Steve2/A2Mac/ViewController.swift

940 lines
34 KiB
Swift
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//
// ViewController.swift
// A2Mac
//
// Created by Tamas Rudnai on 7/25/19.
// Copyright © 2019 GameAlloy. All rights reserved.
//
import Cocoa
import AVFoundation
let K : Double = 1000.0
let M : Double = (K * K)
let G : Double = (M * K)
let T : Double = (G * K)
let KB : Double = 1024.0
let MB : Double = (KB * KB)
let GB : Double = (MB * KB)
let TB : Double = (GB * KB)
var spk_up: AVAudioPlayer?
var spk_dn: AVAudioPlayer?
@_cdecl("ViewController_spk_up_play")
func spk_up_play() {
spk_up?.stop()
spk_dn?.stop()
spk_up?.play()
}
@_cdecl("ViewController_spk_dn_play")
func spk_dn_play() {
spk_up?.stop()
spk_dn?.stop()
spk_dn?.play()
}
#if METAL_YES
import Metal
#endif
class ViewController: NSViewController {
@IBOutlet weak var displayField: NSTextField!
@IBOutlet weak var display: NSTextFieldCell!
@IBOutlet weak var speedometer: NSTextFieldCell!
@IBOutlet weak var lores: LoRes!
@IBOutlet weak var hires: HiRes!
@IBOutlet weak var splashScreen: NSView!
var Keyboard2Joystick = true
var Mouse2Joystick = false
var MouseInterface = true
// static let charConvStr : String =
// "@🄰🄱🄲🄳🄴🄵🄶🄷🄸🄹🄺🄻🄼🄽🄾🄿🅀🅁🅂🅃🅄🅅🅆🅇🅈🅉[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
// "@🅰🅱🅲🅳🅴🅵🅶🅷🅸🅹🅺🅻🅼🅽🅾🅿🆀🆁🆂🆃🆄🆅🆆🆇🆈🆉[\\]^_!\"#$%&'()*+,-./0123456789:;<=>?" + // FL
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~?"
// static let charConvStr : String =
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_!\"#$%&'()*+,-./0123456789:;<=>?" + // FL
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\u{E0A0}!\"#$%&'()*+,-./0123456789:;<=>?" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~?"
// static let charConvStr : String =
// "\u{E140}\u{E141}\u{E142}\u{E143}\u{E144}\u{E145}\u{E146}\u{E147}\u{E148}\u{E149}\u{E14A}\u{E14B}\u{E14C}\u{E14D}\u{E14E}\u{E14F}\u{E150}\u{E151}\u{E152}\u{E153}\u{E154}\u{E155}\u{E156}\u{E157}\u{E158}\u{E159}\u{E15A}\u{E15B}\u{E15C}\u{E15D}\u{E15E}\u{E15F}\u{E120}\u{E121}\u{E122}\u{E123}\u{E124}\u{E125}\u{E126}\u{E127}\u{E128}\u{E129}\u{E12A}\u{E12B}\u{E12C}\u{E12D}\u{E12E}\u{E12F}\u{E130}\u{E131}\u{E132}\u{E133}\u{E134}\u{E135}\u{E136}\u{E137}\u{E138}\u{E139}\u{E13A}\u{E13B}\u{E13C}\u{E13D}\u{E13E}\u{E13F}" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_!\"#$%&'()*+,-./0123456789:;<=>?" + // FL
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\u{E0A0}!\"#$%&'()*+,-./0123456789:;<=>?" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~?"
