Steve2/A2Mac/ViewController.swift
tudnai b67c69a660 - Mouse clicks to Joystick button
- Better sound in Game Mode: It would not shut off the sound system, therefore no "Fade In" or "Soft Start" effect by OpenAL
2020-06-24 21:05:55 -07:00

1183 lines
41 KiB
Swift
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//
// ViewController.swift
// A2Mac
//
// Created by Tamas Rudnai on 7/25/19.
// Copyright © 2019 GameAlloy. All rights reserved.
//
import Cocoa
import AVFoundation
let K : Double = 1000.0
let M : Double = (K * K)
let G : Double = (M * K)
let T : Double = (G * K)
let KB : Double = 1024.0
let MB : Double = (KB * KB)
let GB : Double = (MB * KB)
let TB : Double = (GB * KB)
let colorWhite = NSColor.init( red:0.9296875, green:0.9296875, blue:0.9296875, alpha: 1 )
let colorGreen = NSColor.init( red:0.16796875, green:0.84375, blue:0.2890625, alpha: 1 )
let colorOrange = NSColor.init( red:1, green:0.38671875, blue:0.0078125, alpha: 1 )
var monoColor = colorGreen;
var spk_up: AVAudioPlayer?
var spk_dn: AVAudioPlayer?
@_cdecl("ViewController_spk_up_play")
func spk_up_play() {
spk_up?.stop()
spk_dn?.stop()
spk_up?.play()
}
@_cdecl("ViewController_spk_dn_play")
func spk_dn_play() {
spk_up?.stop()
spk_dn?.stop()
spk_dn?.play()
}
//#if METAL_YES
//import Metal
//#endif
class ViewController: NSViewController {
@IBOutlet weak var displayField: NSTextField!
@IBOutlet weak var display: NSTextFieldCell!
@IBOutlet weak var speedometer: NSTextFieldCell!
@IBOutlet weak var lores: LoRes!
@IBOutlet weak var hires: HiRes!
@IBOutlet weak var splashScreen: NSView!
@IBOutlet weak var scanLines: NSImageView!
var CRTMonitor = false
var ColorMonitor = true
var Keyboard2Joystick = true
var Mouse2Joystick = false
var MouseInterface = true
// static let charConvStr : String =
// "@🄰🄱🄲🄳🄴🄵🄶🄷🄸🄹🄺🄻🄼🄽🄾🄿🅀🅁🅂🅃🅄🅅🅆🅇🅈🅉[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
// "@🅰🅱🅲🅳🅴🅵🅶🅷🅸🅹🅺🅻🅼🅽🅾🅿🆀🆁🆂🆃🆄🆅🆆🆇🆈🆉[\\]^_!\"#$%&'()*+,-./0123456789:;<=>?" + // FL
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~?"
// static let charConvStr : String =
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_!\"#$%&'()*+,-./0123456789:;<=>?" + // FL
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\u{E0A0}!\"#$%&'()*+,-./0123456789:;<=>?" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~?"
// static let charConvStr : String =
// "\u{E140}\u{E141}\u{E142}\u{E143}\u{E144}\u{E145}\u{E146}\u{E147}\u{E148}\u{E149}\u{E14A}\u{E14B}\u{E14C}\u{E14D}\u{E14E}\u{E14F}\u{E150}\u{E151}\u{E152}\u{E153}\u{E154}\u{E155}\u{E156}\u{E157}\u{E158}\u{E159}\u{E15A}\u{E15B}\u{E15C}\u{E15D}\u{E15E}\u{E15F}\u{E120}\u{E121}\u{E122}\u{E123}\u{E124}\u{E125}\u{E126}\u{E127}\u{E128}\u{E129}\u{E12A}\u{E12B}\u{E12C}\u{E12D}\u{E12E}\u{E12F}\u{E130}\u{E131}\u{E132}\u{E133}\u{E134}\u{E135}\u{E136}\u{E137}\u{E138}\u{E139}\u{E13A}\u{E13B}\u{E13C}\u{E13D}\u{E13E}\u{E13F}" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_!\"#$%&'()*+,-./0123456789:;<=>?" + // FL
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_\u{E0A0}!\"#$%&'()*+,-./0123456789:;<=>?" +
// "@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~?"
