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35 lines
871 B
Metal
35 lines
871 B
Metal
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//
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// Shaders.metal
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// A2Mac
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//
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// Created by Tamas Rudnai on 9/27/19.
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// Copyright © 2019 GameAlloy. All rights reserved.
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//
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#include <metal_stdlib>
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using namespace metal;
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vertex float4 basic_vertex( // 1
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const device packed_float3* vertex_array [[ buffer(0) ]], // 2
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unsigned int vid [[ vertex_id ]]) { // 3
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return float4(vertex_array[vid], 1.0); // 4
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}
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fragment half4 basic_fragment() { // 1
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return half4(0.7); // 2
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}
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kernel void add_arrays(device const float* inA,
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device const float* inB,
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device float* result,
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uint index [[thread_position_in_grid]])
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{
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// the for-loop is replaced with a collection of threads, each of which
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// calls this function.
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result[index] = inA[index] + inB[index] + 1;
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}
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