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Speed improvements to 1300MHz
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@ -710,7 +710,7 @@ class ViewController: NSViewController {
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@IBAction func speedSelected(_ sender: NSButton) {
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if ( sender.title == "MAX" ) {
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setCPUClockSpeed(freq: 1280)
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setCPUClockSpeed(freq: 1600)
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}
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else if let freq = Double( sender.title ) {
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setCPUClockSpeed(freq: freq)
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@ -711,21 +711,18 @@ void softReset() {
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}
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void m6502_Run() {
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static unsigned int clk = 0;
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// init time
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//#ifdef CLK_WAIT
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// unsigned long long elpased = (unsigned long long)-1LL;
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//#endif
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// we will also use this to pause the simulation if not finished by the end of the frame
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clk_6502_per_frm_max = clk_6502_per_frm;
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#ifdef SPEEDTEST
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for ( inst_cnt = 0; inst_cnt < iterations ; inst_cnt++ )
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#elif defined( CLK_WAIT )
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// we clear the clkfrm from ViewController Update()
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for ( ; clkfrm < clk_6502_per_frm_max ; clkfrm += clk )
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// we will also use this to pause the simulation if not finished by the end of the frame
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for ( clk_6502_per_frm_max = clk_6502_per_frm; clkfrm < clk_6502_per_frm_max ; clkfrm += m6502_Step() )
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#else
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// this is for max speed only -- WARNING! It works only if simulation runs in a completely different thread from the Update()
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for ( ; ; )
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@ -763,10 +760,10 @@ void m6502_Run() {
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}
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#endif // INTERRUPT_CHECK_PER_STEP
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m6502.clktime += ( clk = m6502_Step() );
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printDisassembly( outdev );
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}
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m6502.clktime += clk_6502_per_frm;
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if( diskAccelerator_count ) {
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if( --diskAccelerator_count <= 0 ) {
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// make sure we only adjust clock once to get back to normal
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@ -251,11 +251,11 @@ uint8_t woz_read() {
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#else // WOZ_REAL_SPIN
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clkelpased = m6502.clktime - m6502.clklast;
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m6502.clklast = m6502.clktime;
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clkelpased = m6502.clktime + clkfrm - m6502.clklast;
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m6502.clklast = m6502.clktime + clkfrm;
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const int clkBeforeAdjusting = 250;
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const int magicShiftOffset = 90;
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const int magicShiftOffset = 80;
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uint16_t usedBytes = woz_trks[track].bytes_used < WOZ_TRACK_BYTE_COUNT ? woz_trks[track].bytes_used : WOZ_TRACK_BYTE_COUNT;
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if ( usedBytes ) {
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