static let charConvStrFlashOff : String =
"\u{E140}\u{E141}\u{E142}\u{E143}\u{E144}\u{E145}\u{E146}\u{E147}\u{E148}\u{E149}\u{E14A}\u{E14B}\u{E14C}\u{E14D}\u{E14E}\u{E14F}\u{E150}\u{E151}\u{E152}\u{E153}\u{E154}\u{E155}\u{E156}\u{E157}\u{E158}\u{E159}\u{E15A}\u{E15B}\u{E15C}\u{E15D}\u{E15E}\u{E15F}\u{E120}\u{E121}\u{E122}\u{E123}\u{E124}\u{E125}\u{E126}\u{E127}\u{E128}\u{E129}\u{E12A}\u{E12B}\u{E12C}\u{E12D}\u{E12E}\u{E12F}\u{E130}\u{E131}\u{E132}\u{E133}\u{E134}\u{E135}\u{E136}\u{E137}\u{E138}\u{E139}\u{E13A}\u{E13B}\u{E13C}\u{E13D}\u{E13E}\u{E13F}" +
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" + // FL
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u{007F}"
static let charConvStrFlashOn : String =
"\u{E140}\u{E141}\u{E142}\u{E143}\u{E144}\u{E145}\u{E146}\u{E147}\u{E148}\u{E149}\u{E14A}\u{E14B}\u{E14C}\u{E14D}\u{E14E}\u{E14F}\u{E150}\u{E151}\u{E152}\u{E153}\u{E154}\u{E155}\u{E156}\u{E157}\u{E158}\u{E159}\u{E15A}\u{E15B}\u{E15C}\u{E15D}\u{E15E}\u{E15F}\u{E120}\u{E121}\u{E122}\u{E123}\u{E124}\u{E125}\u{E126}\u{E127}\u{E128}\u{E129}\u{E12A}\u{E12B}\u{E12C}\u{E12D}\u{E12E}\u{E12F}\u{E130}\u{E131}\u{E132}\u{E133}\u{E134}\u{E135}\u{E136}\u{E137}\u{E138}\u{E139}\u{E13A}\u{E13B}\u{E13C}\u{E13D}\u{E13E}\u{E13F}" +
"\u{E140}\u{E141}\u{E142}\u{E143}\u{E144}\u{E145}\u{E146}\u{E147}\u{E148}\u{E149}\u{E14A}\u{E14B}\u{E14C}\u{E14D}\u{E14E}\u{E14F}\u{E150}\u{E151}\u{E152}\u{E153}\u{E154}\u{E155}\u{E156}\u{E157}\u{E158}\u{E159}\u{E15A}\u{E15B}\u{E15C}\u{E15D}\u{E15E}\u{E15F}\u{E120}\u{E121}\u{E122}\u{E123}\u{E124}\u{E125}\u{E126}\u{E127}\u{E128}\u{E129}\u{E12A}\u{E12B}\u{E12C}\u{E12D}\u{E12E}\u{E12F}\u{E130}\u{E131}\u{E132}\u{E133}\u{E134}\u{E135}\u{E136}\u{E137}\u{E138}\u{E139}\u{E13A}\u{E13B}\u{E13C}\u{E13D}\u{E13E}\u{E13F}" +
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_ !\"#$%&'()*+,-./0123456789:;<=>?" +
"@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u{007F}"
static let charConvTblFlashOn = Array( charConvStrFlashOn )
static let charConvTblFlashOff = Array( charConvStrFlashOff )
static var charConvTbl = charConvTblFlashOn
static var romFileName = "Apple2e_Enhanced.rom";
static let textLineOfs : [Int] = [
0x000, 0x080, 0x100, 0x180, 0x200, 0x280, 0x300, 0x380, 0x028, 0x0A8, 0x128, 0x1A8,
0x228, 0x2A8, 0x328, 0x3A8, 0x050, 0x0D0, 0x150, 0x1D0, 0x250, 0x2D0, 0x350, 0x3D0
]
func dialogOK(title: String, text: String) {
let alert = NSAlert()
alert.messageText = title
alert.informativeText = text
alert.alertStyle = .warning
alert.addButton(withTitle: "OK")
alert.runModal()
// return alert.runModal() == .alertFirstButtonReturn
}
@objc func chk_woz_load(err : Int32) {
switch (err) {
case WOZ_ERR_OK:
break
case WOZ_ERR_FILE_NOT_FOUND:
dialogOK(title: "Error Loading Disk Image", text: "File Not Found!")
break
case WOZ_ERR_NOT_WOZ_FILE:
dialogOK(title: "Error Loading Disk Image", text: "File is not a WOZ image!")
break
case WOZ_ERR_BAD_CHUNK_HDR, WOZ_ERR_BAD_DATA:
dialogOK(title: "Error Loading Disk Image", text: "Malformed WOZ image!")
