Epple-II/src/emulator.cpp

478 lines
16 KiB
C++

/*
epple2
Copyright (C) 2008 by Christopher A. Mosher <cmosher01@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY, without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "emulator.h"
#include "configep2.h"
#include "e2const.h"
#include "tinyfiledialogs.h"
#include <SDL.h>
#include <ctime>
Emulator::Emulator() :
display(screenImage),
videoStatic(display),
apple2(keypresses, paddleButtonStates, display, fhyper, buffered, screenImage),
timable(0), // No ticked object (NULL pointer)
quit(false),
repeat(false),
keysDown(0),
command(false),
pendingCommandExit(false) {
}
Emulator::~Emulator() {
}
void Emulator::toggleComputerPower() {
if (this->timable == &this->videoStatic)
powerOnComputer();
else
powerOffComputer();
}
void Emulator::powerOnComputer() {
if (this->apple2.revision == 0) {
unsigned char key = 33u + rand()%94;
this->keypresses.push(key);
this->lastKeyDown = key;
}
this->apple2.powerOn();
this->screenImage.drawPower(true);
this->display.setNoise(false);
// The apple2 becomes the ticked object
this->timable = &this->apple2;
}
void Emulator::powerOffComputer() {
// TODO Need to ask user if OK to lose any unsaved changes to disks
this->apple2.powerOff();
this->screenImage.drawPower(false);
this->display.setNoise(true);
this->videoStatic.powerOn();
// The video static becomes the ticked object
this->timable = &this->videoStatic;
}
void Emulator::config(Config& cfg) {
cfg.parse(this->apple2.ram, this->apple2.rom, this->apple2.slts, this->apple2.revision, this->screenImage, this->apple2.cassetteIn, this->apple2.cassetteOut, &this->apple2);
this->apple2.ram.dump_config();
}
void Emulator::init() {
powerOffComputer();
this->display.powerOn(true);
}
// How many emulation ticks between asking SDL if there is any new input
// from the user or other GUI events.
// This is also how often we shall update the estimate of the emulator's
// actual speed performance
// When the CPU is the object being ticked (each tick is a CPU cycle), then
// this is 20.04378892 Hz in emulated seconds time
#define CHECK_EVERY_CYCLE 51024
#define CHECK_CYCLES_K 51024000
#define EXPECTED_MS 50
// U.A.2 p. 7-13: REPT key repeats at 10Hz.
static const int CYCLES_PER_REPT(E2Const::AVG_CPU_HZ / 10);
// The core of this Apple
int Emulator::run() {
int skip = CHECK_EVERY_CYCLE;
Uint32 prev_ms = SDL_GetTicks();
// While the user still wants to run this emulation...
while (!this->quit) {
// (Obligatory protection against NULL object pointer)
if (this->timable) {
this->timable->tick();
// If the Apple ][ keyboard repeat is on (the REPT key is
// down)...
if (this->repeat) {
// Count our way down to when the timer for the REPT key
// fires off: 10Hz in terms of how many CPU cycles have gone
// by
--this->rept;
// If it's time for the REPT key timer to fire (at long
// last)...
if (this->rept <= 0) {
// ...reload the timer for the next firing 1/10 second from
// now ( *reset* the timer )
this->rept = CYCLES_PER_REPT;
// If any other keys are actually being held down...
if (this->keysDown > 0) {
// ...REPEAT the most recent one that was pressed
this->keypresses.push(this->lastKeyDown);
}
}
}
}
// People who have too many press releases should be referred to as
// keyboards
--skip;
// If skip has been decremented to zero...
if (!skip) {
// ...then it's time to drain away any piled-up user interaction
// events that SDL has stored up for us
// Reload the skip quantity
skip = CHECK_EVERY_CYCLE;
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
// If SDL is going away...
case SDL_QUIT:
if (isSafeToQuit()) {
this->quit = true;
}
break;
case SDL_KEYDOWN:
// If we're collecting a command line for changing any
// of the configurables of the emulator...
if (this->command)
cmdKey(event.key);
else
// ...else we're collecting keypresses for the keyboard
// emulation (and thus the Apple ][ emulation itself)
dispatchKeypress(event.key);
break;
case SDL_KEYUP:
// If we're collecting a command line for changing any
// of the configurables of the emulator...
if (this->command) {
if (this->pendingCommandExit) {
this->command = false;
this->pendingCommandExit = false;
}
} else {
// ...else we're collecting keypresses for the keyboard
// emulation (and thus the Apple ][ emulation itself)
dispatchKeyUp(event.key);
}
break;
}
}
// If we're trying to run as slow as a real Apple ][...
