mirror of
https://github.com/trudnai/Steve2.git
synced 2024-12-21 14:30:09 +00:00
- Moved to SRGB color space so colors will actually match with one used by StoryBoard and GIMP
- Render function from Update
This commit is contained in:
parent
8dca81904a
commit
bc2ab8512d
@ -1196,7 +1196,7 @@
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<scene sceneID="hIz-AP-VOD">
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<objects>
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<viewController id="XfG-lQ-9wD" customClass="ViewController" customModule="A2Mac" customModuleProvider="target" sceneMemberID="viewController">
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<view key="view" wantsLayer="YES" canDrawConcurrently="YES" id="m2S-Jp-Qdl" customClass="MonitorView" customModule="A2Mac" customModuleProvider="target">
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<view key="view" canDrawConcurrently="YES" id="m2S-Jp-Qdl" customClass="MonitorView" customModule="A2Mac" customModuleProvider="target">
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<rect key="frame" x="0.0" y="0.0" width="1288" height="800"/>
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<autoresizingMask key="autoresizingMask" flexibleMinX="YES" flexibleMaxX="YES" flexibleMinY="YES" flexibleMaxY="YES"/>
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<subviews>
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@ -1218,15 +1218,6 @@
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<constraint firstAttribute="width" constant="1120" id="uez-Mi-0Sh"/>
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<constraint firstAttribute="height" constant="768" id="zl6-au-oZj"/>
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</constraints>
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<contentFilters>
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<ciFilter name="CIBloom">
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<configuration>
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<null key="inputImage"/>
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<real key="inputIntensity" value="1"/>
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<real key="inputRadius" value="3"/>
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</configuration>
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</ciFilter>
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</contentFilters>
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<textFieldCell key="cell" scrollable="YES" lineBreakMode="clipping" refusesFirstResponder="YES" allowsUndo="NO" sendsActionOnEndEditing="YES" state="on" baseWritingDirection="leftToRight" id="pIk-RC-s5g">
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<font key="font" size="32" name="PrintChar21"/>
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<string key="title">1234567890123456789012345678901234567890
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@ -1253,7 +1244,7 @@
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@@@@@@@@@@@@@@@@@@22@@@@@@@@@@@@@@@@@@@@
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@@@@@@@@@@@@@@@@@@23@@@@@@@@@@@@@@@@@@@@
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@@@@@@@@@@@@@@@@@@24@@@@@@@@@@@@@@@@@@@@</string>
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<color key="textColor" name="systemGreenColor" catalog="System" colorSpace="catalog"/>
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<color key="textColor" red="0.93333333333333335" green="0.93333333333333335" blue="0.93333333333333335" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
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<color key="backgroundColor" name="textBackgroundColor" catalog="System" colorSpace="catalog"/>
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</textFieldCell>
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</textField>
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@ -1263,7 +1254,7 @@
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<customView hidden="YES" canDrawConcurrently="YES" translatesAutoresizingMaskIntoConstraints="NO" id="LlM-EV-ruZ" userLabel="HiRes" customClass="HiRes" customModule="A2Mac" customModuleProvider="target">
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<rect key="frame" x="16" y="16" width="1120" height="768"/>
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</customView>
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<imageView canDrawConcurrently="YES" horizontalHuggingPriority="251" verticalHuggingPriority="251" translatesAutoresizingMaskIntoConstraints="NO" id="dGn-a4-c1t" userLabel="ScanLines">
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<imageView hidden="YES" canDrawConcurrently="YES" horizontalHuggingPriority="251" verticalHuggingPriority="251" translatesAutoresizingMaskIntoConstraints="NO" id="dGn-a4-c1t" userLabel="ScanLines">
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<rect key="frame" x="16" y="16" width="1120" height="768"/>
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<imageCell key="cell" refusesFirstResponder="YES" alignment="left" imageScaling="proportionallyUpOrDown" image="scanlines" id="jJ6-qt-oZe"/>
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</imageView>
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@ -344,7 +344,8 @@ class HiRes: NSView {
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let byteCount = (bytesPerRow * pixelsHigh)
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// guard let colorSpace = CGColorSpace(name: CGColorSpace.linearSRGB) else { return nil }
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guard let colorSpace = CGColorSpace(name: CGColorSpace.genericRGBLinear) else { return nil }
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// guard let colorSpace = CGColorSpace(name: CGColorSpace.genericRGBLinear) else { return nil }
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guard let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) else { return nil }