static let charConvStrFlashOff : String =
"\u{E140}\u{E141}\u{E142}\u{E143}\u{E144}\u{E145}\u{E146}\u{E147}\u{E148}\u{E149}\u{E14A}\u{E14B}\u{E14C}\u{E14D}\u{E14E}\u{E14F}\u{E150}\u{E151}\u{E152}\u{E153}\u{E154}\u{E155}\u{E156}\u{E157}\u{E158}\u{E159}\u{E15A}\u{E15B}\u{E15C}\u{E15D}\u{E15E}\u{E15F}\u{E120}\u{E121}\u{E122}\u{E123}\u{E124}\u{E125}\u{E126}\u{E127}\u{E128}\u{E129}\u{E12A}\u{E12B}\u{E12C}\u{E12D}\u{E12E}\u{E12F}\u{E130}\u{E131}\u{E132}\u{E133}\u{E134}\u{E135}\u{E136}\u{E137}\u{E138}\u{E139}\u{E13A}\u{E13B}\u{E13C}\u{E13D}\u{E13E}\u{E13F}" +
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" + // FL
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u{007F}"
static let charConvStrFlashOn : String =
"\u{E140}\u{E141}\u{E142}\u{E143}\u{E144}\u{E145}\u{E146}\u{E147}\u{E148}\u{E149}\u{E14A}\u{E14B}\u{E14C}\u{E14D}\u{E14E}\u{E14F}\u{E150}\u{E151}\u{E152}\u{E153}\u{E154}\u{E155}\u{E156}\u{E157}\u{E158}\u{E159}\u{E15A}\u{E15B}\u{E15C}\u{E15D}\u{E15E}\u{E15F}\u{E120}\u{E121}\u{E122}\u{E123}\u{E124}\u{E125}\u{E126}\u{E127}\u{E128}\u{E129}\u{E12A}\u{E12B}\u{E12C}\u{E12D}\u{E12E}\u{E12F}\u{E130}\u{E131}\u{E132}\u{E133}\u{E134}\u{E135}\u{E136}\u{E137}\u{E138}\u{E139}\u{E13A}\u{E13B}\u{E13C}\u{E13D}\u{E13E}\u{E13F}" +
"\u{E140}\u{E141}\u{E142}\u{E143}\u{E144}\u{E145}\u{E146}\u{E147}\u{E148}\u{E149}\u{E14A}\u{E14B}\u{E14C}\u{E14D}\u{E14E}\u{E14F}\u{E150}\u{E151}\u{E152}\u{E153}\u{E154}\u{E155}\u{E156}\u{E157}\u{E158}\u{E159}\u{E15A}\u{E15B}\u{E15C}\u{E15D}\u{E15E}\u{E15F}\u{E120}\u{E121}\u{E122}\u{E123}\u{E124}\u{E125}\u{E126}\u{E127}\u{E128}\u{E129}\u{E12A}\u{E12B}\u{E12C}\u{E12D}\u{E12E}\u{E12F}\u{E130}\u{E131}\u{E132}\u{E133}\u{E134}\u{E135}\u{E136}\u{E137}\u{E138}\u{E139}\u{E13A}\u{E13B}\u{E13C}\u{E13D}\u{E13E}\u{E13F}" +
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u{007F}"
static let charConvTblFlashOn = Array( charConvStrFlashOn )
static let charConvTblFlashOff = Array( charConvStrFlashOff )
static var charConvTbl = charConvTblFlashOn
static var romFileName = "Apple2e_Enhanced.rom";
static let textLineOfs : [Int] = [
0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, 0x028, 0x0A8, 0x128, 0x1A8,
0x228, 0x2A8, 0x328, 0x3A8, 0x050, 0x0D0, 0x150, 0x1D0, 0x250, 0x2D0, 0x350, 0x3D0
]
func dialogOK(title: String, text: String) {
let alert = NSAlert()
alert.messageText = title
alert.informativeText = text
alert.alertStyle = .warning
alert.addButton(withTitle: "OK")
alert.runModal()
// return alert.runModal() == .alertFirstButtonReturn
}
@objc func chk_woz_load(err : Int32) {
switch (err) {
case WOZ_ERR_OK:
break
case WOZ_ERR_FILE_NOT_FOUND:
dialogOK(title: "Error Loading Disk Image", text: "File Not Found!")
break
case WOZ_ERR_NOT_WOZ_FILE:
dialogOK(title: "Error Loading Disk Image", text: "File is not a WOZ image!")
break
case WOZ_ERR_BAD_CHUNK_HDR, WOZ_ERR_BAD_DATA:
dialogOK(title: "Error Loading Disk Image", text: "Malformed WOZ image!")