break
default:
dialogOK(title: "Error Loading Disk Image", text: "Unknown Error! (\(err))" )
break
}
}
var workItem : DispatchWorkItem? = nil;
@IBAction func Power(_ sender: Any) {
upd.suspend()
cpuState = cpuState_inited;
//------------------------------------------------------------
// Animated Splash Screen fade out and (Text) Monitor fade in
hires.isHidden = true
displayField.alphaValue = 0
displayField.isHidden = false
splashScreen.alphaValue = 1
splashScreen.isHidden = false
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
NSAnimationContext.runAnimationGroup({ (context) in
context.duration = 0.5
// Use the value you want to animate to (NOT the starting value)
self.displayField.animator().alphaValue = 1
self.splashScreen.animator().alphaValue = 0
},
completionHandler:{ () -> Void in
self.displayField.alphaValue = 1
self.splashScreen.isHidden = true
})
m6502_ColdReset( Bundle.main.resourcePath! + "/rom/", ViewController.romFileName )
cpuState = cpuState_running;
self.upd.resume()
}
//------------------------------------------------------------
#if SPEEDTEST
if ( workItem != nil ) {
workItem!.cancel();
workItem = nil;
}
else {
workItem = DispatchWorkItem {
DispatchQueue.global(qos: .userInteractive).async {
// DispatchQueue.global(qos: .userInitiated).async {
// DispatchQueue.global(qos: .background).async {
tst6502()
}
}
DispatchQueue.global().async(execute: workItem!);
}
#else
#endif
}
@IBAction func Reset(_ sender: Any) {
// m6502.interrupt = SOFTRESET;
// let saved_frm_set = clk_6502_per_frm_set;
// clk_6502_per_frm_set = 0
// clk_6502_per_frm_max = 0
// // wait for 1 ms to allow the simulation to halt
// usleep(10000);
softReset()
// clk_6502_per_frm_set = saved_frm_set
}
static let textPage1Addr = 0x400
static let textPage2Addr = 0x800
static let textBufferSize = 0x400
// static only needed to be able to initialize things
static let textLines = 24
static let textCols = 40
static let lineEndChars = 1
// these are needed to be able to easy access to these constants from instances
let textLines = ViewController.textLines
let textCols = ViewController.textCols
let lineEndChars = ViewController.lineEndChars
var frameCnt = 0
// let spaceChar : Character = "\u{E17F}"
// let blockChar : Character = "\u{E07F}"
// static let spaceChar : Character = " "
// static let blockChar : Character = ""
// static var flashingSpace : Character = " "
let ramBufferPointer = UnsafeRawBufferPointer(start: MEM, count: 64 * 1024)
static let textPage1Pointer = UnsafeRawBufferPointer(start: MEM + textPage1Addr, count: textBufferSize)
static let textPage2Pointer = UnsafeRawBufferPointer(start: MEM + textPage2Addr, count: textBufferSize)
static let textIntBufferPointer = UnsafeRawBufferPointer(start: RAM + textPage1Addr, count: textBufferSize)
static let textAuxBufferPointer = UnsafeRawBufferPointer(start: AUX + textPage1Addr, count: textBufferSize)
// TODO: Render text screen in native C
// static let textScreen = UnsafeMutableRawPointer(mutating: testText)
var textBufferPointer = textPage1Pointer
static let textArraySize = textLines * (textCols + lineEndChars) + textCols * 2
var txtClear = [Character](repeating: " ", count: textArraySize * 2)
var txtArr = [Character](repeating: " ", count: textArraySize * 2)
var s = String()
func HexDump() {
var txt : String = ""
for y in 0...textLines - 1 {
txt += String(format: "%04X: ", y * 16)
for x in 0...15 {
let byte = ramBufferPointer[ y * 16 + x ]
let chr = String(format: "%02X ", byte)
txt += chr
}
txt += "\n"
}
DispatchQueue.main.async {
self.display.stringValue = txt
self.speedometer.stringValue = String(format: "%0.3lf MHz", mhz);
}
}
// AppleScript Keycodes
let leftArrowKey = 123
let rightArrowKey = 124
let upArrowKey = 126
let downArrowKey = 125
var ddd = 9;
override var acceptsFirstResponder: Bool {
return true
}
override func keyDown(with event: NSEvent) {
if ( cpuMode == cpuMode_eco ) {
cpuState = cpuState_running;
upd.resume()
}
// print("keyDown")
// for i in 0...65536 {
// ddd = Int(event.keyCode) + i
// }
// ddd = ddd * 2
// switch event.modifierFlags.intersection(.deviceIndependentFlagsMask) {
// case [.command] where event.characters == "l",
// [.command, .shift] where event.characters == "l":
// print("command-l or command-shift-l")
// default:
// break
// }
// print( "key = " + (event.charactersIgnoringModifiers ?? ""))
// print( "\ncharacter = " + (event.characters ?? ""))
if event.modifierFlags.contains(.command) { // .shift, .option, .control ...
