DELETE) &&
!(sym == ']' && mod & KMOD_SHIFT)
);
}
Emulator::Emulator() : Emulator::Emulator() :
display(screenImage), display(screenImage),
videoStatic(display), videoStatic(display),
apple2(keypresses, paddleButtonStates, display, fhyper, buffered, screenImage), apple2(keypresses, paddleButtonStates, display, fhyper, buffered, screenImage),
timable(0), // No ticked object (NULL pointer) timable(nullptr), // No ticked object (NULL pointer)
quit(false), repeat(false),
repeat(false), keysDown(0),
keysDown(0), prev_ms(SDL_GetTicks()),
skip(0), command(false),
prev_ms(SDL_GetTicks()), pendingCommandExit(false) {
command(false),
pendingCommandExit(false) {
} }
Emulator::~Emulator() { Emulator::~Emulator() {
} }
void Emulator::toggleComputerPower() {
if (this->timable == &this->videoStatic)
powerOnComputer();
else
powerOffComputer();
}
void Emulator::powerOnComputer() {
this->apple2.powerOn();
this->screenImage.drawPower(true);
this->display.setNoise(false);
// The apple2 becomes the ticked object
this->timable = &this->apple2;
}
void Emulator::powerOffComputer() {
this->apple2.powerOff();
this->screenImage.drawPower(false);
this->display.setNoise(true);
this->videoStatic.powerOn();
// The video static becomes the ticked object
this->timable = &this->videoStatic;
}
void Emulator::config(E2Config& cfg) { void Emulator::config(E2Config& cfg) {
cfg.parse(this->apple2.ram, this->apple2.rom, this->apple2.slts, this->apple2.revision, this->screenImage, this->apple2.cassetteIn, this->apple2.cassetteOut, &this->apple2); cfg.parse(this->apple2.ram, this->apple2.rom, this->apple2.slts, this->apple2.revision, this->screenImage, this->apple2.cassetteIn, this->apple2.cassetteOut, &this->apple2);
@ -112,7 +103,7 @@ void Emulator::handleAnyPendingEvents() {
// If SDL is going away... // If SDL is going away...
// could be due to user closing the SDL window, pressing cmd-Q on Mac, // could be due to user closing the SDL window, pressing cmd-Q on Mac,
// ctrl-C from the command line on Linux, process being killed, etc. // ctrl-C from the command line on Linux, process being killed, etc.
handleUserQuitRequest(); wxGetApp().CloseMainFrame();
break; break;
case SDL_KEYDOWN: case SDL_KEYDOWN:
// If we're collecting a command line for changing any // If we're collecting a command line for changing any
@ -122,7 +113,7 @@ void Emulator::handleAnyPendingEvents() {
else else
// ...else we're collecting keypresses for the keyboard // ...else we're collecting keypresses for the keyboard
// emulation (and thus the Apple ][ emulation itself) // emulation (and thus the Apple ][ emulation itself)
dispatchKeypress(event.key); dispatchKeyDown(event.key);
// People who have too many press-releases should be referred to as "keyboards" // People who have too many press-releases should be referred to as "keyboards"
break; break;
case SDL_KEYUP: case SDL_KEYUP:
@ -164,27 +155,10 @@ void Emulator::tick50ms() {
handleAnyPendingEvents(); handleAnyPendingEvents();
this->screenImage.displayHz((1000*CHECK_EVERY_CYCLE)/(SDL_GetTicks() - this->prev_ms)); this->screenImage.displayHz((1000*CHECK_EVERY_CYCLE)/(SDL_GetTicks() - this->prev_ms));
this->prev_ms = SDL_GetTicks(); this->prev_ms = SDL_GetTicks();
// TODO: how to check this->quit ?
} }
void Emulator::dispatchKeyUp(const SDL_KeyboardEvent& keyEvent) {
SDL_Keycode sym = keyEvent.keysym.sym;
SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
if ((sym < 0x7F || sym == SDLK_LEFT || sym == SDLK_RIGHT) &&
!(sym == SDLK_TAB || sym == SDLK_BACKQUOTE || sym == '[' || sym == '\\' || sym == SDLK_DELETE) &&
!(sym == ']' && mod & KMOD_SHIFT)) {
--this->keysDown;
}// ...else if this is the emulated REPT key on the Apple keyboard...
