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82100c6bc3
Author | SHA1 | Date |
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tudnai | 82100c6bc3 | |
tudnai | b1e7f620d1 | |
tudnai | 30917d2b56 |
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@ -219,6 +219,8 @@ class HiRes: NSView {
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}
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}
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let usePixelTrail = true
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// let pixelTrail = 2 // maybe too fast?
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// let pixelTrail = 1.5
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@ -275,12 +277,15 @@ class HiRes: NSView {
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if shadowScreen[ screenIdx ] != block {
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blockChanged[ blockVertIdx + blockHorIdx ] = 0xFF
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}
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else if ( ViewController.shared?.CRTMonitor ?? false ) {
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else if usePixelTrail && ( ViewController.shared?.CRTMonitor ?? false ) {
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// slow CRT fade out effect
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if (y % HiRes.blockHeight == 0) && (blockChanged[ blockVertIdx + blockHorIdx ] > 0) {
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blockChanged[ blockVertIdx + blockHorIdx ] = UInt8( Double(blockChanged[ blockVertIdx + blockHorIdx ]) / pixelTrail )
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}
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}
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else {
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blockChanged[ blockVertIdx + blockHorIdx ] = 0
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}
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shadowScreen[ screenIdx ] = block
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@ -296,21 +301,22 @@ class HiRes: NSView {
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}
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prevColor = monoColor
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}
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// else if ( ViewController.current?.CRTMonitor ?? false ) {
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// var srgb = pixelsSRGB[pixelAddr]
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//
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// let s = srgb >> 24 & 0xFF
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// let r = srgb >> 16 & 0xFF
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// let g = srgb >> 8 & 0xFF
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// let b = srgb >> 0 & 0xFF
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//
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// srgb = UInt32(Double(s) / pixelTrail) << 24
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// | UInt32(Double(r) / pixelTrail) << 16
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// | UInt32(Double(g) / pixelTrail) << 8
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// | UInt32(Double(b) / pixelTrail)
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//
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// pixelsSRGB[pixelAddr] = srgb;
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// }
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else if usePixelTrail && ( ViewController.shared?.CRTMonitor ?? false ) {
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var srgb = pixelsSRGB[pixelAddr + highBit]
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let s = srgb >> 24 & 0xFF
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let r = srgb >> 16 & 0xFF
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let g = srgb >> 8 & 0xFF
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let b = srgb >> 0 & 0xFF
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srgb = UInt32(Double(s) / pixelTrail) << 24
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| UInt32(Double(r) / pixelTrail) << 16
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| UInt32(Double(g) / pixelTrail) << 8
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| UInt32(Double(b) / pixelTrail)
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pixelsSRGB[pixelAddr + highBit] = srgb;
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pixelsSRGB[pixelAddr + highBit + 1] = srgb;
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}
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else {
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pixelsSRGB[pixelAddr + highBit] = color_black
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pixelsSRGB[pixelAddr + highBit + 1] = color_black
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@ -346,7 +352,7 @@ class HiRes: NSView {
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case 2: // green
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// reducing color bleeding
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if (colorAddr > 0) && (pixelsSRGB[colorAddr - 2] != color_black) {
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if (colorAddr > 1) && (pixelsSRGB[colorAddr - 2] != color_black) {
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pixelsSRGB[colorAddr] = color_green
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pixelsSRGB[colorAddr + 1] = color_green
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}
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@ -1849,6 +1849,7 @@ class ViewController: NSViewController {
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fps = DEFAULT_FPS
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video_fps_divider = ECO_VIDEO_DIV
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spkr_fps_divider = DEF_SPKR_DIV
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break
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case "Game":
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@ -1857,6 +1858,7 @@ class ViewController: NSViewController {
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fps = GAME_FPS
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video_fps_divider = GAME_VIDEO_DIV
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spkr_fps_divider = GAME_SPKR_DIV
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break
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default:
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@ -1865,6 +1867,7 @@ class ViewController: NSViewController {
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fps = DEFAULT_FPS
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video_fps_divider = DEF_VIDEO_DIV
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spkr_fps_divider = DEF_SPKR_DIV
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break
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}
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@ -29,11 +29,13 @@
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#include "woz.h"
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#ifdef DISASSEMBLER
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#define INSTR INLINE static