if let chars = event.charactersIgnoringModifiers {
switch chars {
case "v":
print("CMD + V")
let pasteBoard = NSPasteboard.general
if let str = pasteBoard.string( forType: .string ) {
print("PASTED:", str)
DispatchQueue.global(qos: .background).async {
for char in str.uppercased() {
if let ascii = char.asciiValue {
kbdInput(ascii)
}
}
}
}
default:
super.keyDown(with: event)
break
}
}
}
else {
#if FUNCTIONTEST
#else
let keyCode = Int(event.keyCode)
switch keyCode {
case leftArrowKey:
// print("LEFT", ddd);
if ( Keyboard2Joystick ) {
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[0] = 0
}
kbdInput(0x08)
case rightArrowKey:
// print("RIGHT")
// Keyboard 2 JoyStick (Game Controller / Paddle)
if ( Keyboard2Joystick ) {
pdl_valarr[0] = 1
}
kbdInput(0x15)
case downArrowKey:
// print("DOWN")
// Keyboard 2 JoyStick (Game Controller / Paddle)
if ( Keyboard2Joystick ) {
pdl_valarr[1] = 1
}
else {
kbdInput(0x0B)
}
case upArrowKey:
// print("UP")
// Keyboard 2 JoyStick (Game Controller / Paddle)
if ( Keyboard2Joystick ) {
pdl_valarr[1] = 0
}
else {
kbdInput(0x0A)
}
default:
// print("keycode: %d", keyCode)
if let chars = event.characters {
let char = chars.uppercased()[chars.startIndex]
if let ascii = char.asciiValue {
kbdInput(ascii)
}
}
}
#endif
}
}
var savedVideoMode = videoMode_t.init()
override func keyUp(with event: NSEvent) {
// print("keyUp")
// switch event.modifierFlags.intersection(.deviceIndependentFlagsMask) {
// case [.command] where event.characters == "l",
// [.command, .shift] where event.characters == "l":
// print("command-l or command-shift-l")
// default:
// break
// }
// print( "key = " + (event.charactersIgnoringModifiers ?? ""))
// print( "\ncharacter = " + (event.characters ?? ""))
#if FUNCTIONTEST
#else
let keyCode = Int(event.keyCode)
switch keyCode {
case leftArrowKey:
// kbdInput(0x08)
// setIO(0xC064, 127);
// print("left")
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[0] = 0.5
case rightArrowKey:
// kbdInput(0x15)
// setIO(0xC064, 128);
// print("right")
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[0] = 0.5
case downArrowKey:
// kbdInput(0x0B)
// setIO(0xC065, 127);
// print("down")
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[1] = 0.5
case upArrowKey:
// kbdInput(0x0A)
// setIO(0xC065, 128);
// print("up")
// Keyboard 2 JoyStick (Game Controller / Paddle)
pdl_valarr[1] = 0.5
default:
// print("keycode: %d", keyCode)
// if let chars = event.characters {
// let char = chars.uppercased()[chars.startIndex]
// if let ascii = char.asciiValue {
// kbdInput(ascii)
// }
// }
break
}
#endif
kbdUp()
}
override func flagsChanged(with event: NSEvent) {
switch event.modifierFlags.intersection(.deviceIndependentFlagsMask) {
case [.shift]:
setIO(0xC061, 0)
setIO(0xC062, 0)
setIO(0xC063, 0) // inverted (bit 7: not pressed)
// print("shift key is pressed")
// case [.control]:
// print("control key is pressed")
case [.option] :
setIO(0xC061, 1 << 7)
setIO(0xC062, 0)
setIO(0xC063, 1 << 7) // inverted (bit 7: not pressed)
// print("option key is pressed")
case [.command]:
// print("Command key is pressed")
setIO(0xC061, 0)
setIO(0xC062, 1 << 7)
setIO(0xC063, 1 << 7) // inverted (bit 7: not pressed)
// case [.control, .shift]:
// print("control-shift keys are pressed")
case [.option, .shift]:
setIO(0xC061, 1 << 7)
setIO(0xC062, 0)
setIO(0xC063, 0) // inverted (bit 7: not pressed)
// print("option-shift keys are pressed")
case [.command, .shift]:
setIO(0xC061, 0)
setIO(0xC062, 1 << 7)
setIO(0xC063, 0) // inverted (bit 7: not pressed)
// print("command-shift keys are pressed")
// case [.control, .option]:
// print("control-option keys are pressed")
// case [.control, .command]:
// print("control-command keys are pressed")
case [.option, .command]:
setIO(0xC061, 1 << 7)
setIO(0xC062, 1 << 7)
setIO(0xC063, 1 << 7) // inverted (bit 7: not pressed)
// print("option-command keys are pressed")
// case [.shift, .control, .option]:
// print("shift-control-option keys are pressed")
// case [.shift, .control, .command]:
// print("shift-control-command keys are pressed")