break
default:
dialogOK(title: "Error Loading Disk Image", text: "Unknown Error! (\(err))" )
break
}
}
var workItem : DispatchWorkItem? = nil;
@IBAction func Power(_ sender: Any) {
upd.suspend()
halted = true
//------------------------------------------------------------
// Animated Splash Screen fade out and (Text) Monitor fade in
hires.isHidden = true
displayField.alphaValue = 0
displayField.isHidden = false
splashScreen.alphaValue = 1
splashScreen.isHidden = false
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
NSAnimationContext.runAnimationGroup({ (context) in
context.duration = 0.5
// Use the value you want to animate to (NOT the starting value)
self.displayField.animator().alphaValue = 1
self.splashScreen.animator().alphaValue = 0
},
completionHandler:{ () -> Void in
self.displayField.alphaValue = 1
self.splashScreen.isHidden = true
})
m6502_ColdReset( Bundle.main.resourcePath, ViewController.romFileName )
self.halted = false
self.upd.resume()
}
//------------------------------------------------------------
#if SPEEDTEST
if ( workItem != nil ) {
workItem!.cancel();
workItem = nil;
}
else {
workItem = DispatchWorkItem {
DispatchQueue.global(qos: .userInteractive).async {
// DispatchQueue.global(qos: .userInitiated).async {
// DispatchQueue.global(qos: .background).async {
tst6502()
}
}
DispatchQueue.global().async(execute: workItem!);
}
#else
#endif
}
@IBAction func Reset(_ sender: Any) {
// m6502.interrupt = SOFTRESET;
// let saved_frm_set = clk_6502_per_frm_set;
// clk_6502_per_frm_set = 0
// clk_6502_per_frm_max = 0
// // wait for 1 ms to allow the simulation to halt
// usleep(10000);
softReset()
// clk_6502_per_frm_set = saved_frm_set
}
static let textPage1Addr = 0x400
static let textPage2Addr = 0x800
static let textBufferSize = 0x400
// static only needed to be able to initialize things
static let textLines = 24
static let textCols = 40
static let lineEndChars = 1
// these are needed to be able to easy access to these constants from instances
let textLines = ViewController.textLines
let textCols = ViewController.textCols
let lineEndChars = ViewController.lineEndChars
var frameCnt = 0
// let spaceChar : Character = "\u{E17F}"
// let blockChar : Character = "\u{E07F}"
// static let spaceChar : Character = " "
// static let blockChar : Character = ""
// static var flashingSpace : Character = " "
let ramBufferPointer = UnsafeRawBufferPointer(start: MEM, count: 64 * 1024)
static let textPage1Pointer = UnsafeRawBufferPointer(start: MEM + textPage1Addr, count: textBufferSize)
static let textPage2Pointer = UnsafeRawBufferPointer(start: MEM + textPage2Addr, count: textBufferSize)
static let textIntBufferPointer = UnsafeRawBufferPointer(start: RAM + textPage1Addr, count: textBufferSize)
static let textAuxBufferPointer = UnsafeRawBufferPointer(start: AUX + textPage1Addr, count: textBufferSize)
// TODO: Render text screen in native C
// static let textScreen = UnsafeMutableRawPointer(mutating: testText)
var textBufferPointer = textPage1Pointer
static let textArraySize = textLines * (textCols + lineEndChars) + textCols * 2
var txtClear = [Character](repeating: " ", count: textArraySize * 2)
var txtArr = [Character](repeating: " ", count: textArraySize * 2)
var s = String()
func HexDump() {
var txt : String = ""
for y in 0...textLines - 1 {
txt += String(format: "%04X: ", y * 16)
for x in 0...15 {
let byte = ramBufferPointer[ y * 16 + x ]
let chr = String(format: "%02X ", byte)
txt += chr
}
txt += "\n"
}
DispatchQueue.main.async {
self.display.stringValue = txt
self.speedometer.stringValue = String(format: "%0.3lf MHz", mhz);
}
}
// AppleScript Keycodes
let leftArrowKey = 123
let rightArrowKey = 124
let upArrowKey = 126
let downArrowKey = 125
var ddd = 9;
override var acceptsFirstResponder: Bool {
return true
}
override func keyDown(with event: NSEvent) {
// print("keyDown")
// for i in 0...65536 {
// ddd = Int(event.keyCode) + i
// }
// ddd = ddd * 2
// switch event.modifierFlags.intersection(.deviceIndependentFlagsMask) {
// case [.command] where event.characters == "l",
// [.command, .shift] where event.characters == "l":
// print("command-l or command-shift-l")
// default:
// break
// }
// print( "key = " + (event.charactersIgnoringModifiers ?? ""))
// print( "\ncharacter = " + (event.characters ?? ""))
if event.modifierFlags.contains(.command) { // .shift, .option, .control ...
