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44 lines
1.4 KiB
Swift
44 lines
1.4 KiB
Swift
//
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// A2iOSUITests.swift
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// A2iOSUITests
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//
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// Created by Tamas Rudnai on 2/17/20.
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// Copyright © 2020 GameAlloy. All rights reserved.
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//
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import XCTest
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class A2iOSUITests: XCTestCase {
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override func setUp() {
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// Put setup code here. This method is called before the invocation of each test method in the class.
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// In UI tests it is usually best to stop immediately when a failure occurs.
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continueAfterFailure = false
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// In UI tests it’s important to set the initial state - such as interface orientation - required for your tests before they run. The setUp method is a good place to do this.
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}
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override func tearDown() {
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// Put teardown code here. This method is called after the invocation of each test method in the class.
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}
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func testExample() {
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// UI tests must launch the application that they test.
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let app = XCUIApplication()
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app.launch()
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// Use recording to get started writing UI tests.
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// Use XCTAssert and related functions to verify your tests produce the correct results.
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}
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func testLaunchPerformance() {
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if #available(macOS 10.15, iOS 13.0, tvOS 13.0, *) {
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// This measures how long it takes to launch your application.
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measure(metrics: [XCTOSSignpostMetric.applicationLaunch]) {
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XCUIApplication().launch()
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}
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}
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}
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}
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