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let pixels = UnsafeMutablePointer<CUnsignedChar>.allocate(capacity: byteCount)
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@ -400,7 +401,7 @@ class HiRes: NSView {
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static let ScreenBitmapSize = (PixelWidth * PixelHeight * 4)
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static let context = createBitmapContext(pixelsWide: PixelWidth, PixelHeight)
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static let pixels = UnsafeMutableRawBufferPointer(start: context?.data, count: ScreenBitmapSize)
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static var pixelsRGBA = pixels.bindMemory(to: UInt32.self)
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static var pixelsSRGB = pixels.bindMemory(to: UInt32.self)
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#endif
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let R = 2
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@ -482,12 +483,20 @@ class HiRes: NSView {
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#elseif HIRESLOWCOLOR
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// let color_black : UInt32 = 0x00000000;
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// let color_white : UInt32 = 0xEEEEEEEE;
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// let color_purple : UInt32 = 0xFFBB11EE;
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// let color_green : UInt32 = 0xFF0BBB11;
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// let color_blue : UInt32 = 0xFF1155FF;
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// let color_orange : UInt32 = 0xFFEE2211;
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// HiRes Colors for the SRGB color space
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let color_black : UInt32 = 0x00000000;
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let color_white : UInt32 = 0xEEEEEEEE;
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let color_purple : UInt32 = 0xFFBB11EE;
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let color_green : UInt32 = 0xFF0BBB11;
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let color_blue : UInt32 = 0xFF1155FF;
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let color_orange : UInt32 = 0xFFEE2211;
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let color_white : UInt32 = 0xFFEEEEEE;
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let color_purple : UInt32 = 0xFFDD55FF;
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let color_green : UInt32 = 0xFF2BD84A;
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let color_blue : UInt32 = 0xFF5599FF;
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let color_orange : UInt32 = 0xFFFF6302;
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// for debugging only:
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let color_turquis : UInt32 = 0xFF11BBBB;
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@ -499,73 +508,73 @@ class HiRes: NSView {
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switch ( pixel ) {
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case 0x01: // purple (bits are in reverse!)
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HiRes.pixelsRGBA[colorAddr] = color_purple;
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// HiRes.pixelsRGBA[colorAddr + 1] = color_purple
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HiRes.pixelsSRGB[colorAddr] = color_purple;
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// HiRes.pixelsSRGB[colorAddr + 1] = color_purple
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if (colorAddr >= 1) && (prev != 0x03) && (prev != 0x07) && (prev != 0x00) && (prev != 0x04) {
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HiRes.pixelsRGBA[colorAddr - 1] = color_purple
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HiRes.pixelsSRGB[colorAddr - 1] = color_purple
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}
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case 0x02: // green
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// reducing color bleeding
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if (colorAddr > 0) && (HiRes.pixelsRGBA[colorAddr - 1] != color_black) {
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HiRes.pixelsRGBA[colorAddr] = color_green
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if (colorAddr > 0) && (HiRes.pixelsSRGB[colorAddr - 1] != color_black) {
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HiRes.pixelsSRGB[colorAddr] = color_green
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}
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HiRes.pixelsRGBA[colorAddr + 1] = color_green
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HiRes.pixelsSRGB[colorAddr + 1] = color_green
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case 0x03: // white 1
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// if ( colorAddr >= 2 ) && ( HiRes.pixelsRGBA[colorAddr - 2] != color_black ) {
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// HiRes.pixelsRGBA[colorAddr - 1] = HiRes.pixelsRGBA[colorAddr - 2]
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// if ( colorAddr >= 2 ) && ( HiRes.pixelsSRGB[colorAddr - 2] != color_black ) {
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// HiRes.pixelsSRGB[colorAddr - 1] = HiRes.pixelsSRGB[colorAddr - 2]
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// }
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// if (colorAddr >= 1) {
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// HiRes.pixelsRGBA[colorAddr - 1] = color_white
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// HiRes.pixelsSRGB[colorAddr - 1] = color_white
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// }
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HiRes.pixelsRGBA[colorAddr] = color_white
