// // AppDelegate.swift // A2Mac // // Created by Tamas Rudnai on 7/25/19. // Copyright © 2019 GameAlloy. All rights reserved. // import Cocoa @NSApplicationMain class AppDelegate: NSObject, NSApplicationDelegate { var preferencesController : PreferencesWindowController? @IBAction func ROM_Selected(_ sender: NSMenuItem) { if let menuIdentifier = sender.identifier { // rom_loadFile( Bundle.main.resourcePath, menuIdentifier.rawValue + ".rom" ) ViewController.romFileName = menuIdentifier.rawValue + ".rom" // print("Resource Path: " + Bundle.main.resourcePath!) m6502_ColdReset( Bundle.main.resourcePath! + "/rom/", ViewController.romFileName ) } } @IBAction func Disk1_Selected(_ sender: NSMenuItem) { if let menuIdentifier = sender.identifier { let woz_err = woz_loadFile( Bundle.main.resourcePath! + "/dsk/" + menuIdentifier.rawValue + ".woz" ) ViewController.current?.chk_woz_load(err: woz_err) woz_flags.image_file_readonly = 1 } } func applicationDidFinishLaunching(_ aNotification: Notification) { // Insert code here to initialize your application } func applicationWillTerminate(_ aNotification: Notification) { // Insert code here to tear down your application } @IBAction func selectAnImageFromFile(sender: AnyObject) { ViewController.current?.openDiskImage() } func application(_ sender: NSApplication, openFile filename: String) -> Bool { let woz_err = woz_loadFile( filename ) return woz_err == 0; } @IBAction func saveFile(_ sender: NSMenuItem) { ViewController.current?.saveFile() } @IBAction func saveFileAs(_ sender: NSMenuItem) { ViewController.current?.saveFileAs() } @IBAction func showPreferences(_ sender: NSMenuItem) { if ( preferencesController == nil ) { let storyboard = NSStoryboard(name: NSStoryboard.Name("Preferences"), bundle: nil) preferencesController = storyboard.instantiateInitialController() as? PreferencesWindowController } if ( preferencesController != nil ) { preferencesController?.showWindow(sender) } } @IBAction func PowerOn(_ sender: Any) { ViewController.current?.PowerOn(sender) } @IBAction func Pause(_ sender: Any) { ViewController.current?.Pause(sender) } @IBAction func PowerOff(_ sender: Any) { ViewController.current?.PowerOff(sender) } @IBAction func ColdReset(_ sender: Any) { ViewController.current?.Reset(sender) } @IBAction func WarmReset(_ sender: Any) { ViewController.current?.Reset(sender) } }