if (!this->fhyper.isHyper()) {
const int delta_ms = EXPECTED_MS - (SDL_GetTicks() - prev_ms);
if (0 < delta_ms && delta_ms <= EXPECTED_MS) {
SDL_Delay(delta_ms);
}
}
// Display the current estimate of the emulator's actual speed
// performance
this->screenImage.displayHz(CHECK_CYCLES_K / (SDL_GetTicks() - prev_ms));
prev_ms = SDL_GetTicks();
}
}
return 0;
}
void Emulator::dispatchKeyUp(const SDL_KeyboardEvent& keyEvent) {
SDL_Keycode sym = keyEvent.keysym.sym;
SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
if ((sym < 0x7F || sym == SDLK_LEFT || sym == SDLK_RIGHT) &&
!(sym == SDLK_TAB || sym == SDLK_BACKQUOTE || sym == '[' || sym == '\\' || sym == SDLK_DELETE) &&
!(sym == ']' && mod & KMOD_SHIFT)) {
--this->keysDown;
}// ...else if this is the emulated REPT key on the Apple keyboard...
else if (sym == SDLK_F10) {
// ...stop repeating. The key has been released
this->repeat = false;
this->rept = 0;
}
}
static bool translateKeysToAppleModernized(SDL_Keycode keycode, SDL_Keymod modifiers, unsigned char* key) {
if (keycode == SDLK_LEFT) {
*key = 8;
return true;
} else if (keycode == SDLK_RIGHT) {
*key = 21;
return true;
}
if (keycode >= 0x100) {
return false;
}
*key = (unsigned char) (keycode & 0x7F);
// The Apple ][ hardware keyboard only generates upper-case
if ('a' <= *key && *key <= 'z') {
*key -= 32;
}
// from SDL 1.2 to 2.0, we can't use UNICODE so we need to
// apply shift and control modifiers ourselves
if (modifiers & KMOD_SHIFT) {
if (keycode == SDLK_BACKQUOTE) *key = '~';
else if (keycode == SDLK_1) *key = '!';
else if (keycode == SDLK_2) *key = '@';
else if (keycode == SDLK_3) *key = '#';
else if (keycode == SDLK_4) *key = '$';
else if (keycode == SDLK_5) *key = '%';
else if (keycode == SDLK_6) *key = '^';
else if (keycode == SDLK_7) *key = '&';
else if (keycode == SDLK_8) *key = '*';
else if (keycode == SDLK_9) *key = '(';
else if (keycode == SDLK_0) *key = ')';
else if (keycode == SDLK_MINUS) *key = '_';
else if (keycode == SDLK_EQUALS) *key = '+';
else if (keycode == SDLK_SEMICOLON) *key = ':';
else if (keycode == SDLK_QUOTE) *key = '\"';
else if (keycode == SDLK_COMMA) *key = '<';
else if (keycode == SDLK_PERIOD) *key = '>';
else if (keycode == SDLK_SLASH) *key = '?';
else if (keycode == SDLK_m) *key = ']';
else if (keycode == SDLK_n) *key = '^';
else if (keycode == SDLK_p) *key = '@';
}
if (modifiers & KMOD_CTRL) {
if (('A' <= *key && *key <= 'Z') || (*key == ']') || (*key == '^') || (*key == '@')) {
*key -= 64;
}
}
if ((modifiers & KMOD_SHIFT) && (modifiers & KMOD_CTRL) && keycode == ' ') {
// Ctrl-Shift-Space is the same as Space
*key = ' ';
} else if ((modifiers & KMOD_CTRL) && !(modifiers & KMOD_SHIFT) && (('0' <= keycode && keycode <= '9') || keycode == '/' || keycode == ' ')) {
// Control-only upon 0-9, / and space leaves them unchanged, the same as unmodified
*key = keycode;
} else if (keycode == ']') {
if (modifiers & KMOD_SHIFT) {
// ignore '}' (shift ']')
return false;
}
if (modifiers & KMOD_CTRL) {
// Ctrl-] == ASCII: $1D
*key = 29;
}
} // else if this is one of the *keys that can't be typed on an Apple ][ keyboard
else if (*key == 0 || keycode == SDLK_TAB || keycode == SDLK_BACKQUOTE || keycode == '[' || keycode == '\\' || keycode == SDLK_DELETE) {
return false;
}
return true;
}
// Take real-world keystrokes from SDL and filter them to emulate the
// Apple ][ or Apple ][ plus keyboard
void Emulator::dispatchKeypress(const SDL_KeyboardEvent& keyEvent) {
if (keyEvent.repeat) {
return;
}
SDL_Keycode sym = keyEvent.keysym.sym;
SDL_Keymod mod = (SDL_Keymod) keyEvent.keysym.mod;
//printf("keydown: mod: %04X sym: %08X scan:%04X name:%s\n", mod, sym, scan, SDL_GetKeyName(sym));
if ((sym < 0x7F || sym == SDLK_LEFT || sym == SDLK_RIGHT) &&
!(sym == SDLK_TAB || sym == SDLK_BACKQUOTE || sym == '[' || sym == '\\' || sym == SDLK_DELETE) &&
!(sym == ']' && mod & KMOD_SHIFT)) {
++this->keysDown;
}
/*
* First handle the key presses that are for commands, as opposed to
* simple key-presses that we send to the apple.
