load sfx function

This commit is contained in:
tudnai 2020-06-09 00:54:36 -07:00
parent 55bb6b5fd5
commit 93fce5e51c
1 changed files with 48 additions and 0 deletions

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@ -78,6 +78,54 @@ const unsigned spkr_play_timeout = 8; // increase to 32 for 240 fps
unsigned spkr_play_time = 0;
static uint8_t* load_sfx( const char * bundlePath, const char * filename ) {
char fullPath[256];
strcpy( fullPath, bundlePath );
strcat( fullPath, "/");
strcat( fullPath, filename );
FILE * f = fopen(fullPath, "rb");
if (f == NULL) {
perror("Failed to read SFX: ");
return NULL;
}
fseek(f, 0L, SEEK_END);
uint16_t flen = ftell(f);
fseek(f, 0L, SEEK_SET);
if (flen <= 0) {
printf("Failed to read SFX or 0 size\n");
return NULL;
}
uint8_t * buffer = malloc(flen);
if (buffer == NULL) {
printf("Not enough memory for SFX\n");
return NULL;
}
fread( buffer, 1, flen, f);
fclose(f);
if ( flen == 0 ) {
printf("Error loading SFX file\n");
free(buffer);
return NULL; // there was an error
}
// everything seems to be ok
return buffer;
}
void spkr_load_sfx( const char * bundlePath ) {
}
// initialize OpenAL
void spkr_init() {
const char *defname = alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);