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HiRes.pixelsRGBA[colorAddr + 1] = color_white
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HiRes.pixelsSRGB[colorAddr] = color_white
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HiRes.pixelsSRGB[colorAddr + 1] = color_white
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case 0x05: // blue
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HiRes.pixelsRGBA[colorAddr] = color_blue
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HiRes.pixelsSRGB[colorAddr] = color_blue
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if (colorAddr >= 1) && (prev != 0x00) && (prev != 0x04) {
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HiRes.pixelsRGBA[colorAddr - 1] = color_blue
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HiRes.pixelsSRGB[colorAddr - 1] = color_blue
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}
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case 0x06: // orange
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// reducing color bleeding
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if (colorAddr > 0) && (HiRes.pixelsRGBA[colorAddr - 1] != color_black) {
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HiRes.pixelsRGBA[colorAddr] = color_orange
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if (colorAddr > 0) && (HiRes.pixelsSRGB[colorAddr - 1] != color_black) {
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HiRes.pixelsSRGB[colorAddr] = color_orange
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}
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HiRes.pixelsRGBA[colorAddr + 1] = color_orange
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HiRes.pixelsSRGB[colorAddr + 1] = color_orange
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case 0x07: // white 2
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// if ( colorAddr >= 1 ) {
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// HiRes.pixelsRGBA[colorAddr - 1] = color_yellow
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// HiRes.pixelsSRGB[colorAddr - 1] = color_yellow
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// }
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HiRes.pixelsRGBA[colorAddr] = color_white
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HiRes.pixelsRGBA[colorAddr + 1] = color_white
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HiRes.pixelsSRGB[colorAddr] = color_white
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HiRes.pixelsSRGB[colorAddr + 1] = color_white
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default: // 0x00 (black 1), 0x04 (black 2)
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HiRes.pixelsRGBA[colorAddr] = color_black
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HiRes.pixelsRGBA[colorAddr + 1] = color_black
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HiRes.pixelsSRGB[colorAddr] = color_black
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HiRes.pixelsSRGB[colorAddr + 1] = color_black
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break
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}
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// white adjustment
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if ( (prev & 2) == 2 ) && ( (pixel & 1) == 1 ) {
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HiRes.pixelsRGBA[colorAddr] = color_white
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HiRes.pixelsSRGB[colorAddr] = color_white
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if (colorAddr >= 1) {
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HiRes.pixelsRGBA[colorAddr - 1] = color_white
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HiRes.pixelsSRGB[colorAddr - 1] = color_white
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}
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// TODO: Need better check if extra green was created
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if (colorAddr >= 2) && (HiRes.pixelsRGBA[colorAddr - 2] == color_green ) {
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if (colorAddr < 3) || (HiRes.pixelsRGBA[colorAddr - 3] != color_green) {
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HiRes.pixelsRGBA[colorAddr - 2] = color_black
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if (colorAddr >= 2) && (HiRes.pixelsSRGB[colorAddr - 2] == color_green ) {
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if (colorAddr < 3) || (HiRes.pixelsSRGB[colorAddr - 3] != color_green) {
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HiRes.pixelsSRGB[colorAddr - 2] = color_black
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}
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}
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}
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// // green adjustment -- followed by white
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// if (colorAddr >= 1) && (prev == 0x03) && (HiRes.pixelsRGBA[colorAddr - 1] = color_green) {
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// HiRes.pixelsRGBA[colorAddr - 1] = color_green
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// if (colorAddr >= 1) && (prev == 0x03) && (HiRes.pixelsSRGB[colorAddr - 1] = color_green) {
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// HiRes.pixelsSRGB[colorAddr - 1] = color_green
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// }
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// purple adjustment -- followed by white
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@ -574,8 +583,8 @@ class HiRes: NSView {
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(pixel == 0x03) || (pixel == 0x07) // white
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) {
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// was the previous purple pixel promoted to white or is it still purple?