// case [.control, .option, .command]:
// print("control-option-command keys are pressed")
case [.shift, .command, .option]:
setIO(0xC061, 1 << 7)
setIO(0xC062, 1 << 7)
setIO(0xC063, 0); // inverted (bit 7: not pressed)
// print("shift-command-option keys are pressed")
// case [.shift, .control, .option, .command]:
// print("shift-control-option-command keys are pressed")
// case [.function]:
// print("function key is pressed")
// case [.capsLock]:
// print("capsLock key is pressed")
default:
setIO(0xC061, 0)
setIO(0xC062, 0)
setIO(0xC063, 1 << 7) // inverted (bit 7: not pressed)
// print("no modifier keys are pressed")
}
}
var was = 0;
var currentVideoMode = videoMode
var lastFrameTime = CACurrentMediaTime() as Double
var frameCounter : UInt32 = 0
var clkCounter : Double = 0
var mouseLocation = NSPoint.zero
var shadowTxt : String = ""
func Render() {
frameCnt += 1
if ( frameCnt == fps / 2 ) {
ViewController.charConvTbl = ViewController.charConvTblFlashOn
}
else if ( frameCnt >= fps ) {
ViewController.charConvTbl = ViewController.charConvTblFlashOff
frameCnt = 0
}
// Rendering is happening in the main thread, which has two implications:
// 1. We can update UI elements
// 2. it is independent of the simulation, de that is running in the background thread while we are busy with rendering...
DispatchQueue.main.sync {
var txt : String = ""
var fromLines = 0
var toLines = self.textLines
if videoMode.text == 0 {
if videoMode.mixed == 1 {
fromLines = toLines - 4
}
else {
toLines = 0
}
}
self.txtArr = self.txtClear
// render an empty space to eiminate displaying text portion of the screen covered by graphics
let charDisposition = videoMode.col80 == 0 ? 1 : 2
for y in 0 ..< fromLines {
self.txtArr[ y * (self.textCols * charDisposition + self.lineEndChars) + self.textCols * charDisposition] = "\n"
}
// 40 col
if videoMode.col80 == 0 {
if MEMcfg.txt_page_2 == 0 {
self.textBufferPointer = ViewController.textPage1Pointer
}
else {
self.textBufferPointer = ViewController.textPage2Pointer
}
// render the rest of the text screen
for y in fromLines ..< toLines {
for x in 0 ..< self.textCols {
let byte = self.textBufferPointer[ ViewController.textLineOfs[y] + x ]
let idx = Int(byte);
let chr = ViewController.charConvTbl[idx]
self.txtArr[ y * (self.textCols + self.lineEndChars) + x ] = chr
}
self.txtArr[ y * (self.textCols + self.lineEndChars) + self.textCols ] = "\n"
}
}
// 80 col
else {
let auxPage = ( MEMcfg.is_80STORE == 1 ) && ( MEMcfg.txt_page_2 == 1 )
let textIntBuffer = auxPage ? ViewController.textIntBufferPointer : ViewController.textPage1Pointer
let textAuxBuffer = auxPage ? ViewController.textPage1Pointer : ViewController.textAuxBufferPointer
// render the rest of the text screen
for y in fromLines ..< toLines {
for x in 0 ..< self.textCols {
let byte = textIntBuffer[ ViewController.textLineOfs[y] + x ]
let idx = Int(byte);
let chr = ViewController.charConvTbl[idx]
self.txtArr[ y * (self.textCols * 2 + self.lineEndChars) + x * 2 + 1] = chr
let byte2 = textAuxBuffer[ ViewController.textLineOfs[y] + x ]
let idx2 = Int(byte2);
let chr2 = ViewController.charConvTbl[idx2]
self.txtArr[ y * (self.textCols * 2 + self.lineEndChars) + x * 2] = chr2
}
self.txtArr[ y * (self.textCols * 2 + self.lineEndChars) + self.textCols * 2] = "\n"
}
}
txt = String(self.txtArr)
// TODO: Render text Screen in native C
// txt = String(bytesNoCopy: ViewController.textScreen!, length: 10, encoding: .ascii, freeWhenDone: false) ?? "HMM"
if videoMode.col80 != self.currentVideoMode.col80 {
self.currentVideoMode.col80 = videoMode.col80
if let fontSize = self.display.font?.pointSize {
if videoMode.col80 == 1 {
self.display.font = NSFont(name: "PRNumber3", size: fontSize)
}
else {
self.display.font = NSFont(name: "PrintChar21", size: fontSize)
}
}
}
if ( self.shadowTxt != txt ) {
self.shadowTxt = txt
self.display.stringValue = txt
}
// self.display.stringValue = "testing\nit\nout"
if ( (mhz < 1.5) && (mhz != floor(mhz)) ) {
self.speedometer.stringValue = String(format: "%0.3lf MHz", mhz);
}
else {
