mirror of
https://github.com/trudnai/Steve2.git
synced 2024-12-28 00:32:52 +00:00
fddb1d9642
- HiRes support - Reset Vector fixes - ROM read from file - Better MMIO Handling - BugFixes - Shader Metal try
35 lines
871 B
Metal
35 lines
871 B
Metal
//
|
|
// Shaders.metal
|
|
// A2Mac
|
|
//
|
|
// Created by Tamas Rudnai on 9/27/19.
|
|
// Copyright © 2019 GameAlloy. All rights reserved.
|
|
//
|
|
|
|
#include <metal_stdlib>
|
|
using namespace metal;
|
|
|
|
|
|
vertex float4 basic_vertex( // 1
|
|
const device packed_float3* vertex_array [[ buffer(0) ]], // 2
|
|
unsigned int vid [[ vertex_id ]]) { // 3
|
|
return float4(vertex_array[vid], 1.0); // 4
|
|
}
|
|
|
|
fragment half4 basic_fragment() { // 1
|
|
return half4(0.7); // 2
|
|
}
|
|
|
|
|
|
kernel void add_arrays(device const float* inA,
|
|
device const float* inB,
|
|
device float* result,
|
|
uint index [[thread_position_in_grid]])
|
|
{
|
|
// the for-loop is replaced with a collection of threads, each of which
|
|
// calls this function.
|
|
result[index] = inA[index] + inB[index] + 1;
|
|
}
|
|
|
|
|