*/
if (sym == SDLK_F6) {
this->apple2.reset();
return;
} else if (sym == SDLK_F7) {
// Feed input from the clipboard to the Apple keyboard
std::string s = this->clip.getText();
for (unsigned int i = 0; i < s.length(); ++i) {
unsigned char key = s[i];
// TODO fix pasting line-endings
if (key == '\n')
key = '\r';
if ('a' <= key && key <= 'z') {
key -= 32;
}
this->keypresses.push(key);
}
return;
}// ...else if this is the emulated REPT key on the Apple keyboard...
else if (sym == SDLK_F10) {
// ...start auto-repeat
this->repeat = true;
this->rept = CYCLES_PER_REPT;
return;
}// ...else if the user wants to run at full speed instead of emulating
// the Apple's speed...
else if (sym == SDLK_F11) {
this->fhyper.toggleHyper();
this->screenImage.toggleHyperLabel();
return;
} else if (sym == SDLK_F12) {
this->buffered.toggleBuffered();
this->screenImage.toggleKdbBufferLabel();
return;
}// ...else if the user has hit the rocker switch on the back of the Apple...
else if (sym == SDLK_F1) {
toggleComputerPower();
return;
}// ...else if the user wants to look at a different video display medium...
else if (sym == SDLK_F2) {
this->display.cycleType();
this->screenImage.cycleDisplayLabel();
return;
}// ...else if the user wants to switch to/from full screen and an
// individual application window...
else if (sym == SDLK_F3) {
this->screenImage.toggleFullScreen();
this->screenImage.drawPower(this->timable == &this->apple2);
return;
}// ...else if the user wants to switch between the interlaced extension
// of the display and the non-interlaced historically correct display...
else if (sym == SDLK_F4) {
this->display.toggleBleedDown();
this->screenImage.toggleFillLinesLabel();
return;
}// ...else initiate command line entry at the bottom of the emulator window
else if (sym == SDLK_F5) {
this->command = true;
this->screenImage.enterCommandMode();
return;
}// ...else exit the entire emulation
else if (sym == SDLK_F9) {
this->screenImage.exitFullScreen();
if (isSafeToQuit()) {
this->quit = true;
}
return;
}// ...else save a screen shot
else if (sym == SDLK_F8) {
this->screenImage.saveBMP();
return;
}
unsigned char key;
const bool sendKey = translateKeysToAppleModernized(sym, mod, &key);
if (sendKey) {
//printf(" sending to apple as ASCII ------------------------------> %02X (%02X) (%d)\n", key, key | 0x80, key | 0x80);
this->keypresses.push(key);
this->lastKeyDown = key;
}
}
// Collect and edit a command line typed at the bottom of the emulator
// window
void Emulator::cmdKey(const SDL_KeyboardEvent& keyEvent) {
SDL_Keycode sym = keyEvent.keysym.sym;
unsigned char key = (unsigned char) (sym & 0x7F);
if (sym == SDLK_RETURN) {
processCommand();
} else if (sym == SDLK_ESCAPE) {
cmdline.erase(cmdline.begin(), cmdline.end());
processCommand();
} else if (sym == SDLK_BACKSPACE) {
if (cmdline.length()) {
cmdline.erase(cmdline.end() - 1);
this->screenImage.backspaceCommand();
}
} else if (sym == SDLK_INSERT) {
std::string s = this->clip.getText();
for (unsigned int i = 0; i < s.length(); ++i) {
key = s[i];
if (key == '\n' || key == '\r') {
processCommand();
break;
} else {
cmdline += key;
this->screenImage.addkeyCommand(key);
}
}
} else if (key) {
cmdline += key;
this->screenImage.addkeyCommand(key);
}
}
// Process a command line typed at the bottom of the emulator window
void Emulator::processCommand() {
this->screenImage.exitCommandMode();
this->screenImage.drawPower(this->timable == &this->apple2);
this->pendingCommandExit = true;
if (cmdline.empty()) {
return;
}
Config::parseLine(cmdline, this->apple2.ram, this->apple2.rom, this->apple2.slts, this->apple2.revision, this->screenImage, this->apple2.cassetteIn, this->apple2.cassetteOut, NULL);
cmdline.erase(cmdline.begin(), cmdline.end());
}
bool Emulator::isSafeToQuit() {
if (!this->apple2.cassetteOut.eject()) {
return false;
}
if (!this->apple2.slts.isDirty()) {
return true;
}
const int resp = tinyfd_messageBox(
"Save changes",
"You have unsaved changes to your floppy disk images.\nDo you want to SAVE them?",
"yesnocancel",
"warning",
0);
if (resp == 0) { // cancel
return false;
}
if (resp == 1) { // yes (save)
this->apple2.slts.save(0);
this->apple2.slts.save(1);
}
return true;
}