self.speedometer.stringValue = String(format: "%0.1lf MHz", mhz);
}
// else {
// self.speedometer.stringValue = String(format: "%.0lf MHz", mhz);
// }
#if HIRES
// only refresh graphics view when needed (aka not in text mode)
if ( videoMode.text == 0 ) {
if ( videoMode.hires == 0 ) {
// when we change video mode, buffer needs to be cleared to avoid artifacts
if ( self.savedVideoMode.text == 1 )
|| ( self.savedVideoMode.mixed != videoMode.mixed )
|| ( self.savedVideoMode.hires != videoMode.hires )
{
self.lores.clearScreen()
self.lores.isHidden = false
self.hires.isHidden = true
}
self.lores.Render()
}
else {
// when we change video mode, buffer needs to be cleared to avoid artifacts
if ( self.savedVideoMode.text == 1 )
|| ( self.savedVideoMode.mixed != videoMode.mixed )
|| ( self.savedVideoMode.hires != videoMode.hires )
{
self.hires.clearScreen()
self.hires.isHidden = false
self.lores.isHidden = true
}
hires.Render()
}
}
else if ( self.savedVideoMode.text == 0 ) {
// we just switched from grahics to text
self.lores.isHidden = true
self.hires.isHidden = true
}
self.savedVideoMode = videoMode
#endif
// stream speaker from a separate thread from the simulation
// TODO: Do we need to do this from here?
// spkr_update()
// Mouse 2 JoyStick (Game Controller / Paddle)
mouseLocation = view.window!.mouseLocationOutsideOfEventStream
if ( Mouse2Joystick ) {
pdl_prevarr[0] = pdl_valarr[0]
pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
pdl_prevarr[1] = pdl_valarr[1]
pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
}
if ( MouseInterface ) {
pdl_prevarr[2] = pdl_valarr[2]
pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
pdl_prevarr[3] = pdl_valarr[3]
pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
}
}
}
override func mouseDown(with event: NSEvent) {
if ( Mouse2Joystick ) {
setIO(0xC061, 1 << 7)
}
}
override func mouseUp(with event: NSEvent) {
if ( Mouse2Joystick ) {
setIO(0xC061, 0)
}
}
override func rightMouseDown(with event: NSEvent) {
if ( Mouse2Joystick ) {
setIO(0xC062, 1 << 7)
}
}
override func rightMouseUp(with event: NSEvent) {
if ( Mouse2Joystick ) {
setIO(0xC062, 0)
}
}
override func otherMouseDown(with event: NSEvent) {
if ( Mouse2Joystick ) {
setIO(0xC063, 0) // inverted (bit 7: 0 = pressed)
}
}
override func otherMouseUp(with event: NSEvent) {
if ( Mouse2Joystick ) {
setIO(0xC063, 1 << 7) // inverted (bit 7: 1 = not pressed)
}
}
func Input() {
// Mouse 2 JoyStick (Game Controller / Paddle)
mouseLocation = view.window!.mouseLocationOutsideOfEventStream
if ( Mouse2Joystick ) {
pdl_prevarr[0] = pdl_valarr[0]
pdl_valarr[0] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[0] = pdl_valarr[0] - pdl_prevarr[0]
pdl_prevarr[1] = pdl_valarr[1]
pdl_valarr[1] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[1] = pdl_valarr[1] - pdl_prevarr[1]
}
if ( MouseInterface ) {
pdl_prevarr[2] = pdl_valarr[2]
pdl_valarr[2] = Double(mouseLocation.x / (displayField.frame.width) )
pdl_diffarr[2] = pdl_valarr[2] - pdl_prevarr[2]
pdl_prevarr[3] = pdl_valarr[3]
pdl_valarr[3] = 1 - Double(mouseLocation.y / (displayField.frame.height) )
pdl_diffarr[3] = pdl_valarr[3] - pdl_prevarr[3]
}
}
func Update() {
switch cpuState {
case cpuState_running:
clkCounter += Double(clkfrm)
// we start a new frame from here, so CPU is running even while rendering
clkfrm = 0
frameCounter += 1
if ( frameCounter % fps == 0 ) {
let currentTime = CACurrentMediaTime() as Double
let elpasedTime = currentTime - lastFrameTime
lastFrameTime = currentTime
mhz = Double( clkCounter ) / (elpasedTime * M);
clkCounter = 0
}
#if SPEEDTEST
#else
// poll input devices like mouse and joystick
Input()
// run some code
m6502_Run()
// video rendering
if ( frameCounter % video_fps_divider == 0 ) {
Render()
}
#endif
break
case cpuState_halting:
cpuState = cpuState_halted
// clkCounter += Double(clkfrm)
// // we start a new frame from here, so CPU is running even while rendering
// clkfrm = 0
//
// frameCounter += 1
//
// if ( frameCounter % fps == 0 ) {
// let currentTime = CACurrentMediaTime() as Double
// let elpasedTime = currentTime - lastFrameTime