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#else
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#define INSTR INLINE static
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#endif
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//#ifdef DISASSEMBLER
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//#define INSTR INLINE static
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//#else
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//#define INSTR INLINE static
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//#endif
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#define INSTR static
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#define CRYSTAL_MHZ 14.31818 // NTSC version (original)
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#define DEFAULT_MHZ_6502 (CRYSTAL_MHZ / 14) // 1.023 MHz
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@ -230,13 +232,14 @@ extern double mhz;
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#define DEFAULT_FPS 60U
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#define DEF_VIDEO_DIV 2U
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#define DEF_SPKR_DIV 2U
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#define DEF_SPKR_DIV 1U
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#define DEF_DRV_LED_DIV 4U
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#define ECO_VIDEO_DIV 4U
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#define GAME_FPS 60U // 180U // 480U
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#define GAME_VIDEO_DIV 1U // (GAME_FPS / DEFAULT_FPS)
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#define GAME_FPS 600U // 180U // 480U
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#define GAME_VIDEO_DIV 10U // (GAME_FPS / DEFAULT_FPS)
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#define GAME_SPKR_DIV 10U
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extern unsigned int video_fps_divider;
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extern unsigned int fps;
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@ -125,7 +125,7 @@ float spkr_vol = 0.5;
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unsigned spkr_fps = DEFAULT_FPS;
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//unsigned spkr_fps_divider = 1;
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unsigned spkr_fps_divider = DEF_SPKR_DIV;
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unsigned spkr_frame_cntr = 0;
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unsigned spkr_clk = 0;
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@ -498,14 +498,17 @@ char spkr_state = 0;
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#define _NO_SPKR_EARLY_ZERO_LEVEL 500
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const float SPKR_FADE_TRAILING_SLOPE = 0.2;
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INLINE void spkr_finish_square(const int new_idx) {
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float level = spkr_level;
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const float slope = spkr_level >= 0 ? SPKR_FADE_TRAILING_SLOPE : -SPKR_FADE_TRAILING_SLOPE;
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// avoid buffer under/over runs
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if ( (new_idx < 0) || (new_idx >= SPKR_BUF_SLOT_SIZE(BUFFER_COUNT)) ) {
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return;
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}
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// only fill small enough gaps and larger ones will go back to 0
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#ifdef SPKR_EARLY_ZERO_LEVEL
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@ -513,6 +516,10 @@ INLINE void spkr_finish_square(const int new_idx) {
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#endif
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// finish the aquare wave
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while ( spkr_sample_last_idx < new_idx ) {
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if ( fabs(level) > SPKR_FADE_TRAILING_SLOPE ) {
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level -= slope;
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spkr_level = level;
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}
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spkr_samples[ spkr_sample_last_idx++ ] = spkr_level;
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spkr_samples[ spkr_sample_last_idx++ ] = spkr_level; // stereo
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}
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@ -1156,7 +1163,7 @@ void spkr_buffer_with_prebuf(void) {
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void spkr_update() {
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// if ( ++spkr_frame_cntr >= spkr_fps_divider ) {
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if ( ++spkr_frame_cntr >= spkr_fps_divider ) {
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spkr_frame_cntr = 0;
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// Fix: Unqueue was not working properly some cases, so we need to monitor
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@ -1248,10 +1255,10 @@ void spkr_update() {
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spkr_clk = 0;
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// }
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// else {
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// spkr_clk += m6502.clkfrm;
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// }
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}
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else {
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spkr_clk += m6502.clkfrm;
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}
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// free up unused buffers
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spkr_unqueue( spkr_src[SPKR_SRC_GAME_SFX] );
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@ -85,7 +85,7 @@ extern const double spkr_sample_rate;
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extern const unsigned spkr_buf_alloc_size;
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extern const unsigned spkr_buf_size;
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extern unsigned spkr_fps;
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//extern unsigned spkr_fps_divider;
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extern unsigned spkr_fps_divider;
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extern spkr_sample_t * spkr_samples;
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extern int spkr_sample_idx;
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extern int spkr_level;
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@ -32,7 +32,7 @@ uint8_t* HiResBufferPointer = Apple2_64K_MEM + Page1Addr;
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uint16_t HiResLineAddrTbl[PixelHeight];
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double pixelTrail = 15;
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double pixelTrail = 2.0;
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typedef enum {
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