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Oversampling increased to 10
(It sounds better in Wavy Navy)
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@ -33,7 +33,7 @@
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#include "disk.h" // to be able to disable disk acceleration
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#define SPKR_OVERSAMPLING 8 // 16 is little better, 32 is really good but have a weird effect
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#define SPKR_OVERSAMPLING 10 // 8 sounds like optimal, 16 is better, 32 is really good but have a weird effect
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#define min(x,y) (x) < (y) ? (x) : (y)
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