else if (sym == SDLK_F10) {
// ...stop repeating. The key has been released
this->repeat = false;
this->rept = 0;
}
}
static bool translateKeysToAppleModernized(SDL_Keycode keycode, SDL_Keymod modifiers, unsigned char* key) { static bool translateKeysToAppleModernized(SDL_Keycode keycode, SDL_Keymod modifiers, unsigned char* key) {
if (keycode == SDLK_LEFT) { if (keycode == SDLK_LEFT) {
*key = 8; *key = 8;
@ -264,101 +238,38 @@ static bool translateKeysToAppleModernized(SDL_Keycode keycode, SDL_Keymod modif
return true; return true;
} }
// Take real-world keystrokes from SDL and filter them to emulate the Apple ][ keyboard
void Emulator::dispatchKeyDown(const SDL_KeyboardEvent& keyEvent) {
// Take real-world keystrokes from SDL and filter them to emulate the
// Apple ][ or Apple ][ plus keyboard
void Emulator::dispatchKeypress(const SDL_KeyboardEvent& keyEvent) {
if (keyEvent.repeat) { if (keyEvent.repeat) {
return; return;
} }
SDL_Keycode sym = keyEvent.keysym.sym; const SDL_Keycode sym = keyEvent.keysym.sym;
SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod; const SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
//printf("keydown: mod: %04X sym: %08X scan:%04X name:%s\n", mod, sym, scan, SDL_GetKeyName(sym)); //printf("keydown: mod: %04X sym: %08X scan:%04X name:%s\n", mod, sym, scan, SDL_GetKeyName(sym));
if ((sym < 0x7F || sym == SDLK_LEFT || sym == SDLK_RIGHT) && if (isKeyDown(sym, mod)) {
!(sym == SDLK_TAB || sym == SDLK_BACKQUOTE || sym == '[' || sym == '\\' || sym == SDLK_DELETE) &&
!(sym == ']' && mod & KMOD_SHIFT)) {
++this->keysDown; ++this->keysDown;
} }
if (sym == SDLK_F10) {
/*
* First handle the key presses that are for commands, as opposed to
* simple key-presses that we send to the apple.
*/
// TODO remove all function key handling from here, and
// instead redirect them to the main frame, which will call back
// our appropriate handler functions
// Note: REPT key is special (need to track key-up event)
if (sym == SDLK_F6) {
this->apple2.reset();
return;
} else if (sym == SDLK_F7) {
handlePaste();
return;
}// ...else if this is the emulated REPT key on the Apple keyboard...
else if (sym == SDLK_F10) {
// ...start auto-repeat // ...start auto-repeat
this->repeat = true; this->repeat = true;
this->rept = CYCLES_PER_REPT; this->rept = CYCLES_PER_REPT;
return; return;
}// ...else if the user wants to run at full speed instead of emulating } else if (sym == SDLK_F5) { // TODO re-do user-entered command line
// the Apple's speed...
else if (sym == SDLK_F11) { // TODO remove hyper
this->fhyper.toggleHyper();
this->screenImage.toggleHyperLabel();
return;
} else if (sym == SDLK_F12) {
this->buffered.toggleBuffered();
this->screenImage.toggleKdbBufferLabel();
return;
}// ...else if the user has hit the rocker switch on the back of the Apple...
else if (sym == SDLK_F1) {
toggleComputerPower();
return;
}// ...else if the user wants to look at a different video display medium...
else if (sym == SDLK_F2) {
this->display.cycleType();
this->screenImage.cycleDisplayLabel();
return;
}// ...else if the user wants to switch to/from full screen and an
// individual application window...
else if (sym == SDLK_F3) {
this->screenImage.toggleFullScreen();
this->screenImage.drawPower(this->timable == &this->apple2);
return;
}// ...else if the user wants to switch between the interlaced extension
// of the display and the non-interlaced historically correct display...
else if (sym == SDLK_F4) { // TODO remove bleed-down
this->display.toggleBleedDown();
this->screenImage.toggleFillLinesLabel();
return;
}// ...else initiate command line entry at the bottom of the emulator window
else if (sym == SDLK_F5) { // TODO re-do user-entered command line
this->command = true; this->command = true;
this->screenImage.enterCommandMode(); this->screenImage.enterCommandMode();
return; return;
}// ...else exit the entire emulation } else if (SDLK_F1 <= sym && sym <= SDLK_F12) {
else if (sym == SDLK_F9) { wxGetApp().OnFnKeyPressed(sym);
handleUserQuitRequest();
return;
}// ...else save a screen shot
else if (sym == SDLK_F8) {
this->screenImage.saveBMP();
return; return;
} }
unsigned char key; unsigned char key;
const bool sendKey = translateKeysToAppleModernized(sym, mod, &key); const bool sendKey = translateKeysToAppleModernized(sym, mod, &key);
if (sendKey) { if (sendKey) {
//printf(" sending to apple as ASCII ------------------------------> %02X (%02X) (%d)\n", key, key | 0x80, key | 0x80); //printf(" sending to apple as ASCII ------------------------------> %02X (%02X) (%d)\n", key, key | 0x80, key | 0x80);
this->keypresses.push(key); this->keypresses.push(key);
@ -366,10 +277,27 @@ void Emulator::dispatchKeypress(const SDL_KeyboardEvent& keyEvent) {
} }
} }
void Emulator::dispatchKeyUp(const SDL_KeyboardEvent& keyEvent) {
const SDL_Keycode sym = keyEvent.keysym.sym;
const SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
// Collect and edit a command line typed at the bottom of the emulator if (isKeyDown(sym, mod)) {
// window --this->keysDown;
} else if (sym == SDLK_F10) {
// ...else if this is the emulated REPT key on the Apple keyboard...
