MouseMoved now works

This commit is contained in:
tudnai 2020-07-12 21:40:08 -07:00
parent 6e69b2bf5d
commit c7e76ff9e8
1 changed files with 26 additions and 87 deletions

View File

@ -373,6 +373,30 @@ class ViewController: NSViewController {
}
}
override func mouseMoved(with event: NSEvent) {
mouseLocation = event.locationInWindow
if ( Mouse2Joystick ) {
pdl_prevarr[0] = pdl_valarr[0]
pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
pdl_prevarr[1] = pdl_valarr[1]
pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
}
if ( MouseInterface ) {
pdl_prevarr[2] = pdl_valarr[2]
pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
pdl_prevarr[3] = pdl_valarr[3]
pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
}
}
override func keyDown(with event: NSEvent) {
if ( cpuMode == cpuMode_eco ) {
@ -786,28 +810,6 @@ class ViewController: NSViewController {
// TODO: Do we need to do this from here?
// spkr_update()
// Mouse 2 JoyStick (Game Controller / Paddle)
mouseLocation = view.window!.mouseLocationOutsideOfEventStream
if ( Mouse2Joystick ) {
pdl_prevarr[0] = pdl_valarr[0]
pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
pdl_prevarr[1] = pdl_valarr[1]
pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
}
if ( MouseInterface ) {
pdl_prevarr[2] = pdl_valarr[2]
pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
pdl_prevarr[3] = pdl_valarr[3]
pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
}
}
}
@ -848,42 +850,7 @@ class ViewController: NSViewController {
}
}
func Input() {
// Mouse 2 JoyStick (Game Controller / Paddle)
mouseLocation = view.window!.mouseLocationOutsideOfEventStream
// if ( Mouse2Joystick || Keyboard2Joystick ) {
// if let flags = NSApp.currentEvent?.modifierFlags {
// if flags.contains(.command){
// // somethings
// }
// }
// }
if ( Mouse2Joystick ) {
pdl_prevarr[0] = pdl_valarr[0]
pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
pdl_prevarr[1] = pdl_valarr[1]
pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
}
if ( MouseInterface ) {
pdl_prevarr[2] = pdl_valarr[2]
pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
pdl_prevarr[3] = pdl_valarr[3]
pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
}
}
func Update() {
switch cpuState {
case cpuState_running:
@ -905,7 +872,7 @@ class ViewController: NSViewController {
#else
// poll input devices like mouse and joystick
Input()
// Input()
// run some code
m6502_Run()
@ -918,39 +885,11 @@ class ViewController: NSViewController {
#endif
break
case cpuState_halting:
cpuState = cpuState_halted
// clkCounter += Double(clkfrm)
// // we start a new frame from here, so CPU is running even while rendering
// clkfrm = 0
//
// frameCounter += 1
//
// if ( frameCounter % fps == 0 ) {
// let currentTime = CACurrentMediaTime() as Double
// let elpasedTime = currentTime - lastFrameTime
// lastFrameTime = currentTime
// mhz = Double( clkCounter ) / (elpasedTime * M);
// clkCounter = 0
// }
//
// #if SPEEDTEST
// #else
//
// // poll input devices like mouse and joystick
// Input()
//
// // run some code
// m6502_Run()
//
// video rendering
// if ( frameCounter % 5 == 0 ) {
Render()
// }
// #endif
break