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Erratum: Loader's mli.asm was not committed
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@ -4,7 +4,6 @@ RgbToHiRes.vcxproj.user
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RgbToHiRes.VC.*
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*.sln
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*.bin
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*.asm
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**/.vs
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**/Debug
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**/Release
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@ -3,7 +3,7 @@ APPLE2_CC := $(CC65_HOME)/bin/cc65
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APPLE2_SRC := src/file_io.c src/mli.asm src/main.c
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APPLE2_MAP := hires.map
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APPLE2_CFLAGS := -Oirs -v -t apple2
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APPLE2_OUT := bin/hires.a2
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APPLE2_OUT := bin/loader.a2
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all: directories apple2
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53
Loader_Apple2/src/mli.asm
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53
Loader_Apple2/src/mli.asm
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@ -0,0 +1,53 @@
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; Rgb2Hires
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; Copyright (C) 2016 Christophe Meneboeuf <christophe@xtof.info>
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 3 of the License, or
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; (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <http://www.gnu.org/licenses/>.
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;
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; Handling calls to Apple ProDOS 8 MLI
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;
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.import __dos_type
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.import popa
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.export _call_to_mli
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.code
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_call_to_mli:
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; Store parameters
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STA Mli_Param
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STX Mli_Param+1
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; Store call number
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JSR popa
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STA Mli_Call
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;+ DEBUG
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; CMP #$CE
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; BNE continue
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;debug: JMP debug
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;continue:
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;- DEBUG
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; Call MLI and return
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JSR $BF00 ; MLI call entry point
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Mli_Call:
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.byte $00
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Mli_Param:
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.addr $00
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RTS
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.code
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24
Readme.md
24
Readme.md
@ -1,24 +1,32 @@
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#Rgb2Hires
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This program coverts an RGB image to the Apple II's "HiRes" format. Provided it complies with its constraints:
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This program converts an RGB image to the Apple II's "HiRes" format. Provided it complies with this format's constraints:
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* Source image must be 140x280. Pixels are anamorphic: twice wider than tall.
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* Source image must contains six colors : BLACK, WHITE, ORANGE, GREEN, BLUE and PURPLE
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* Source image must contains six colors : BLACK, WHITE, ORANGE, GREEN, BLUE and PURPLE
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For more information about the "Hires" format and its limitations, please refer to Wikipedia: https://en.wikipedia.org/wiki/Apple_II_graphics#High-Resolution_.28Hi-Res.29_graphics
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## Compiling
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## Compiling
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This repository contains two projects:
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* Rgb2Hires, the conversion programm running on a PC
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* Loader, for testing purposes. This program runs on Apple II hardware and displays an HiRes binary file named *test.picture* and located on the same disk.
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### Rgb2Hires
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The source is provided as a Visual Studio project. It's standard C++11 without any Windows dependency so it should compile on Linux and macOs without any modification.
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The source is provided as a Visual Studio project. Howerver, it is standard C++11 without any Windows dependency, so it should compile on Linux and macOs without any modification.
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#### Dependencies
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* Magick++ : On Windows, you have provide an environment variable called *MAGICK_HOME* and pointing to the ImageMagick folder.
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* Magick++
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* On Windows, you have provide an environment variable called *MAGICK_HOME* and pointing to the ImageMagick folder.
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* On Linux, install libmagick++-dev
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### Loader (for Apple II)
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This program will compile as an Apple II executable that you can run on the actual hardware.
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This program will compile as an Apple II executable that you can run on the actual hardware.
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It is a Makefile project and must be crosscompiled using **[CC65](https://cc65.github.io/cc65/)**
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#### Dependencies
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* CC65: Please provide an environment variable, *CC65_HOME*, pointing to your CC65 folder.
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* CC65: The crosscompiler suit. Please provide an environment variable, *CC65_HOME* pointing to your CC65 folder.
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# Running
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A correct source image, *test.png*, is provided as an example. Convert it into a file named *test.picture* as the Apple II Loader will try to load and display a file called like that.
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A correct source image, *test.png*, is provided as an example. Convert it into a file named *test.picture* and copy it along the Apple II *Loader*, then execute on the actual hardware ;)
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