// ...stop repeating. The key has been released
this->repeat = false;
this->rept = 0;
}
}
// TODO redo command line handling
// Collect and edit a command line typed at the bottom of the emulator window
void Emulator::cmdKey(const SDL_KeyboardEvent& keyEvent) { void Emulator::cmdKey(const SDL_KeyboardEvent& keyEvent) {
SDL_Keycode sym = keyEvent.keysym.sym; SDL_Keycode sym = keyEvent.keysym.sym;
unsigned char key = (unsigned char) (sym & 0x7F); unsigned char key = (unsigned char) (sym & 0x7F);
@ -416,6 +344,14 @@ void Emulator::processCommand() {
cmdline.erase(cmdline.begin(), cmdline.end()); cmdline.erase(cmdline.begin(), cmdline.end());
} }
static int askSave() { static int askSave() {
wxMessageDialog *dlg = new wxMessageDialog{ wxMessageDialog *dlg = new wxMessageDialog{
nullptr, nullptr,
@ -455,11 +391,42 @@ bool Emulator::isSafeToQuit() {
return true; return true;
} }
void Emulator::handleUserQuitRequest() {
wxGetApp().CloseMainFrame();
void Emulator::toggleComputerPower() {
if (this->timable == &this->videoStatic)
powerOnComputer();
else
powerOffComputer();
} }
void Emulator::handlePaste() { void Emulator::powerOnComputer() {
this->apple2.powerOn();
this->screenImage.drawPower(true);
this->display.setNoise(false);
// The apple2 becomes the ticked object
this->timable = &this->apple2;
}
void Emulator::powerOffComputer() {
this->apple2.powerOff();
this->screenImage.drawPower(false);
this->display.setNoise(true);
this->videoStatic.powerOn();
// The video static becomes the ticked object
this->timable = &this->videoStatic;
}
void Emulator::paste() {
// Feed input from the clipboard to the Apple keyboard // Feed input from the clipboard to the Apple keyboard
std::string s = this->clip.getText(); std::string s = this->clip.getText();
for (unsigned int i = 0; i < s.length(); ++i) { for (unsigned int i = 0; i < s.length(); ++i) {
@ -473,3 +440,26 @@ void Emulator::handlePaste() {
this->keypresses.push(key); this->keypresses.push(key);
} }
} }
void Emulator::monitorCycle() {
this->display.cycleType();
this->screenImage.cycleDisplayLabel();
}
void Emulator::reset() {
this->apple2.reset();
}
void Emulator::toggleBuffered() {
this->buffered.toggleBuffered();
this->screenImage.toggleKdbBufferLabel();
}
void Emulator::toggleFullScreen() {
this->screenImage.toggleFullScreen();
this->screenImage.drawPower(this->timable == &this->apple2);
}
void Emulator::screenshot() {
this->screenImage.saveBMP();
}

View File

@ -46,18 +46,16 @@ class Emulator {
Timable* timable; Timable* timable;
bool quit;
bool repeat; bool repeat;
int keysDown; int keysDown;
int rept; int rept;
unsigned char lastKeyDown; unsigned char lastKeyDown;
int skip;
Uint32 prev_ms; Uint32 prev_ms;
bool command; bool command;
bool pendingCommandExit; bool pendingCommandExit;
std::string cmdline; std::string cmdline;
void dispatchKeypress(const SDL_KeyboardEvent& keyEvent); void dispatchKeyDown(const SDL_KeyboardEvent& keyEvent);
void dispatchKeyUp(const SDL_KeyboardEvent& keyEvent); void dispatchKeyUp(const SDL_KeyboardEvent& keyEvent);
void cmdKey(const SDL_KeyboardEvent& keyEvent); void cmdKey(const SDL_KeyboardEvent& keyEvent);
void processCommand(); void processCommand();
@ -66,19 +64,22 @@ class Emulator {
void handleRepeatKey(); void handleRepeatKey();
void handleAnyPendingEvents(); void handleAnyPendingEvents();
void handleUserQuitRequest();
public: public:
Emulator(); Emulator();
virtual ~Emulator(); virtual ~Emulator();
void config(E2Config& cfg); void config(E2Config& cfg);
void tick50ms(); void tick50ms();
bool isSafeToQuit();
void toggleComputerPower(); void toggleComputerPower();
void handlePaste(); void monitorCycle();
bool isSafeToQuit(); void paste();
void reset();
void toggleBuffered();
void toggleFullScreen();
void screenshot();
}; };
#endif #endif