mirror of
https://github.com/cmosher01/Epple-II.git
synced 2025-01-05 00:30:11 +00:00
fix MinGW build
This commit is contained in:
parent
10e548961a
commit
75bb95a336
@ -12,19 +12,16 @@ AM_INIT_AUTOMAKE(epple2, 1.2-SNAPSHOT)
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# Checks for programs.
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AC_PROG_CXX
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AC_LANG_CPLUSPLUS
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AC_PROG_CC
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AC_PROG_CPP
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AC_PROG_INSTALL
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AC_PROG_LN_S
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AC_PROG_MAKE_SET
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AC_PROG_RANLIB
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AM_PROG_CC_C_O
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# Checks for libraries.
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AC_CHECK_LIB([SDL2],[SDL_Init],,[AC_MSG_ERROR([cannot find libsdl])])
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AC_CHECK_LIB([X11],[XOpenDisplay])
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@ -19,7 +19,7 @@ epple2_SOURCES = a2colorsobserved.cpp addressbus.cpp analogtv.cpp apple2.cpp \
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screenimage.cpp slots.cpp speakerclicker.cpp standardin.cpp \
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standardinproducer.cpp standardout.cpp steppermotor.cpp textcharacters.cpp \
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timable.cpp video.cpp videoaddressing.cpp videomode.cpp \
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videostaticgenerator.cpp SDL_win32_main.c
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videostaticgenerator.cpp
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noinst_HEADERS = a2colorsobserved.h addressbus.h analogtv.h apple2.h applentsc.h \
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card.h cassette.h clipboardhandler.h clockcard.h configep2.h cpu.h diskbytes.h \
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@ -1,392 +0,0 @@
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/*
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SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98
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The WinMain function -- calls your program's main() function
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*/
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#include "config.h"
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#ifdef HAVE_WINDOWS_H
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#include <stdio.h>
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#include <stdlib.h>
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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// Chris Mosher added this:
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#define NO_STDIO_REDIRECT
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#ifdef _WIN32_WCE
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# define DIR_SEPERATOR TEXT("\\")
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# undef _getcwd
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# define _getcwd(str,len) wcscpy(str,TEXT(""))
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# define setbuf(f,b)
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# define setvbuf(w,x,y,z)
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# define fopen _wfopen
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# define freopen _wfreopen
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# define remove(x) DeleteFile(x)
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#else
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# define DIR_SEPERATOR TEXT("/")
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# include <direct.h>
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#endif
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/* Include the SDL main definition header */
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#include "SDL/SDL.h"
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#include "SDL/SDL_main.h"
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#ifdef main
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# ifndef _WIN32_WCE_EMULATION
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# undef main
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# endif /* _WIN32_WCE_EMULATION */
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#endif /* main */
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/* The standard output files */
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#define STDOUT_FILE TEXT("stdout.txt")
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#define STDERR_FILE TEXT("stderr.txt")
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#ifndef NO_STDIO_REDIRECT
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# ifdef _WIN32_WCE
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static wchar_t stdoutPath[MAX_PATH];
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static wchar_t stderrPath[MAX_PATH];
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# else
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static char stdoutPath[MAX_PATH];
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static char stderrPath[MAX_PATH];
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# endif
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#endif
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#if defined(_WIN32_WCE) && _WIN32_WCE < 300
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/* seems to be undefined in Win CE although in online help */
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#define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t'))
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#endif /* _WIN32_WCE < 300 */
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static void UnEscapeQuotes( char *arg )
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{
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char *last = NULL;
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while( *arg ) {
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if( *arg == '"' && *last == '\\' ) {
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char *c_curr = arg;
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char *c_last = last;
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while( *c_curr ) {
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*c_last = *c_curr;
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c_last = c_curr;
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c_curr++;
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}
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*c_last = '\0';
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}
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last = arg;
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arg++;
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}
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}
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/* Parse a command line buffer into arguments */
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static int ParseCommandLine(char *cmdline, char **argv)
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{
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char *bufp;
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char *lastp = NULL;
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int argc, last_argc;
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argc = last_argc = 0;
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for ( bufp = cmdline; *bufp; ) {
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/* Skip leading whitespace */
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while ( isspace(*bufp) ) {
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++bufp;
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}
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/* Skip over argument */
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if ( *bufp == '"' ) {
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++bufp;
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if ( *bufp ) {
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if ( argv ) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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while ( *bufp && ( *bufp != '"' || *lastp == '\\' ) ) {
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lastp = bufp;
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++bufp;
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}
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} else {
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if ( *bufp ) {
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if ( argv ) {
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argv[argc] = bufp;
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}
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++argc;
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}
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/* Skip over word */
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while ( *bufp && ! isspace(*bufp) ) {
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++bufp;
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}
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}
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if ( *bufp ) {
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if ( argv ) {
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*bufp = '\0';
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}
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++bufp;
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}
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/* Strip out \ from \" sequences */
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if( argv && last_argc != argc ) {
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UnEscapeQuotes( argv[last_argc] );
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}
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last_argc = argc;
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}
