// // speaker.h // A2Mac // // Created by Tamas Rudnai on 5/9/20. // Copyright © 2020 GameAlloy. All rights reserved. // #ifndef speaker_h #define speaker_h #include #define SPKR_LEVEL_MIN 0 #define SPKR_LEVEL_MAX 127 extern void spkr_init(void); extern void spkr_exit(void); extern void spkr_play(void); extern const unsigned spkr_buf_size; extern char spkr_samples []; extern uint8_t spkr_level; #endif /* speaker_h */