Epple-II/src/speakerclicker.cpp

165 lines
3.4 KiB
C++

/*
epple2
Copyright (C) 2008 by Christopher A. Mosher <cmosher01@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY, without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "speakerclicker.h"
#include <SDL2/SDL.h>
#include <iostream>
#include <ostream>
#include <deque>
std::deque<char> locbuf;
volatile bool done;
SDL_cond* bufchg;
SDL_mutex* buflck;
volatile int silence;
// TODO figure out why sound is so choppy, and fix it
void fillbuf(void *userdata, Uint8 *stream, int len)
{
int tot(0);
while (len && !done)
{
// wait for locbuf to have some data
// (it gets filled up by tick() method)
SDL_LockMutex(buflck);
while (locbuf.empty() && !done)
{
SDL_CondWait(bufchg,buflck);
}
if (done)
{
SDL_UnlockMutex(buflck);
return;
}
while (locbuf.size() > 0 && len > 0)
{
int v = locbuf.front();
*stream++ = v;
if (v < 0) v = -v;
tot += v;
--len;
locbuf.pop_front();
}
if (tot <= 0)
{
if (locbuf.size() >= 1024)
locbuf.clear();
}
else
{
if (locbuf.size() >= 65536)
locbuf.clear();
}
SDL_UnlockMutex(buflck);
}
}
#define TICKS_PER_SAMPLE 21
SpeakerClicker::SpeakerClicker():
clicked(false),
t(TICKS_PER_SAMPLE)
{
done = false;
SDL_AudioSpec audio;
audio.freq = 48000; // samples per second
audio.format = AUDIO_U8; // 8 bits (1 byte) per sample
audio.channels = 1; // mono
audio.silence = 0;
audio.samples = 1024;
audio.callback = fillbuf;
audio.userdata = 0;
SDL_AudioSpec obtained;
obtained.callback = 0;
obtained.userdata = 0;
if (SDL_OpenAudio(&audio,&obtained) != 0)
{
done = true;
std::cerr << "Unable to initialize audio: " << SDL_GetError() << std::endl;
}
else
{
bufchg = SDL_CreateCond();
buflck = SDL_CreateMutex();
silence = obtained.silence;
// std::cout << "initialized audio: " << std::endl;
// std::cout << "freq: " << obtained.freq << std::endl;
// std::cout << "format: " << obtained.format << std::endl;
// std::cout << "channels: " << (int)obtained.channels << std::endl;
// std::cout << "silence: " << (int)obtained.silence << std::endl;
// std::cout << "samples: " << obtained.samples << std::endl;
// std::cout << "size: " << obtained.size << std::endl;
SDL_PauseAudio(0);
}
}
SpeakerClicker::~SpeakerClicker()
{
if (done)
{
return;
}
done = true;
SDL_LockMutex(buflck);
SDL_CondSignal(bufchg);
SDL_UnlockMutex(buflck);
SDL_CloseAudio();
SDL_DestroyCond(bufchg);
SDL_DestroyMutex(buflck);
}
void SpeakerClicker::tick()
{
if (done)
{
return;
}
--this->t;
if (this->t <= 0)
{
this->t = TICKS_PER_SAMPLE;
int amp;
if (this->clicked)
{
amp = this->positive ? silence+100 : silence-100;
this->positive = !this->positive;
this->clicked = false;
}
else
{
amp = silence;
}
SDL_LockMutex(buflck);
locbuf.push_back(amp);
SDL_CondSignal(bufchg);
SDL_UnlockMutex(buflck);
}
}
void SpeakerClicker::click()
{
this->clicked = true;
}