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if ( argv ) {
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argv[argc] = NULL;
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}
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return(argc);
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}
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/* Show an error message */
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static void ShowError(const char *title, const char *message)
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{
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/* If USE_MESSAGEBOX is defined, you need to link with user32.lib */
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#ifdef USE_MESSAGEBOX
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MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK);
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#else
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fprintf(stderr, "%s: %s\n", title, message);
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#endif
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}
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/* Pop up an out of memory message, returns to Windows */
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static BOOL OutOfMemory(void)
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{
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ShowError("Fatal Error", "Out of memory - aborting");
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return FALSE;
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}
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/* SDL_Quit() shouldn't be used with atexit() directly because
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calling conventions may differ... */
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static void cleanup(void)
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{
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SDL_Quit();
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}
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/* Remove the output files if there was no output written */
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static void cleanup_output(void)
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{
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#ifndef NO_STDIO_REDIRECT
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FILE *file;
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int empty;
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#endif
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/* Flush the output in case anything is queued */
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fclose(stdout);
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fclose(stderr);
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#ifndef NO_STDIO_REDIRECT
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/* See if the files have any output in them */
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if ( stdoutPath[0] ) {
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file = fopen(stdoutPath, TEXT("rb"));
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if ( file ) {
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empty = (fgetc(file) == EOF) ? 1 : 0;
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fclose(file);
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if ( empty ) {
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remove(stdoutPath);
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}
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}
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}
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if ( stderrPath[0] ) {
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file = fopen(stderrPath, TEXT("rb"));
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if ( file ) {
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empty = (fgetc(file) == EOF) ? 1 : 0;
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fclose(file);
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if ( empty ) {
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remove(stderrPath);
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}
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}
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}
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#endif
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}
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#if defined(_MSC_VER) && !defined(_WIN32_WCE)
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/* The VC++ compiler needs main defined */
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#define console_main main
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#endif
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/* This is where execution begins [console apps] */
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int console_main(int argc, char *argv[])
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{
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size_t n;
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char *bufp, *appname;
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int status;
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/* Get the class name from argv[0] */
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appname = argv[0];
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if ( (bufp=SDL_strrchr(argv[0], '\\')) != NULL ) {
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appname = bufp+1;
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} else
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if ( (bufp=SDL_strrchr(argv[0], '/')) != NULL ) {
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appname = bufp+1;
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}
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if ( (bufp=SDL_strrchr(appname, '.')) == NULL )
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n = SDL_strlen(appname);
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else
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n = (bufp-appname);
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bufp = SDL_stack_alloc(char, n+1);
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if ( bufp == NULL ) {
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return OutOfMemory();
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}
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SDL_strlcpy(bufp, appname, n+1);
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appname = bufp;
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/* Load SDL dynamic link library */
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if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) {
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ShowError("WinMain() error", SDL_GetError());
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return(FALSE);
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}
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atexit(cleanup_output);
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atexit(cleanup);
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/* Sam:
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We still need to pass in the application handle so that
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DirectInput will initialize properly when SDL_RegisterApp()
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is called later in the video initialization.
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*/
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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/* Run the application main() code */
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status = SDL_main(argc, argv);
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/* Exit cleanly, calling atexit() functions */
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exit(status);
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/* Hush little compiler, don't you cry... */
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return 0;
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}
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/* This is where execution begins [windowed apps] */
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#ifdef _WIN32_WCE
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw)
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#else
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int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
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#endif
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{
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HINSTANCE handle;
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char **argv;
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int argc;
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char *cmdline;
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#ifdef _WIN32_WCE
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wchar_t *bufp;
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int nLen;
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#else
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char *bufp;
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size_t nLen;
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#endif
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#ifndef NO_STDIO_REDIRECT
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DWORD pathlen;
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#ifdef _WIN32_WCE
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wchar_t path[MAX_PATH];
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#else
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char path[MAX_PATH];
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#endif
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FILE *newfp;
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#endif
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/* Start up DDHELP.EXE before opening any files, so DDHELP doesn't
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keep them open. This is a hack.. hopefully it will be fixed
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someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded.
