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Fixed rendering issues in FullScreen mode
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@ -191,7 +191,7 @@ class HiRes: NSView {
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func refreshChanged( blockSize : Int ) {
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// refresh changed block only
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let screenBlockMargin = 12 / blockSize
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let screenBlockMargin = 14 / blockSize
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let blockScreenWidth = CGFloat(frame.width) / CGFloat(HiRes.blockCols) * CGFloat(blockSize)
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let blockScreenHeigth = CGFloat(frame.height) / CGFloat(HiRes.blockRows)
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@ -211,7 +211,7 @@ class HiRes: NSView {
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}
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}
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}
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// let pixelTrail = 2 // maybe too fast?
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// let pixelTrail = 1.5
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