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if (colorAddr >= 2) && ( HiRes.pixelsRGBA[colorAddr - 2] == color_purple ) {
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HiRes.pixelsRGBA[colorAddr - 1] = color_purple
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if (colorAddr >= 2) && ( HiRes.pixelsSRGB[colorAddr - 2] == color_purple ) {
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HiRes.pixelsSRGB[colorAddr - 1] = color_purple
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}
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}
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@ -584,7 +593,7 @@ class HiRes: NSView {
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(pixel == 0x05) ||
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(pixel == 0x03) || (pixel == 0x07) // white
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) {
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HiRes.pixelsRGBA[colorAddr - 1] = color_blue
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HiRes.pixelsSRGB[colorAddr - 1] = color_blue
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}
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}
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@ -700,8 +709,8 @@ class HiRes: NSView {
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// refresh the entire screen
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let boundingBox = CGRect(x: 0, y: 0, width: frame.width, height: frame.height)
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// currentContext?.interpolationQuality = .none
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currentContext?.interpolationQuality = .high
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currentContext?.interpolationQuality = .none
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// currentContext?.interpolationQuality = .high // TODO: Make a switch that lets you turn on and off "old monitor effects"
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currentContext?.draw(image, in: boundingBox)
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}
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@ -210,7 +210,8 @@ class LoRes: NSView {
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let byteCount = (bytesPerRow * pixelsHigh)
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// guard let colorSpace = CGColorSpace(name: CGColorSpace.linearSRGB) else { return nil }
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guard let colorSpace = CGColorSpace(name: CGColorSpace.genericRGBLinear) else { return nil }
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// guard let colorSpace = CGColorSpace(name: CGColorSpace.genericRGBLinear) else { return nil }
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guard let colorSpace = CGColorSpace(name: CGColorSpace.sRGB) else { return nil }
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let pixels = UnsafeMutablePointer<CUnsignedChar>.allocate(capacity: byteCount)
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@ -245,7 +246,7 @@ class LoRes: NSView {
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static let ScreenBitmapSize = (PixelWidth * PixelHeight * 4)
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static let context = createBitmapContext(pixelsWide: PixelWidth, PixelHeight)
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static let pixels = UnsafeMutableRawBufferPointer(start: context?.data, count: ScreenBitmapSize)
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static var pixelsRGBA = pixels.bindMemory(to: UInt32.self)
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static var pixelsSRGB = pixels.bindMemory(to: UInt32.self)
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let R = 2
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let G = 1
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@ -258,23 +259,41 @@ class LoRes: NSView {
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var was = 0;
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// static let color_black : UInt32 = 0x00000000; // 0
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// static let color_magenta : UInt32 = 0xFF660022; // 1
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// static let color_dark_blue : UInt32 = 0xFF000077; // 2
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// static let color_purple : UInt32 = 0xFF9908DD; // 3
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// static let color_dark_green : UInt32 = 0xFF005500; // 4
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// static let color_dark_gray : UInt32 = 0xFF333333; // 5
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// static let color_medium_blue : UInt32 = 0xFF0011BB; // 6
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// static let color_light_blue : UInt32 = 0xFF4488FF; // 7
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// static let color_brown : UInt32 = 0xFF552200; // 8
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// static let color_orange : UInt32 = 0xFFFF6611; // 9
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// static let color_gray : UInt32 = 0xFF888888; // 10