if let chars = event.charactersIgnoringModifiers {
switch chars {
case "v":
print("CMD + V")
let pasteBoard = NSPasteboard.general
if let str = pasteBoard.string( forType: .string ) {
print("PASTED:", str)
DispatchQueue.global(qos: .background).async {
for char in str.uppercased() {
if let ascii = char.asciiValue {
kbdInput(ascii)
}
}
}
}
default:
super.keyDown(with: event)
break
}
}
}
else {
#if FUNCTIONTEST
#else
let keyCode = Int(event.keyCode)
switch keyCode {
case leftArrowKey:
// print("LEFT", ddd);
if ( Keyboard2Joystick ) {
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[0] = 0
}
kbdInput(0x08)
case rightArrowKey:
// print("RIGHT")
// Keyboard 2 JoyStick (Game Controller / Paddle)
if ( Keyboard2Joystick ) {
pdl_valarr[0] = 1
}
kbdInput(0x15)
case downArrowKey:
// print("DOWN")
// Keyboard 2 JoyStick (Game Controller / Paddle)
if ( Keyboard2Joystick ) {
pdl_valarr[1] = 1
}
else {
kbdInput(0x0B)
}
case upArrowKey:
// print("UP")
// Keyboard 2 JoyStick (Game Controller / Paddle)
if ( Keyboard2Joystick ) {
pdl_valarr[1] = 0
}
else {
kbdInput(0x0A)
}
default:
// print("keycode: %d", keyCode)
if let chars = event.characters {
let char = chars.uppercased()[chars.startIndex]
if let ascii = char.asciiValue {
kbdInput(ascii)
}
}
}
#endif
}
}
var savedVideoMode = videoMode_t.init()
override func keyUp(with event: NSEvent) {
// print("keyUp")
// switch event.modifierFlags.intersection(.deviceIndependentFlagsMask) {
// case [.command] where event.characters == "l",
// [.command, .shift] where event.characters == "l":
// print("command-l or command-shift-l")
// default:
// break
// }
// print( "key = " + (event.charactersIgnoringModifiers ?? ""))
// print( "\ncharacter = " + (event.characters ?? ""))
#if FUNCTIONTEST
#else
let keyCode = Int(event.keyCode)
switch keyCode {
case leftArrowKey:
// kbdInput(0x08)
// setIO(0xC064, 127);
// print("left")
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[0] = 0.5
case rightArrowKey:
// kbdInput(0x15)
// setIO(0xC064, 128);
// print("right")
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[0] = 0.5
case downArrowKey:
// kbdInput(0x0B)
// setIO(0xC065, 127);
// print("down")
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[1] = 0.5
case upArrowKey:
// kbdInput(0x0A)
// setIO(0xC065, 128);
// print("up")
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[1] = 0.5
default:
// print("keycode: %d", keyCode)
// if let chars = event.characters {
// let char = chars.uppercased()[chars.startIndex]
// if let ascii = char.asciiValue {
// kbdInput(ascii)
// }
// }
break
}
#endif
kbdUp()
}
override func flagsChanged(with event: NSEvent) {
switch event.modifierFlags.intersection(.deviceIndependentFlagsMask) {
case [.shift]:
setIO(0xC061, 0);
setIO(0xC062, 0);
setIO(0xC063, 0); // inverted (bit 7: not pressed)
// print("shift key is pressed")
// case [.control]:
// print("control key is pressed")
case [.option] :
setIO(0xC061, 1 << 7);
setIO(0xC062, 0);
setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
// print("option key is pressed")
case [.command]:
// print("Command key is pressed")
setIO(0xC061, 0);
setIO(0xC062, 1 << 7);
setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
// case [.control, .shift]:
// print("control-shift keys are pressed")
case [.option, .shift]:
setIO(0xC061, 1 << 7);
setIO(0xC062, 0);
setIO(0xC063, 0); // inverted (bit 7: not pressed)
// print("option-shift keys are pressed")
case [.command, .shift]:
setIO(0xC061, 0);
setIO(0xC062, 1 << 7);
setIO(0xC063, 0); // inverted (bit 7: not pressed)
// print("command-shift keys are pressed")
// case [.control, .option]:
// print("control-option keys are pressed")
