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- Mouse Button / Paddle 3 is inverted
- Reset Paddle / Joystick / Mouse buttons
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@ -400,31 +400,31 @@ class ViewController: NSViewController {
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case [.shift]:
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setIO(0xC061, 0);
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setIO(0xC062, 0);
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setIO(0xC063, 1 << 7);
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setIO(0xC063, 0); // inverted (bit 7: not pressed)
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print("shift key is pressed")
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case [.control]:
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print("control key is pressed")
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case [.option] :
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setIO(0xC061, 1 << 7);
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setIO(0xC062, 0);
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setIO(0xC063, 0);
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setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
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print("option key is pressed")
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case [.command]:
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print("Command key is pressed")
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setIO(0xC061, 0);
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setIO(0xC062, 1 << 7);
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setIO(0xC063, 0);
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setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
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case [.control, .shift]:
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print("control-shift keys are pressed")
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case [.option, .shift]:
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setIO(0xC061, 1 << 7);
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setIO(0xC062, 0);
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setIO(0xC063, 1 << 7);
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setIO(0xC063, 0); // inverted (bit 7: not pressed)
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print("option-shift keys are pressed")
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case [.command, .shift]:
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setIO(0xC061, 0);
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setIO(0xC062, 1 << 7);
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setIO(0xC063, 1 << 7);
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setIO(0xC063, 0); // inverted (bit 7: not pressed)
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print("command-shift keys are pressed")
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case [.control, .option]:
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print("control-option keys are pressed")
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@ -433,7 +433,7 @@ class ViewController: NSViewController {
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case [.option, .command]:
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setIO(0xC061, 1 << 7);
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setIO(0xC062, 1 << 7);
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setIO(0xC063, 0);
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setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
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print("option-command keys are pressed")
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case [.shift, .control, .option]:
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print("shift-control-option keys are pressed")
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@ -444,7 +444,7 @@ class ViewController: NSViewController {
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case [.shift, .command, .option]:
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setIO(0xC061, 1 << 7);
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setIO(0xC062, 1 << 7);
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setIO(0xC063, 1 << 7);
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setIO(0xC063, 0); // inverted (bit 7: not pressed)
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print("shift-command-option keys are pressed")
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case [.shift, .control, .option, .command]:
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print("shift-control-option-command keys are pressed")
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@ -455,7 +455,7 @@ class ViewController: NSViewController {
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default:
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setIO(0xC061, 0);
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setIO(0xC062, 0);
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setIO(0xC063, 0);
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setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
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print("no modifier keys are pressed")
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}
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}
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@ -654,16 +654,16 @@ class ViewController: NSViewController {
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#if SPEEDTEST
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#else
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if ( !halted ) {
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// // Mouse 2 JoyStick (Game Controller / Paddle)
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// mouseLocation = view.window!.mouseLocationOutsideOfEventStream
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//
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// pdl_prevarr[0] = pdl_valarr[0]
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// pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
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// pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
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//
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// pdl_prevarr[1] = pdl_valarr[1]
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// pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
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// pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
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// Mouse 2 JoyStick (Game Controller / Paddle)
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mouseLocation = view.window!.mouseLocationOutsideOfEventStream
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pdl_prevarr[2] = pdl_valarr[2]
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pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
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pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
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pdl_prevarr[3] = pdl_valarr[3]
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pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
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pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
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m6502_Run()
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}
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@ -1019,6 +1019,12 @@ void m6502_ColdReset( const char * bundlePath, const char * romFileName ) {
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// set the default speed
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clk_6502_per_frm_set = clk_6502_per_frm = default_MHz_6502 / fps;
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// Initialize Paddle / Game Controller / Joystick / Mouse Buttons
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setIO(0xC061, 0);
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setIO(0xC062, 0);
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setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
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}
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