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// static let color_pink : UInt32 = 0xFFFF8888; // 11
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// static let color_green : UInt32 = 0xFF0BBB11; // 12
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// static let color_yellow : UInt32 = 0xFFFFFF00; // 13
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// static let color_aqua : UInt32 = 0xFF66CC99; // 14
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// static let color_white : UInt32 = 0xFFEEEEEE; // 15
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static let color_black : UInt32 = 0x00000000; // 0
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static let color_magenta : UInt32 = 0xFF660022; // 1
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static let color_dark_blue : UInt32 = 0xFF000077; // 2
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static let color_purple : UInt32 = 0xFF9908DD; // 3
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static let color_dark_green : UInt32 = 0xFF005500; // 4
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static let color_dark_gray : UInt32 = 0xFF333333; // 5
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static let color_medium_blue : UInt32 = 0xFF0011BB; // 6
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static let color_light_blue : UInt32 = 0xFF4488FF; // 7
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static let color_brown : UInt32 = 0xFF552200; // 8
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static let color_orange : UInt32 = 0xFFFF6611; // 9
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static let color_magenta : UInt32 = 0xFFDD0077; // 1
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static let color_dark_blue : UInt32 = 0xFF0006F6; // 2
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static let color_purple : UInt32 = 0xFFCC00FF; // 3
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static let color_dark_green : UInt32 = 0xFF009800; // 4
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static let color_dark_gray : UInt32 = 0xFF888888; // 5 // Darker only on //gs
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static let color_medium_blue : UInt32 = 0xFF006FFD; // 6
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static let color_light_blue : UInt32 = 0xFF5AA3F0; // 7
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static let color_brown : UInt32 = 0xFF5C341F; // 8
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static let color_orange : UInt32 = 0xFFFF6302; // 9
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static let color_gray : UInt32 = 0xFF888888; // 10
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static let color_pink : UInt32 = 0xFFFF8888; // 11
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static let color_green : UInt32 = 0xFF0BBB11; // 12
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static let color_yellow : UInt32 = 0xFFFFFF00; // 13
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static let color_aqua : UInt32 = 0xFF66CC99; // 14
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static let color_pink : UInt32 = 0xFFFF50B9; // 11
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static let color_green : UInt32 = 0xFF2BD84A; // 12
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static let color_yellow : UInt32 = 0xFFFFE700; // 13
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static let color_aqua : UInt32 = 0xFF71EED6; // 14
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static let color_white : UInt32 = 0xFFEEEEEE; // 15
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let colorTable = [
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color_black,
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color_magenta,
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@ -300,7 +319,7 @@ class LoRes: NSView {
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func colorPixel ( pixelAddr : Int, color : Int ) {
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LoRes.pixelsRGBA[pixelAddr] = colorTable[color]
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LoRes.pixelsSRGB[pixelAddr] = colorTable[color]
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}
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@ -530,39 +530,17 @@ class ViewController: NSViewController {
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var shadowTxt : String = ""
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func Update() {
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// clk_6502_per_frm_max = 0
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clkCounter += Double(clkfrm)
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// we start a new frame from here, so CPU is running even while rendering
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clkfrm = 0
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frameCounter += 1
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if ( frameCounter % fps == 0 ) {
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let currentTime = CACurrentMediaTime() as Double