// lastFrameTime = currentTime
// mhz = Double( clkCounter ) / (elpasedTime * M);
// clkCounter = 0
// }
//
// #if SPEEDTEST
// #else
//
// // poll input devices like mouse and joystick
// Input()
//
// // run some code
// m6502_Run()
//
// video rendering
// if ( frameCounter % 5 == 0 ) {
Render()
// }
// #endif
break
case cpuState_halted:
upd.suspend()
break
default:
break
}
}
// func FromBuf(ptr: UnsafeMutablePointer<UInt8>, length len: Int) -> String? {
// // convert the bytes using the UTF8 encoding
// if let theString = NSString(bytes: ptr, length: len, encoding: NSUTF8StringEncoding) {
// return theString as String
// } else {
// return nil // the bytes aren't valid UTF8
// }
// }
var upd = RepeatingTimer(timeInterval: 1)
static var current : ViewController? = nil
func newUpdateTimer( timeInterval : Double ) {
upd.kill()
upd = RepeatingTimer(timeInterval: timeInterval)
upd.eventHandler = {
self.Update()
}
upd.resume()
}
override func viewDidLoad() {
super.viewDidLoad()
ViewController.current = self
hires.clearScreen();
spkr_load_sfx( Bundle.main.resourcePath! + "/sfx" )
let woz_err = woz_loadFile( Bundle.main.resourcePath! + "/dsk/Apple DOS 3.3 January 1983.woz" )
chk_woz_load(err: woz_err)
//view.frame = CGRect(origin: CGPoint(), size: NSScreen.main!.visibleFrame.size)
// createHiRes()
self.displayField.scaleUnitSquare(to: NSSize(width: 1, height: 1))
// NSEvent.removeMonitor(NSEvent.EventType.flagsChanged)
// NSEvent.addLocalMonitorForEvents(matching: .flagsChanged) {
// self.flagsChanged(with: $0)
// return $0
// }
// NSEvent.removeMonitor(NSEvent.EventType.keyDown)
NSEvent.addLocalMonitorForEvents(matching: .keyDown) {
// print("keyDown event")
self.keyDown(with: $0)
return nil
// return $0
}
NSEvent.addLocalMonitorForEvents(matching: .keyUp) {
// print("keyUp event")
self.keyUp(with: $0)
return nil
// return $0
}
displayField.maximumNumberOfLines = textLines
displayField.preferredMaxLayoutWidth = displayField.frame.width
// DispatchQueue.main.asyncAfter(deadline: .now() + 1/fps, execute: {
// self.update()
// })
// #if FUNCTIONTEST
// #else
// DispatchQueue.global(qos: .background).async {
// self.update()
// }
// upd.eventHandler = {
// self.Update()
// }
// upd.resume()
newUpdateTimer( timeInterval: 1 / Double(fps) )
// #endif
}
func setCPUClockSpeed( freq : Double ) {
MHz_6502 = freq
clk_6502_per_frm = UInt64( MHz_6502 * M / Double(fps) )
clk_6502_per_frm_set = clk_6502_per_frm
}
@IBAction func speedSelected(_ sender: NSButton) {
if ( sender.title == "MAX" ) {
setCPUClockSpeed(freq: 1600)
}
else if let freq = Double( sender.title ) {
setCPUClockSpeed(freq: freq)
// TODO: Probably this is not the best way to deal with the problem: To make sound continous independent of FPS and Freq
// spkr_extra_buf = Int32( 780 / fps )
spkr_extra_buf = 0
switch freq {
case 2.0:
// spkr_extra_buf = Int32( Double(spkr_extra_buf) * 2.961538461538462 ) // normally it should come up as 77, but this way it is calculated with FPS
spkr_extra_buf = 50
break
case 4.0:
// spkr_extra_buf = Int32( Double(spkr_extra_buf) * 1.346153846153846 ) // normally it should come up as 35, but this way it is calculated with FPS
spkr_extra_buf = 8
break
default:
// spkr_extra_buf = Int32( 780 / fps ) // normally it should come up as 26, but this way it is calculated with FPS
spkr_extra_buf = 0
break
}
SoundGap.integerValue = Int(spkr_extra_buf)
}
}
func setSimulationMode( mode : String ) {
switch ( mode ) {
case "Eco":
cpuMode = cpuMode_eco
fps = DEFAULT_FPS
video_fps_divider = DEF_VIDEO_DIV
break
case "Game":
cpuMode = cpuMode_game
cpuState = cpuState_running
fps = GAME_FPS
video_fps_divider = GAME_VIDEO_DIV
break
default:
cpuMode = cpuMode_normal
cpuState = cpuState_running
fps = DEFAULT_FPS
video_fps_divider = DEF_VIDEO_DIV
break
}
spkr_fps_divider = fps / spkr_fps
spkr_play_timeout = 8 * spkr_fps_divider
// spkr_buf_size = spkr_sample_rate * 2 / spkr_fps
newUpdateTimer( timeInterval: 1 / Double(fps) )
setCPUClockSpeed(freq: MHz_6502)
// TODO: Better way to deal with speaker!!!
