Optimized wave form

This commit is contained in:
tudnai 2021-11-08 00:27:05 -08:00
parent aec319fac2
commit c15aae3764

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@ -396,10 +396,10 @@ void spkr_toggle_edge ( int level_max, const float initial_edge, const float fad
}
float SPKR_FADE_LEADING_EDGE = 0.16;
float SPKR_FADE_LEADING_EDGE = 0.32;
float SPKR_FADE_TRAILING_EDGE = 0.32;
float SPKR_INITIAL_LEADING_EDGE = 0.64; // leading edge should be pretty steep to get sharp sound plus to avoid Wavy Navy high pitch sound
float SPKR_INITIAL_TRAILING_EDGE = 0.64; // need a bit of slope to get Xonix sound good
float SPKR_INITIAL_LEADING_EDGE = 0.32; // leading edge should be pretty steep to get sharp sound plus to avoid Wavy Navy high pitch sound
float SPKR_INITIAL_TRAILING_EDGE = 0.32; // need a bit of slope to get Xonix sound good
void spkr_toggle() {