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let elpasedTime = currentTime - lastFrameTime
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lastFrameTime = currentTime
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mhz = Double( clkCounter ) / (elpasedTime * M);
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clkCounter = 0
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}
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// render()
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// hires.compute()
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// HexDump()
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// return
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func Render() {
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frameCnt += 1
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if ( frameCnt == fpsHalf ) {
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// flashingSpace = blockChar
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// flashingSpace = blockChar
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ViewController.charConvTbl = ViewController.charConvTblFlashOn
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}
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else if ( frameCnt >= fps ) {
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// flashingSpace = spaceChar
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// flashingSpace = spaceChar
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ViewController.charConvTbl = ViewController.charConvTblFlashOff
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frameCnt = 0
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}
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@ -646,7 +624,7 @@ class ViewController: NSViewController {
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txt = String(self.txtArr)
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// TODO: Render text Screen in native C
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// txt = String(bytesNoCopy: ViewController.textScreen!, length: 10, encoding: .ascii, freeWhenDone: false) ?? "HMM"
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// txt = String(bytesNoCopy: ViewController.textScreen!, length: 10, encoding: .ascii, freeWhenDone: false) ?? "HMM"
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if videoMode.col80 != self.currentVideoMode.col80 {
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self.currentVideoMode.col80 = videoMode.col80
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@ -665,7 +643,7 @@ class ViewController: NSViewController {
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self.shadowTxt = txt
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self.display.stringValue = txt
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}
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// self.display.stringValue = "testing\nit\nout"
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// self.display.stringValue = "testing\nit\nout"
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|
||||
if ( (mhz < 1.5) && (mhz != floor(mhz)) ) {
|
||||
self.speedometer.stringValue = String(format: "%0.3lf MHz", mhz);
|
||||
@ -673,9 +651,9 @@ class ViewController: NSViewController {
|
||||
else {
|
||||
self.speedometer.stringValue = String(format: "%0.1lf MHz", mhz);
|
||||
}
|
||||
// else {
|
||||
// self.speedometer.stringValue = String(format: "%.0lf MHz", mhz);
|
||||
// }
|
||||
// else {
|
||||
// self.speedometer.stringValue = String(format: "%.0lf MHz", mhz);
|
||||
// }
|
||||
|
||||
#if HIRES
|
||||
|
||||
@ -720,7 +698,7 @@ class ViewController: NSViewController {
|
||||
|
||||
// stream speaker from a separate thread from the simulation
|
||||
// TODO: Do we need to do this from here?
|
||||
// spkr_update()
|
||||
// spkr_update()
|
||||
|
||||
// Mouse 2 JoyStick (Game Controller / Paddle)
|
||||
mouseLocation = view.window!.mouseLocationOutsideOfEventStream
|
||||
@ -745,6 +723,28 @@ class ViewController: NSViewController {
|
||||
pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
func Update() {
|
||||
clkCounter += Double(clkfrm)
|
||||
// we start a new frame from here, so CPU is running even while rendering
|
||||
clkfrm = 0
|
||||
|
||||
frameCounter += 1
|
||||
|
||||
if ( frameCounter % fps == 0 ) {
|
||||
let currentTime = CACurrentMediaTime() as Double
|
||||
let elpasedTime = currentTime - lastFrameTime
|
||||
lastFrameTime = currentTime
|
||||
mhz = Double( clkCounter ) / (elpasedTime * M);
|
||||
clkCounter = 0
|
||||
}
|
||||
|
||||
|
||||
// if ( frameCounter % 5 == 0 ) {
|
||||
Render()
|
||||
// }
|
||||
|
||||
|
||||
#if SPEEDTEST
|
||||
|
@ -69,7 +69,7 @@ ALuint spkr_buffers[BUFFER_COUNT];
|
||||
const int spkr_fps = fps;
|
||||
const int spkr_seconds = 1;
|
||||
const unsigned spkr_sample_rate = 44100;
|
||||
unsigned spkr_extra_buf = 800 / fps;
|
||||
unsigned spkr_extra_buf = 800 / spkr_fps;
|
||||
const unsigned spkr_buf_size = spkr_seconds * spkr_sample_rate * 2 / spkr_fps;
|
||||
int16_t spkr_samples [ spkr_buf_size * spkr_fps * BUFFER_COUNT * 2]; // stereo
|
||||
unsigned spkr_sample_idx = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user