Steve2/A2Mac/RepeatingTimer.swift

105 lines
3.1 KiB
Swift

//
// RepeatingTimer.swift
// Steve ][
//
// Created by Tamas Rudnai on 9/15/19.
// Copyright © 2019, 2020 Tamas Rudnai. All rights reserved.
//
// This file is part of Steve ][ -- The Apple ][ Emulator.
//
// Steve ][ is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Steve ][ is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Steve ][. If not, see <https://www.gnu.org/licenses/>.
//
import Foundation
/// RepeatingTimer mimics the API of DispatchSourceTimer but in a way that prevents
/// crashes that occur from calling resume multiple times on a timer that is
/// already resumed (noted by https://github.com/SiftScience/sift-ios/issues/52
class RepeatingTimer {
let timeInterval: TimeInterval
var eventHandler: (() -> Void)?
private enum State {
case suspended
case resumed
}
private var state: State = .suspended
init(timeInterval: TimeInterval) {
self.timeInterval = timeInterval
}
// var dt_start = DispatchTime.now()
private lazy var timer: DispatchSourceTimer = {
let t = DispatchSource.makeTimerSource()
// let t = DispatchSource.makeTimerSource(flags: .strict, queue: .global(qos: .userInitiated))
// dt_start = DispatchTime.now()
t.schedule(deadline: .now() + self.timeInterval, repeating: self.timeInterval)
t.setEventHandler(handler: { [weak self] in
// let dt_end = DispatchTime.now()
//
// let nanoTime = dt_end.uptimeNanoseconds - (self?.dt_start.uptimeNanoseconds)! // <<<<< Difference in nano seconds (UInt64)
// let timeInterval = Double(nanoTime) / 1_000_000_000 // Technically could overflow for long running tests
//
// if ( timeInterval < 0.0001 ) {
// print("timer: \(timeInterval) seconds")
// }
//
// self?.dt_start = dt_end
guard let strongSelf = self else {
print("RepeatingTimer Error: No self!\n");
return
}
strongSelf.eventHandler?()
})
return t
}()
deinit {
timer.setEventHandler {}
timer.cancel()
/*
If the timer is suspended, calling cancel without resuming
triggers a crash. This is documented here https://forums.developer.apple.com/thread/15902
*/
resume()
eventHandler = nil
}
func resume() {
if state == .resumed {
return
}
state = .resumed
timer.resume()
}
func suspend() {
if state == .suspended {
return
}
state = .suspended
timer.suspend()
}
func kill() {
timer.cancel()
}
}