// // Shaders.metal // A2Mac // // Created by Tamas Rudnai on 9/27/19. // Copyright © 2019 GameAlloy. All rights reserved. // #include using namespace metal; vertex float4 basic_vertex( // 1 const device packed_float3* vertex_array [[ buffer(0) ]], // 2 unsigned int vid [[ vertex_id ]]) { // 3 return float4(vertex_array[vid], 1.0); // 4 } fragment half4 basic_fragment() { // 1 return half4(0.7); // 2 } kernel void add_arrays(device const float* inA, device const float* inB, device float* result, uint index [[thread_position_in_grid]]) { // the for-loop is replaced with a collection of threads, each of which // calls this function. result[index] = inA[index] + inB[index] + 1; }