// case [.control, .command]:
// print("control-command keys are pressed")
case [.option, .command]:
setIO(0xC061, 1 << 7);
setIO(0xC062, 1 << 7);
setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
// print("option-command keys are pressed")
// case [.shift, .control, .option]:
// print("shift-control-option keys are pressed")
// case [.shift, .control, .command]:
// print("shift-control-command keys are pressed")
// case [.control, .option, .command]:
// print("control-option-command keys are pressed")
case [.shift, .command, .option]:
setIO(0xC061, 1 << 7);
setIO(0xC062, 1 << 7);
setIO(0xC063, 0); // inverted (bit 7: not pressed)
// print("shift-command-option keys are pressed")
// case [.shift, .control, .option, .command]:
// print("shift-control-option-command keys are pressed")
// case [.function]:
// print("function key is pressed")
// case [.capsLock]:
// print("capsLock key is pressed")
default:
setIO(0xC061, 0);
setIO(0xC062, 0);
setIO(0xC063, 1 << 7); // inverted (bit 7: not pressed)
// print("no modifier keys are pressed")
}
}
var was = 0;
var currentVideoMode = videoMode
var lastFrameTime = CACurrentMediaTime() as Double
var frameCounter : UInt32 = 0
var clkCounter : Double = 0
let fpsHalf = fps / 2
var halted = true;
var mouseLocation = NSPoint.zero
var shadowTxt : String = ""
func Render() {
frameCnt += 1
if ( frameCnt == fpsHalf ) {
// flashingSpace = blockChar
ViewController.charConvTbl = ViewController.charConvTblFlashOn
}
else if ( frameCnt >= fps ) {
// flashingSpace = spaceChar
ViewController.charConvTbl = ViewController.charConvTblFlashOff
frameCnt = 0
}
// Rendering is happening in the main thread, which has two implications:
// 1. We can update UI elements
// 2. it is independent of the simulation, de that is running in the background thread while we are busy with rendering...
DispatchQueue.main.sync {
var txt : String = ""
var fromLines = 0
var toLines = self.textLines
if videoMode.text == 0 {
if videoMode.mixed == 1 {
fromLines = toLines - 4
}
else {
toLines = 0
}
}
self.txtArr = self.txtClear
// render an empty space to eiminate displaying text portion of the screen covered by graphics
let charDisposition = videoMode.col80 == 0 ? 1 : 2
for y in 0 ..< fromLines {
self.txtArr[ y * (self.textCols * charDisposition + self.lineEndChars) + self.textCols * charDisposition] = "\n"
}
// 40 col
if videoMode.col80 == 0 {
if MEMcfg.txt_page_2 == 0 {
self.textBufferPointer = ViewController.textPage1Pointer
}
else {
self.textBufferPointer = ViewController.textPage2Pointer
}
// render the rest of the text screen
for y in fromLines ..< toLines {
for x in 0 ..< self.textCols {
let byte = self.textBufferPointer[ ViewController.textLineOfs[y] + x ]
let idx = Int(byte);
let chr = ViewController.charConvTbl[idx]
self.txtArr[ y * (self.textCols + self.lineEndChars) + x ] = chr
}
self.txtArr[ y * (self.textCols + self.lineEndChars) + self.textCols ] = "\n"
}
}
// 80 col
else {
let auxPage = ( MEMcfg.is_80STORE == 1 ) && ( MEMcfg.txt_page_2 == 1 )
let textIntBuffer = auxPage ? ViewController.textIntBufferPointer : ViewController.textPage1Pointer
let textAuxBuffer = auxPage ? ViewController.textPage1Pointer : ViewController.textAuxBufferPointer
// render the rest of the text screen
for y in fromLines ..< toLines {
for x in 0 ..< self.textCols {
let byte = textIntBuffer[ ViewController.textLineOfs[y] + x ]
let idx = Int(byte);
let chr = ViewController.charConvTbl[idx]
self.txtArr[ y * (self.textCols * 2 + self.lineEndChars) + x * 2 + 1] = chr
let byte2 = textAuxBuffer[ ViewController.textLineOfs[y] + x ]
let idx2 = Int(byte2);
let chr2 = ViewController.charConvTbl[idx2]