spkr_play_timeout = 8 * video_fps_divider
}
@IBAction func setCPUMode(_ sender: NSButton) {
setSimulationMode(mode: sender.title )
}
@IBOutlet weak var SoundGap: NSTextFieldCell!
@IBAction func SoundGapChanged(_ sender: NSStepper) {
SoundGap.integerValue = sender.integerValue
spkr_extra_buf = Int32( sender.integerValue )
}
@IBAction func CRTMonitorOnOff(_ sender: NSButton) {
CRTMonitor = sender.state == .on
scanLines.isHidden = !CRTMonitor
hires.RenderFullScreen()
}
@IBAction func ColorMonitorOnOff(_ sender: NSButton) {
ColorMonitor = sender.state == .on
hires.RenderFullScreen()
if ( ColorMonitor ) {
display.textColor = colorWhite // .white
}
else {
display.textColor = colorGreen // .green
}
}
@IBAction func MonitorChange(_ sender: NSButton) {
switch sender.title {
case "White Mono":
ColorMonitor = false
monoColor = colorWhite
hires.monoColor = hires.color_white
case "Green Mono":
ColorMonitor = false
monoColor = colorGreen
hires.monoColor = hires.color_green
case "Amber Mono":
ColorMonitor = false
monoColor = colorOrange
hires.monoColor = hires.color_orange
default:
ColorMonitor = true
monoColor = colorWhite
}
display.textColor = monoColor
hires.RenderFullScreen()
}
@IBAction func Keyboard2JoystickOnOff(_ sender: NSButton) {
Keyboard2Joystick = sender.state == .on
}
@IBAction func Mouse2JoystickOnOff(_ sender: NSButton) {
Mouse2Joystick = sender.state == .on
}
@IBAction func MouseOnOff(_ sender: NSButton) {
MouseInterface = sender.state == .on
}
@IBAction func QuickDisk(_ sender: NSButton) {
if sender.state == .on {
diskAccelerator_enabled = 1;
}
else {
diskAccelerator_enabled = 0;
}
}
@IBAction func DiskSound(_ sender: NSButton) {
if sender.state == .on {
disk_sfx_enabled = 1;
}
else {
disk_sfx_enabled = 0;
}
}
@objc func openDiskImage() {
let openPanel = NSOpenPanel()
openPanel.title = "Disk Image"
openPanel.allowsMultipleSelection = false
openPanel.canChooseDirectories = false
openPanel.canCreateDirectories = false
openPanel.canChooseFiles = true
openPanel.allowedFileTypes = ["dsk","do","po","nib", "woz"]
openPanel.begin { (result) -> Void in
if result == NSApplication.ModalResponse.OK {
print("file:", openPanel.url!.path)
//Do what you will
//If there's only one URL, surely 'openPanel.URL'
//but otherwise a for loop works
if let filePath = openPanel.url?.path {
let woz_err = woz_loadFile( filePath )
if woz_err == WOZ_ERR_OK {
NSDocumentController.shared.noteNewRecentDocumentURL(URL(fileURLWithPath: filePath))
}
else {
self.chk_woz_load(err: woz_err)
}
}
}
}
}
@IBAction func openDocument(_ sender: Any?) {
openDiskImage()
}
@IBAction func traceEnable(_ sender: NSButton) {
switch sender.state {
case .on:
m6502.dbgLevel.trace = 1
openLog()
default:
m6502.dbgLevel.trace = 0
closeLog()
}
}
}