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*/
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handle = LoadLibrary(TEXT("DDRAW.DLL"));
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if ( handle != NULL ) {
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FreeLibrary(handle);
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}
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#ifndef NO_STDIO_REDIRECT
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pathlen = GetModuleFileName(NULL, path, SDL_arraysize(path));
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while ( pathlen > 0 && path[pathlen] != '\\' ) {
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--pathlen;
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}
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path[pathlen] = '\0';
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#ifdef _WIN32_WCE
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wcsncpy( stdoutPath, path, SDL_arraysize(stdoutPath) );
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wcsncat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
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#else
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SDL_strlcpy( stdoutPath, path, SDL_arraysize(stdoutPath) );
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SDL_strlcat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
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#endif
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/* Redirect standard input and standard output */
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newfp = freopen(stdoutPath, TEXT("w"), stdout);
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#ifndef _WIN32_WCE
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if ( newfp == NULL ) { /* This happens on NT */
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#if !defined(stdout)
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stdout = fopen(stdoutPath, TEXT("w"));
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#else
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newfp = fopen(stdoutPath, TEXT("w"));
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if ( newfp ) {
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*stdout = *newfp;
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}
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#endif
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}
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#endif /* _WIN32_WCE */
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#ifdef _WIN32_WCE
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wcsncpy( stderrPath, path, SDL_arraysize(stdoutPath) );
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wcsncat( stderrPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) );
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#else
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SDL_strlcpy( stderrPath, path, SDL_arraysize(stderrPath) );
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SDL_strlcat( stderrPath, DIR_SEPERATOR STDERR_FILE, SDL_arraysize(stderrPath) );
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#endif
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newfp = freopen(stderrPath, TEXT("w"), stderr);
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#ifndef _WIN32_WCE
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if ( newfp == NULL ) { /* This happens on NT */
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#if !defined(stderr)
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stderr = fopen(stderrPath, TEXT("w"));
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#else
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newfp = fopen(stderrPath, TEXT("w"));
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if ( newfp ) {
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*stderr = *newfp;
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}
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#endif
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}
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#endif /* _WIN32_WCE */
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setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */
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setbuf(stderr, NULL); /* No buffering */
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#endif /* !NO_STDIO_REDIRECT */
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#ifdef _WIN32_WCE
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nLen = wcslen(szCmdLine)+128+1;
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bufp = SDL_stack_alloc(wchar_t, nLen*2);
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wcscpy (bufp, TEXT("\""));
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GetModuleFileName(NULL, bufp+1, 128-3);
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wcscpy (bufp+wcslen(bufp), TEXT("\" "));
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wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp));
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nLen = wcslen(bufp)+1;
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cmdline = SDL_stack_alloc(char, nLen);
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if ( cmdline == NULL ) {
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return OutOfMemory();
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}
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WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
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#else
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/* Grab the command line */
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bufp = GetCommandLine();
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nLen = SDL_strlen(bufp)+1;
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cmdline = SDL_stack_alloc(char, nLen);
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if ( cmdline == NULL ) {
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return OutOfMemory();
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}
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SDL_strlcpy(cmdline, bufp, nLen);
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#endif
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/* Parse it into argv and argc */
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argc = ParseCommandLine(cmdline, NULL);
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argv = SDL_stack_alloc(char*, argc+1);
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if ( argv == NULL ) {
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return OutOfMemory();
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}
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ParseCommandLine(cmdline, argv);
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/* Run the main program (after a little SDL initialization) */
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console_main(argc, argv);
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/* Hush little compiler, don't you cry... */
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return 0;
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}
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#endif
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@ -19,6 +19,7 @@
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#include "config.h"
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#endif
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#include <SDL/SDL.h>
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#include "emulator.h"
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#include "configep2.h"
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#include "gui.h"
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@ -44,6 +45,9 @@ static int run(const std::string& config_file)
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return emu->run();
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}
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#ifdef __cplusplus
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extern "C"
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#endif
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int main(int argc, char* argv[])
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{
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if (argc > 2)
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@ -24,6 +24,7 @@
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#include <iostream>
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#include <ctime>
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#include <sstream>
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#include <cstdio>
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static const char* power =
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" @@@@ @@@ @ @ @ @@@@@ @@@@ "
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