self.txtArr[ y * (self.textCols * 2 + self.lineEndChars) + x * 2] = chr2
}
self.txtArr[ y * (self.textCols * 2 + self.lineEndChars) + self.textCols * 2] = "\n"
}
}
txt = String(self.txtArr)
// TODO: Render text Screen in native C
// txt = String(bytesNoCopy: ViewController.textScreen!, length: 10, encoding: .ascii, freeWhenDone: false) ?? "HMM"
if videoMode.col80 != self.currentVideoMode.col80 {
self.currentVideoMode.col80 = videoMode.col80
if let fontSize = self.display.font?.pointSize {
if videoMode.col80 == 1 {
self.display.font = NSFont(name: "PRNumber3", size: fontSize)
}
else {
self.display.font = NSFont(name: "PrintChar21", size: fontSize)
}
}
}
if ( self.shadowTxt != txt ) {
self.shadowTxt = txt
self.display.stringValue = txt
}
// self.display.stringValue = "testing\nit\nout"
if ( (mhz < 1.5) && (mhz != floor(mhz)) ) {
self.speedometer.stringValue = String(format: "%0.3lf MHz", mhz);
}
else {
self.speedometer.stringValue = String(format: "%0.1lf MHz", mhz);
}
// else {
// self.speedometer.stringValue = String(format: "%.0lf MHz", mhz);
// }
#if HIRES
// only refresh graphics view when needed (aka not in text mode)
if ( videoMode.text == 0 ) {
if ( videoMode.hires == 0 ) {
// when we change video mode, buffer needs to be cleared to avoid artifacts
if ( self.savedVideoMode.text == 1 )
|| ( self.savedVideoMode.mixed != videoMode.mixed )
|| ( self.savedVideoMode.hires != videoMode.hires )
{
self.lores.clearScreen()
self.lores.isHidden = false
self.hires.isHidden = true
}
self.lores.Update()
}
else {
// when we change video mode, buffer needs to be cleared to avoid artifacts
if ( self.savedVideoMode.text == 1 )
|| ( self.savedVideoMode.mixed != videoMode.mixed )
|| ( self.savedVideoMode.hires != videoMode.hires )
{
self.hires.clearScreen()
self.hires.isHidden = false
self.lores.isHidden = true
}
self.hires.Update()
}
}
else if ( self.savedVideoMode.text == 0 ) {
// we just switched from grahics to text
self.lores.isHidden = true
self.hires.isHidden = true
}
self.savedVideoMode = videoMode
#endif
// stream speaker from a separate thread from the simulation
// TODO: Do we need to do this from here?
// spkr_update()
// Mouse 2 JoyStick (Game Controller / Paddle)
mouseLocation = view.window!.mouseLocationOutsideOfEventStream
if ( Mouse2Joystick ) {
pdl_prevarr[0] = pdl_valarr[0]
pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
pdl_prevarr[1] = pdl_valarr[1]
pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
}
if ( MouseInterface ) {
pdl_prevarr[2] = pdl_valarr[2]
pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
pdl_prevarr[3] = pdl_valarr[3]
pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
}
}
}
func Update() {
clkCounter += Double(clkfrm)
// we start a new frame from here, so CPU is running even while rendering
clkfrm = 0
frameCounter += 1
if ( frameCounter % fps == 0 ) {
let currentTime = CACurrentMediaTime() as Double
let elpasedTime = currentTime - lastFrameTime
lastFrameTime = currentTime
mhz = Double( clkCounter ) / (elpasedTime * M);
clkCounter = 0
}
// if ( frameCounter % 5 == 0 ) {
Render()
// }
#if SPEEDTEST
#else
if ( !halted ) {
m6502_Run()
}
#endif
}
// func FromBuf(ptr: UnsafeMutablePointer<UInt8>, length len: Int) -> String? {
// // convert the bytes using the UTF8 encoding
// if let theString = NSString(bytes: ptr, length: len, encoding: NSUTF8StringEncoding) {
// return theString as String
// } else {
// return nil // the bytes aren't valid UTF8
// }
// }
let upd = RepeatingTimer(timeInterval: 1/Double(fps))
static var current : ViewController? = nil
override func viewDidLoad() {
super.viewDidLoad()
ViewController.current = self
