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Converts an RGB image (.png, .jpeg) into a binary file compliant with the Apple II's HIRES format.
Loader_Apple2 | ||
Rgb2Hires_PC | ||
.gitignore | ||
COPYING | ||
Readme.md |
Rgb2Hires
This repository contains three "PC" projects:
- libRgb2Hires: a library to convert RGB image to the Apple II's HIRES format
- Picture: a program to convert a RGB png to a binary or an ASM excerpt, that can be loaded to the HIRES memory pages of an Apple II.
- Source image must be 140x192. Pixels are anamorphic: they will be displayed twice wider than tall.
- Source image must contains six colors : BLACK, WHITE, ORANGE, GREEN, BLUE and PURPLE. The color may be approximation of the Apple II 6 colors. Please refer to the provided pic.
- Tile: given a RGB png tile sheet that satisfies the same requirements as above, it extracts a 14x16 tile and converts it to ASM data. This data is not interleaved.
And one Apple II project:
- Loader: a program that will load and display a picture generated by the Picture program. A bash scripts is provided as an exemple to load the picture and the loader on an image disk. AppleCommander is required to do so. Once in ProDOS, just type -DISPLAY.
For more information about the "Hires" format and its limitations, you can refer to my website.
Note:
Windows / Linux projects (libHires, Picture, Tile)
Dependencies
- Magick++
- On Windows, you have provide an environment variable called MAGICK_HOME and pointing to the ImageMagick folder.
- On Linux, install libmagick++-dev for version 6
sudo apt install libmagick++-6.q16-dev
How to build
-
Linux a CMakeList is provided:
mkdir build && cd build
cmake ..
cmake --build . --config release
-
Windows a VisualStudio solution is provided
Apple II project (Loader)
Dependencies
- CC65
- The crosscompiler suit. Please provide an environment variable, CC65_HOME pointing to your CC65 folder.
Build
make
Test
A correct source image, test.png, is provided as an example. Convert it using Picture, then copy it on a dsk image along with the Apple II loader. You can use or refer to the provided script in the Loader_Apple2 folder.