// // 6502.h // 6502 // // Created by Tamas Rudnai on 7/22/19. // Copyright © 2019 GameAlloy. All rights reserved. // #ifndef __6502_H__ #define __6502_H__ #include #include "../../src/util/common.h" extern unsigned long long MHz_6502; extern unsigned long long clk_6502_per_frm; extern unsigned long long clk_6502_per_frm_set; extern unsigned long long clk_6502_per_frm_max; extern unsigned int clkfrm; typedef enum { NO_INT, HLT, IRQ, NMI, HARDRESET, SOFTRESET, } interrupt_t; typedef struct debugLevel_s { uint8_t trace : 1; uint8_t step : 1; uint8_t brk : 1; uint8_t rts : 1; uint8_t bra : 1; uint8_t bra_true : 1; uint8_t bra_false : 1; uint8_t compile : 1; } debugLevel_t; typedef struct m6502_s { uint8_t A; // Accumulator uint8_t X; // X index register uint8_t Y; // Y index register // union { // uint8_t instr; // Instruction // struct { // uint8_t cc:2; // uint8_t bbb:3; // uint8_t aaa:3; // }; // }; union { uint8_t SR; // Status Register struct { uint8_t C:1; // Carry Flag uint8_t Z:1; // Zero Flag uint8_t I:1; // Interrupt Flag uint8_t D:1; // Decimal Flag uint8_t B:1; // B Flag uint8_t res:1; // reserved -- should be always 1 uint8_t V:1; // Overflow Flag ??? uint8_t N:1; // Negative Flag }; }; uint16_t PC; // Program Counter uint8_t SP; // Stack Pointer ( stack addr = 0x01 + sp ) // unsigned clk; // Clock Counter uint64_t clktime; uint64_t clklast; debugLevel_t dbgLevel; // 0: No Debug, 1: Disassembly Only, 2: Run till BRK, 3: StepByStep union { unsigned int IF; // interrut flag interrupt_t interrupt; }; } m6502_t; typedef struct disassembly_s { char addr[5]; // 4 digits + \0 char opcode[4 * 3 + 1]; // max 4 bytes * (2 digits + 1 space) + \0 char * pOpcode; // pointer for opcode string builder char inst[6 + 1]; // 3 char (unknown instr? -- give it 6 chars) + \0 char oper[14 + 2 + 1 + 1 + 1]; // 4 digits + 2 brackets + 1 comma + 1 index + \0 char comment[256]; // to be able to add some comments } disassembly_t; // Memory Config typedef struct MEMcfg_s { unsigned RAM_16K : 1; unsigned RAM_128K : 1; unsigned RD_RAM : 1; unsigned WR_RAM : 1; unsigned RAM_BANK_2 : 1; unsigned AUX_BANK : 1; unsigned txt_page_2 : 1; // 0: page 1 1: page 2 (aux video memory) unsigned int_Cx_ROM : 1; // 0: Slot Cx ROM 1: Internal Cx ROM unsigned slot_C3_ROM : 1; // 0: Internal ROM 1: Slot 3 ROM unsigned is_80STORE : 1; unsigned RD_AUX_MEM : 1; unsigned WR_AUX_MEM : 1; unsigned ALT_ZP : 1; } MEMcfg_t; typedef union videoMode_u { struct { uint8_t text : 1; // 0: graphics 1: text uint8_t col80 : 1; // 0: 40 col 1: 80 col uint8_t altChr : 1; // 0: normal 1: alternate character set uint8_t mixed : 1; // 0: no mix 1: mixed graphics and text when in graphics mode uint8_t hires : 1; // 0: loRes 1: hiRes }; uint8_t mode; } videoMode_t; extern videoMode_t videoMode; extern MEMcfg_t MEMcfg; extern m6502_t m6502; extern uint8_t * const AUX; // Pointer to the auxiliary memory so we can use this from Swift extern uint8_t * const RAM; //extern uint8_t * AUX_VID_RAM; extern uint32_t * videoMemPtr; extern void hires_Update(void); extern double mips; extern double mhz; #define fps 30U extern void rom_loadFile( const char * bundlePath, const char * filename ); extern void woz_loadFile( const char * bundlePath, const char * filename ); extern void tst6502(void); extern void m6502_ColdReset( const char * bundlePath, const char * romFilePath ); extern void m6502_Run(void); extern void kbdInput ( uint8_t code ); extern void setIO ( uint16_t ioaddr, uint8_t val ); #endif /* __6502_H__ */