hires.clearScreen();
spkr_load_sfx( Bundle.main.resourcePath! )
let woz_err = woz_loadFile( Bundle.main.resourcePath! + "/Apple DOS 3.3 January 1983.woz" )
chk_woz_load(err: woz_err)
//view.frame = CGRect(origin: CGPoint(), size: NSScreen.main!.visibleFrame.size)
// createHiRes()
self.displayField.scaleUnitSquare(to: NSSize(width: 1, height: 1))
// NSEvent.removeMonitor(NSEvent.EventType.flagsChanged)
// NSEvent.addLocalMonitorForEvents(matching: .flagsChanged) {
// self.flagsChanged(with: $0)
// return $0
// }
// NSEvent.removeMonitor(NSEvent.EventType.keyDown)
NSEvent.addLocalMonitorForEvents(matching: .keyDown) {
// print("keyDown event")
self.keyDown(with: $0)
return nil
// return $0
}
NSEvent.addLocalMonitorForEvents(matching: .keyUp) {
// print("keyUp event")
self.keyUp(with: $0)
return nil
// return $0
}
displayField.maximumNumberOfLines = textLines
displayField.preferredMaxLayoutWidth = displayField.frame.width
// DispatchQueue.main.asyncAfter(deadline: .now() + 1/fps, execute: {
// self.update()
// })
// #if FUNCTIONTEST
// #else
// DispatchQueue.global(qos: .background).async {
// self.update()
// }
upd.eventHandler = {
self.Update()
}
upd.resume()
// #endif
}
func setCPUClockSpeed( freq : Double ) {
MHz_6502 = UInt64(freq * M)
clk_6502_per_frm = MHz_6502 / UInt64(fps)
clk_6502_per_frm_set = clk_6502_per_frm
}
@IBAction func speedSelected(_ sender: NSButton) {
if ( sender.title == "MAX" ) {
setCPUClockSpeed(freq: 1600)
}
else if let freq = Double( sender.title ) {
setCPUClockSpeed(freq: freq)
// TODO: Probably this is not the best way to deal with the problem: To make sound continous independent of FPS and Freq
spkr_extra_buf = 780 / fps
switch freq {
case 2.0:
spkr_extra_buf = UInt32( Double(spkr_extra_buf) * 2.961538461538462 ) // normally it should come up as 77, but this way it is calculated with FPS
break
case 4.0:
spkr_extra_buf = UInt32( Double(spkr_extra_buf) * 1.346153846153846 ) // normally it should come up as 35, but this way it is calculated with FPS
break
default:
spkr_extra_buf = 780 / fps // normally it should come up as 26, but this way it is calculated with FPS
break
}
SoundGap.integerValue = Int(spkr_extra_buf)
}
}
@IBOutlet weak var SoundGap: NSTextFieldCell!
@IBAction func SoundGapChanged(_ sender: NSStepper) {
SoundGap.integerValue = sender.integerValue
spkr_extra_buf = UInt32( sender.integerValue )
}
@IBAction func Keyboard2JoystickOnOff(_ sender: NSButton) {
Keyboard2Joystick = sender.state == .on
}
@IBAction func Mouse2JoystickOnOff(_ sender: NSButton) {
Mouse2Joystick = sender.state == .on
}
@IBAction func MouseOnOff(_ sender: NSButton) {
MouseInterface = sender.state == .on
}
@IBAction func QuickDisk(_ sender: NSButton) {
if sender.state == .on {
diskAccelerator_speed = Int32( 25 * M / Double(fps) )
}
else {
diskAccelerator_speed = 0
}
}
@objc func openDiskImage() {
let openPanel = NSOpenPanel()
openPanel.title = "Disk Image"
openPanel.allowsMultipleSelection = false
openPanel.canChooseDirectories = false
openPanel.canCreateDirectories = false
openPanel.canChooseFiles = true
openPanel.allowedFileTypes = ["dsk","do","po","nib", "woz"]
openPanel.begin { (result) -> Void in
if result == NSApplication.ModalResponse.OK {
print("file:", openPanel.url!.path)
//Do what you will
//If there's only one URL, surely 'openPanel.URL'
//but otherwise a for loop works
if let filePath = openPanel.url?.path {
let woz_err = woz_loadFile( filePath )
if woz_err == WOZ_ERR_OK {
NSDocumentController.shared.noteNewRecentDocumentURL(URL(fileURLWithPath: filePath))
}
else {
self.chk_woz_load(err: woz_err)
}
}
}
}
}
@IBAction func openDocument(_ sender: Any?) {
openDiskImage()
}
}