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Oversampling x 32 -- very smooth sound
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@ -33,7 +33,7 @@
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#include "disk.h" // to be able to disable disk acceleration
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#define SPKR_OVERSAMPLING 10 // 8 sounds like optimal, 16 is better, 32 is really good but have a weird effect
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#define SPKR_OVERSAMPLING 32 // 8 sounds like optimal, 16 is better, 32 is really good but have a weird effect
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#define min(x,y) (x) < (y) ? (x) : (y)
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@ -95,7 +95,7 @@ int spkr_last_level = SPKR_LEVEL_ZERO;
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//static const int ema_len_supersoft = 40;
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#if (SPKR_OVERSAMPLING >= 32)
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int spkr_ema_len = 64
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int spkr_ema_len = 64;
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#elif (SPKR_OVERSAMPLING >= 16)
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int spkr_ema_len = 32;
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#elif (SPKR_OVERSAMPLING >= 8)
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